Player Matchup

King Arthur
King Arthur
Bambranbam
King Arthur
Level 156
God Stats
12W - 22L
1,436 SR
Queue Stats
211W - 181L
1,546 Elo+
Party 1
Bellona
Bellona
BigBushWookie
Bellona
Level 146
God Stats
1W - 5L
1,349 SR
Queue Stats
141W - 136L
1,557 Elo+
Party 1
Mercury
Mercury
JollyFishSticks
Mercury
Level 163
God Stats
1W - 2L
1,447 SR
Queue Stats
221W - 215L
1,493 Elo+
Party 1
Agni
Agni
LeaderOfTurtles
Agni
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 222L
1,531 Elo+
Party 1
Artemis
Artemis
shadow132021
Artemis
Level 148
God Stats
124W - 102L
1,685 SR
Queue Stats
145W - 120L
1,576 Elo+
Solo
Team Averages
Level 147
1,483 SR
1,540 Elo+

VS

Team Averages
Level 141
1,632 SR
1,522 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
SUCCESSISPAIN
Fenrir
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 53L
1,591 Elo+
Solo
Mulan
Mulan
SolarXXArc
Mulan
Level 146
God Stats
12W - 6L
1,793 SR
Queue Stats
239W - 242L
1,484 Elo+
Solo
Danzaburou
Danzaburou
möuse
Danzaburou
Level 154
God Stats
3W - 1L
1,866 SR
Queue Stats
65W - 60L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bambranbam
King Arthur
11
2 / 5 / 0
6,314
486
8,460
13,605
11,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
9
0 / 5 / 4
5,492
422
3,784
10,419
7,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 8 / 1
6,681
514
5,350
12,378
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 7 / 2
5,635
433
4,161
8,316
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
shadow132021
Artemis
12
5 / 3 / 1
7,433
572
7,400
7,299
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
10 / 1 / 4
9,058
697
11,630
5,104
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
 
Athena
12
4 / 1 / 8
7,664
590
4,822
8,334
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

13
6 / 3 / 3
7,764
597
4,686
10,580
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
13
4 / 1 / 3
7,835
603
10,547
13,578
8,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
möuse
Danzaburou
14
4 / 4 / 3
8,042
619
5,299
10,272
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
28
28
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
10
1
4
12
W
Athena
 
Athena
4
1
8
8
L
King Arthur
Bambranbam
King Arthur
2
5
0
0.4
L
Bellona
0
5
4
0.4
L
2
8
1
0.31
L
1
7
2
0.29
W
6
3
3
2.5
W
Mulan
4
1
3
5.5
W
Danzaburou
möuse
Danzaburou
4
4
3
1.38
L
Artemis
shadow132021
Artemis
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,155
Damage
36,984
52,017
Taken
47,868
27,591
Mitigated
26,630
5,801
Healing
16,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,630
1,394
597
2,008
5,104
2,179
0
925
3,937
59,559
2,637
W
Athena
 
Athena
4,822
1,310
0
1,448
8,334
8,662
0
900
7,166
21,403
0
L
King Arthur
Bambranbam
King Arthur
8,460
997
0
2,300
13,605
11,728
0
616
12,989
0
43,851
L
Bellona
3,784
718
0
1,192
10,419
7,189
0
5,405
4,792
0
19,011
L
5,350
2,612
0
734
12,378
4,722
0
2,070
10,220
0
53,039
L
4,161
276
0
745
8,316
2,163
0
4,098
3,918
26,728
568
W
4,686
1,454
0
2,472
10,580
4,867
0
968
9,568
0
53,533
W
Mulan
10,547
1,197
0
6,430
13,578
8,033
0
1,176
12,360
0
54,088
W
Danzaburou
möuse
Danzaburou
5,299
2,073
0
3,632
10,272
2,889
0
185
10,019
0
54,312
L
Artemis
shadow132021
Artemis
7,400
1,895
0
830
7,299
1,789
342
3,025
4,172
0
46,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,555
Gold Earned
40,363
325
Minions Killed
418
0
Camps Cleared
0
1,282,317
Distance Traveled
1,343,349
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,058
697
122
9
0
272,755
0
W
Athena
7,664
590
25
2
0
294,164
0
L
King Arthur
6,314
486
66
5
0
236,047
3
L
Bellona
5,492
422
46
4
0
271,403
0
L
Mercury
6,681
514
83
6
0
306,876
0
L
Agni
5,635
433
50
4
0
234,104
0
W
Fenrir
7,764
597
78
6
0
286,129
0
W
Mulan
7,835
603
91
7
0
251,252
7
W
Danzaburou
8,042
619
102
8
0
239,049
0
L
Artemis
7,433
572
80
6
0
233,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role