Player Matchup

Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
Hoovxr
Chang'e
Silver II
Level 69
God Stats
1W - 1L
1,607 SR
Queue Stats
164W - 181L
1,147 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Popeyethewelder
Cu Chulainn
Silver II
Level 87
God Stats
18W - 17L
1,469 SR
Queue Stats
51W - 62L
1,190 MMR
Solo
Rama
Rama
Silver I
RoachXD0
Rama
Silver I
Level 92
God Stats
1W - 5L
1,504 SR
Queue Stats
462W - 489L
1,110 MMR
Solo
Bastet
Bastet
Silver I
lessgooo2906
Bastet
Silver I
Level 124
God Stats
12W - 11L
1,377 SR
Queue Stats
108W - 109L
1,191 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,491 SR
1,228 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,523 SR
1,165 MMR
Baron Samedi
Baron Samedi
Silver III
DylanDaHeathen
Baron Samedi
Silver III
Level 97
God Stats
1W - 1L
1,367 SR
Queue Stats
54W - 77L
1,142 MMR
Solo
Ymir
Ymir
Silver I
Manlikepegasus9
Ymir
Silver I
Level 129
God Stats
5W - 0L
1,845 SR
Queue Stats
138W - 140L
1,101 MMR
Solo
Surtr
Surtr
Silver I
Taste_KO
Surtr
Silver I
Level 159
God Stats
10W - 9L
1,593 SR
Queue Stats
442W - 455L
1,090 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Tsoyushi
Morgan Le Fay
Gold V
Level 193
God Stats
18W - 18L
1,583 SR
Queue Stats
414W - 424L
1,249 MMR
Solo
Lancelot
Lancelot
Silver I
zero4242
Lancelot
Silver I
Level 159
God Stats
1W - 1L
1,228 SR
Queue Stats
363W - 370L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 2 / 8
7,816
460
4,799
14,463
12,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
Hoovxr
Chang'e
11
0 / 2 / 1
6,986
411
5,911
9,579
2,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Popeyethewelder
Cu Chulainn
15
1 / 4 / 2
8,712
512
9,879
18,507
10,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
16
5 / 2 / 4
9,057
533
10,241
12,182
4,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
15
5 / 3 / 6
8,937
526
9,691
16,252
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AresKaliAo KuangThanatosSylvanus

VS

Bans
AthenaCabrakanArtioAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DylanDaHeathen
Baron Samedi
12
0 / 2 / 3
7,763
457
5,519
12,046
8,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 1 / 3
8,804
518
7,875
11,930
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
Taste_KO
Surtr
17
3 / 1 / 2
10,742
632
14,011
17,920
18,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Tsoyushi
Morgan Le Fay
15
1 / 3 / 2
9,084
534
13,341
9,330
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
zero4242
Lancelot
16
9 / 6 / 0
9,598
565
9,933
14,794
6,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
12
Kills
13
13
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
2
8
2.5
W
Baron Samedi
DylanDaHeathen
Baron Samedi
0
2
3
0.75
L
Chang'e
Hoovxr
Chang'e
0
2
1
0.25
W
0
1
3
1.5
L
Cu Chulainn
Popeyethewelder
Cu Chulainn
1
4
2
0.5
L
Rama
5
2
4
3.5
W
Surtr
Taste_KO
Surtr
3
1
2
4
W
Morgan Le Fay
Tsoyushi
Morgan Le Fay
1
3
2
0.67
L
Bastet
5
3
6
2.67
W
Lancelot
zero4242
Lancelot
9
6
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,521
Damage
50,679
70,983
Taken
66,020
36,187
Mitigated
42,058
23,958
Healing
23,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,799
480
622
4,323
14,463
12,417
0
9,720
4,743
20,591
1,060
W
Baron Samedi
DylanDaHeathen
Baron Samedi
5,519
1,235
793
3,199
12,046
8,672
29
2,710
9,250
26,593
0
L
Chang'e
Hoovxr
Chang'e
5,911
445
880
4,147
9,579
2,998
0
5,845
3,734
42,176
1,228
W
7,875
2,458
0
4,121
11,930
5,197
147
2,182
9,655
70,903
1,152
L
Cu Chulainn
Popeyethewelder
Cu Chulainn
9,879
1,804
0
2,959
18,507
10,596
0
724
16,804
406
76,603
L
Rama
10,241
7,890
0
5,478
12,182
4,485
0
7,227
4,955
0
68,201
W
Surtr
Taste_KO
Surtr
14,011
5,155
0
8,593
17,920
18,719
0
186
17,734
3,385
84,293
W
Morgan Le Fay
Tsoyushi
Morgan Le Fay
13,341
1,248
0
2,208
9,330
3,046
340
2,898
6,166
77,159
0
L
Bastet
9,691
2,255
0
5,549
16,252
5,691
389
4,225
11,703
0
57,739
W
Lancelot
zero4242
Lancelot
9,933
1,554
0
5,009
14,794
6,424
0
1,720
12,956
0
61,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,508
Gold Earned
45,991
499
Minions Killed
532
0
Camps Cleared
0
1,578,137
Distance Traveled
1,666,181
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,816
460
35
2
0
339,993
8
W
Baron Samedi
7,763
457
34
2
0
319,769
6
L
Chang'e
6,986
411
82
5
0
238,062
2
W
Ymir
8,804
518
122
7
0
318,980
6
L
Cu Chulainn
8,712
512
165
10
0
326,526
1
L
Rama
9,057
533
133
8
0
297,456
0
W
Surtr
10,742
632
153
9
0
315,451
0
W
Morgan Le Fay
9,084
534
134
8
0
336,450
9
L
Bastet
8,937
526
84
5
0
376,100
1
W
Lancelot
9,598
565
89
5
0
375,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role