Player Matchup

Shiva
Shiva
Masters
Carlitosperuano
Shiva
Masters
Level 159
God Stats
3W - 2L
1,849 SR
Queue Stats
347W - 248L
2,670 MMR
Party 1
Ra
Ra
Masters
Lindsayll
Ra
Masters
Level 144
God Stats
7W - 4L
1,838 SR
Queue Stats
167W - 55L
2,554 MMR
Party 1
Achilles
Achilles
Masters
MarioWallestein
Achilles
Masters
Level 226
God Stats
6W - 6L
1,774 SR
Queue Stats
188W - 61L
2,807 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 176
1,820 SR
2,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 97
1,449 SR
1,894 MMR
Nemesis
Nemesis
Gold I
AFRÒ
Nemesis
Gold I
Level 68
God Stats
17W - 18L
1,537 SR
Queue Stats
31W - 38L
1,844 MMR
Solo
Da Ji
Da Ji
Platinum IV
ChubbyThor
Da Ji
Platinum IV
Level 156
God Stats
37W - 28L
1,669 SR
Queue Stats
257W - 245L
2,006 MMR
Solo
Raijin
Raijin
Platinum V
SpectrumPlays
Raijin
Platinum V
Level 66
God Stats
0W - 1L
1,142 SR
Queue Stats
36W - 45L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 13
8,234
823
9,398
11,241
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
5 / 1 / 7
8,435
844
7,801
9,600
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
14
9 / 0 / 6
9,302
930
13,332
13,084
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MulanMorgan Le FayAmaterasuNe ZhaGeb

VS

Bans
AresAgniScyllaBake KujiraDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AFRÒ
Nemesis
12
0 / 3 / 2
6,471
647
7,807
13,252
8,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Da Ji
11
1 / 7 / 1
6,668
667
6,594
12,958
8,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 6 / 0
6,939
694
6,772
9,045
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AFRÒ
Nemesis
0
3
2
0.33
W
2
1
13
8.5
L
Da Ji
1
7
1
0.21
W
5
1
7
8.5
W
Achilles
9
0
6
12
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,531
Damage
21,173
33,925
Taken
35,255
18,988
Mitigated
19,252
14,361
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AFRÒ
Nemesis
7,807
2,450
0
3,748
13,252
8,550
0
2,276
9,728
0
16,414
W
9,398
1,354
1,340
2,507
11,241
6,517
39
2,136
8,300
1,931
20,038
L
Da Ji
6,594
1,071
0
618
12,958
8,615
0
3,504
8,155
0
16,000
W
7,801
1,094
3,765
4,514
9,600
4,211
100
1,254
7,890
40,300
0
W
Achilles
13,332
3,582
0
2,235
13,084
8,260
401
2,306
10,153
0
29,112
L
6,772
111
0
385
9,045
2,087
0
1,683
6,676
31,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,971
Gold Earned
20,078
147
Minions Killed
95
0
Camps Cleared
0
634,309
Distance Traveled
555,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,471
647
19
2
0
208,832
0
W
Shiva
8,234
823
41
4
0
203,190
0
L
Da Ji
6,668
667
19
2
0
182,546
0
W
Ra
8,435
844
74
7
0
199,700
0
W
Achilles
9,302
930
32
3
0
231,419
0
L
Raijin
6,939
694
57
6
0
164,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role