Player Matchup

Danzaburou
Danzaburou
Alexcuau
Danzaburou
Level 141
God Stats
30W - 21L
1,472 SR
Queue Stats
658W - 611L
1,432 Elo+
Solo
Bacchus
Bacchus
Dawgwater1373
Bacchus
Level 50
God Stats
21W - 18L
1,503 SR
Queue Stats
244W - 225L
1,478 Elo+
Party 1
Arachne
Arachne
TheMyth0001
Arachne
Level 41
God Stats
10W - 5L
1,718 SR
Queue Stats
35W - 33L
1,522 Elo+
Solo
Hera
Hera
Ult is down
Hera
Level 64
God Stats
12W - 12L
1,415 SR
Queue Stats
503W - 506L
1,472 Elo+
Party 1
Bellona
Bellona
xREDNEXICANx
Bellona
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 80
1,521 SR
1,481 Elo+

VS

Team Averages
Level 109
1,530 SR
1,466 Elo+
Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
CelloSantana
Baba Yaga
Level 126
God Stats
14W - 8L
1,592 SR
Queue Stats
126W - 138L
1,495 Elo+
Solo
Ares
Ares
The__Cartell
Ares
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
164W - 161L
1,433 Elo+
Solo
Horus
Horus
aGreenTurnip
Horus
Level 147
God Stats
9W - 4L
1,549 SR
Queue Stats
142W - 130L
1,464 Elo+
Solo
Da Ji
Da Ji
jhcffuy
Da Ji
Level 84
God Stats
2W - 2L
1,507 SR
Queue Stats
110W - 106L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alexcuau
Danzaburou
10
2 / 0 / 8
6,200
620
5,949
3,854
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
10
4 / 1 / 5
6,630
663
3,033
5,317
4,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
TheMyth0001
Arachne
10
7 / 3 / 1
6,262
626
6,042
6,058
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
4 / 4 / 4
6,976
698
4,636
5,949
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
xREDNEXICANx
Bellona
8
0 / 2 / 0
4,640
464
2,012
6,957
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
0 / 3 / 1
3,961
396
1,608
3,331
899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
CelloSantana
Baba Yaga
9
0 / 6 / 3
5,440
544
2,390
6,573
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 4 / 1
4,691
469
979
6,922
3,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 0
6,393
639
5,438
7,667
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Da Ji
jhcffuy
Da Ji
11
8 / 4 / 0
6,793
679
7,041
7,487
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
17
Kills
10
10
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
1
0.17
W
Danzaburou
Alexcuau
Danzaburou
2
0
8
6
L
Baba Yaga
CelloSantana
Baba Yaga
0
6
3
0.25
W
Bacchus
4
1
5
6.5
W
Arachne
TheMyth0001
Arachne
7
3
1
2.5
L
0
4
1
0.13
W
4
4
4
1.5
L
2
1
0
2
L
Da Ji
jhcffuy
Da Ji
8
4
0
2
W
Bellona
xREDNEXICANx
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,672
Damage
17,456
28,135
Taken
31,980
13,421
Mitigated
13,150
5,422
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,608
370
0
632
3,331
899
0
1,151
2,180
0
13,924
W
Danzaburou
Alexcuau
Danzaburou
5,949
1,871
0
579
3,854
1,055
495
365
3,397
0
38,171
L
Baba Yaga
CelloSantana
Baba Yaga
2,390
89
0
908
6,573
1,831
0
3,087
3,180
30,792
0
W
Bacchus
3,033
231
0
2,303
5,317
4,162
334
868
4,449
16,713
2,301
W
Arachne
TheMyth0001
Arachne
6,042
5,082
0
747
6,058
1,922
0
89
5,844
0
28,042
L
979
99
0
983
6,922
3,168
0
1,176
5,746
11,513
622
W
4,636
438
0
440
5,949
1,700
721
2,033
3,916
39,086
580
L
5,438
2,585
0
3,403
7,667
4,688
0
0
7,667
0
42,267
L
Da Ji
jhcffuy
Da Ji
7,041
1,948
0
750
7,487
2,564
0
1,622
5,747
0
34,675
W
Bellona
xREDNEXICANx
Bellona
2,012
982
0
1,353
6,957
4,582
0
0
6,682
0
18,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,708
Gold Earned
27,278
254
Minions Killed
247
0
Camps Cleared
0
975,745
Distance Traveled
833,346
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,961
396
32
3
0
88,342
0
W
Danzaburou
6,200
620
69
7
0
167,044
0
L
Baba Yaga
5,440
544
57
6
0
179,539
0
W
Bacchus
6,630
663
26
3
0
187,544
0
W
Arachne
6,262
626
47
5
0
237,566
0
L
Ares
4,691
469
18
2
0
173,950
2
W
Hera
6,976
698
86
9
0
201,362
1
L
Horus
6,393
639
80
8
0
191,520
0
L
Da Ji
6,793
679
60
6
0
199,995
0
W
Bellona
4,640
464
26
3
0
182,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role