Player Matchup

Danzaburou
Danzaburou
Burnt Oddish
Danzaburou
Level 142
God Stats
5W - 2L
1,665 SR
Queue Stats
63W - 75L
1,376 Elo+
Party 2
Nike
Nike
JUHART
Nike
Level 156
God Stats
6W - 4L
1,307 SR
Queue Stats
245W - 259L
1,346 Elo+
Solo
Olorun
Olorun
smokeymonbro
Olorun
Level 125
God Stats
2W - 2L
1,538 SR
Queue Stats
4W - 6L
1,333 Elo+
Party 2
Team Averages
Level 141
1,503 SR
1,352 Elo+

VS

Team Averages
Level 81
1,640 SR
1,514 Elo+
He Bo
He Bo
Arx Vengala
He Bo
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 13L
1,821 Elo+
Solo
Bakasura
Bakasura
MahouKing
Bakasura
Level 102
God Stats
3W - 1L
1,776 SR
Queue Stats
22W - 16L
1,350 Elo+
Party 1
Ganesha
Ganesha
UrRoyalToughness
Ganesha
Level 17
God Stats
12W - 5L
1,643 SR
Queue Stats
17W - 12L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burnt Oddish
Danzaburou
16
2 / 4 / 8
10,152
725
4,182
7,409
3,369
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nike
JUHART
Nike
15
3 / 2 / 6
10,681
763
6,043
9,799
5,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Olorun
17
7 / 2 / 5
11,560
826
15,592
11,620
4,519
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 1
9,981
713
9,376
10,328
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
MahouKing
Bakasura
15
1 / 5 / 7
9,520
680
6,288
13,088
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 6
8,511
608
5,381
10,216
7,642
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
12
Kills
8
8
Deaths
12
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
5
1
1.5
W
Danzaburou
Burnt Oddish
Danzaburou
2
4
8
1.5
W
Nike
JUHART
Nike
3
2
6
3
L
Bakasura
MahouKing
Bakasura
1
5
7
0.9
L
0
2
6
1.5
W
Olorun
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,817
Damage
21,045
28,828
Taken
33,632
13,841
Mitigated
18,119
7,958
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,376
479
80
661
10,328
3,659
185
5,003
5,325
36,215
0
W
Danzaburou
Burnt Oddish
Danzaburou
4,182
1,034
0
1,065
7,409
3,369
831
2,837
4,296
0
17,197
W
Nike
JUHART
Nike
6,043
1,302
117
1,764
9,799
5,953
115
5,918
3,776
0
29,405
L
Bakasura
MahouKing
Bakasura
6,288
4,295
0
3,082
13,088
6,818
0
6,869
6,219
0
26,766
L
5,381
846
0
220
10,216
7,642
0
3,253
6,963
20,569
0
W
Olorun
15,592
7,261
1,038
3,974
11,620
4,519
1,796
6,534
4,813
69,781
4,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,393
Gold Earned
28,012
175
Minions Killed
142
0
Camps Cleared
0
678,337
Distance Traveled
692,205
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,981
713
57
4
0
234,402
1
W
Danzaburou
10,152
725
31
2
0
229,607
2
W
Nike
10,681
763
42
3
0
203,411
4
L
Bakasura
9,520
680
82
6
0
250,467
0
L
Ganesha
8,511
608
3
0
0
207,336
0
W
Olorun
11,560
826
102
7
0
245,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role