Player Matchup

King Arthur
King Arthur
Bronze II
FadedJonin
King Arthur
Bronze II
Level 127
God Stats
0W - 1L
1,837 SR
Queue Stats
85W - 103L
980 MMR
Solo
Artio
Artio
Silver I
Unclerukkus5749
Artio
Silver I
Level 124
God Stats
7W - 10L
1,323 SR
Queue Stats
355W - 368L
1,176 MMR
Solo
Thanatos
Thanatos
Gold IV
Wafflix
Thanatos
Gold IV
Level 130
God Stats
6W - 3L
1,809 SR
Queue Stats
62W - 69L
1,374 MMR
Solo
Nu Wa
Nu Wa
Gold IV
axekrackk
Nu Wa
Gold IV
Level 131
God Stats
56W - 42L
1,580 SR
Queue Stats
116W - 112L
1,381 MMR
Solo
Xbalanque
Xbalanque
Silver I
gjweedman
Xbalanque
Silver I
Level 124
God Stats
2W - 4L
1,441 SR
Queue Stats
102W - 116L
1,211 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,598 SR
1,224 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,618 SR
1,225 MMR
Chang'e
Chang'e
Gold V
Ascendisy
Chang'e
Gold V
Level 127
God Stats
19W - 9L
1,716 SR
Queue Stats
91W - 100L
1,241 MMR
Solo
Bacchus
Bacchus
Silver I
Belncy
Bacchus
Silver I
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 84L
1,238 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ItsOhWhatever
Erlang Shen
Gold II
Level 146
God Stats
36W - 29L
1,541 SR
Queue Stats
189W - 191L
1,429 MMR
Solo
Neith
Neith
Silver II
KidxPluto
Neith
Silver II
Level 86
God Stats
75W - 81L
1,505 SR
Queue Stats
171W - 181L
975 MMR
Solo
Guan Yu
Guan Yu
Gold V
NUGGETK22
Guan Yu
Gold V
Level 126
God Stats
4W - 1L
1,829 SR
Queue Stats
303W - 318L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FadedJonin
King Arthur
12
0 / 3 / 0
8,021
401
6,968
12,436
10,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 5 / 4
8,075
404
2,901
17,426
17,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Wafflix
Thanatos
16
3 / 5 / 1
9,490
475
10,628
17,842
7,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
axekrackk
Nu Wa
15
1 / 9 / 1
9,764
488
10,477
14,072
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
gjweedman
Xbalanque
15
1 / 5 / 2
9,393
470
6,598
11,894
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AwilixSkadiMulanBastetJormungandr

VS

Bans
Cu ChulainnJanusMercuryAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ascendisy
Chang'e
19
7 / 0 / 7
11,949
597
10,720
10,907
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Belncy
Bacchus
16
6 / 2 / 13
11,145
557
10,377
16,198
20,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
ItsOhWhatever
Erlang Shen
20
7 / 1 / 11
12,608
630
11,348
20,396
12,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Neith
KidxPluto
Neith
16
4 / 2 / 11
10,794
540
8,833
10,530
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
NUGGETK22
Guan Yu
17
3 / 0 / 4
11,170
559
9,152
15,461
20,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
5
Kills
27
27
Deaths
5
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ascendisy
Chang'e
7
0
7
10.5
W
Bacchus
Belncy
Bacchus
6
2
13
6.25
L
King Arthur
FadedJonin
King Arthur
0
3
0
0
W
Erlang Shen
ItsOhWhatever
Erlang Shen
7
1
11
12.5
W
Neith
KidxPluto
Neith
4
2
11
4.75
W
Guan Yu
NUGGETK22
Guan Yu
3
0
4
5
L
0
5
4
0.4
L
Thanatos
Wafflix
Thanatos
3
5
1
0.7
L
Nu Wa
axekrackk
Nu Wa
1
9
1
0.17
L
Xbalanque
gjweedman
Xbalanque
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
50,430
73,670
Taken
73,492
43,366
Mitigated
60,485
19,282
Healing
39,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ascendisy
Chang'e
10,720
175
4,116
7,620
10,907
3,918
134
4,918
5,989
95,647
1,728
W
Bacchus
Belncy
Bacchus
10,377
911
0
4,202
16,198
20,226
120
4,744
11,454
32,122
340
L
King Arthur
FadedJonin
King Arthur
6,968
1,003
0
580
12,436
10,639
0
1,889
10,547
400
41,323
W
Erlang Shen
ItsOhWhatever
Erlang Shen
11,348
5,850
0
13,746
20,396
12,780
0
2,704
17,692
0
136,465
W
Neith
KidxPluto
Neith
8,833
2,087
0
3,226
10,530
3,320
686
2,853
7,677
0
85,289
W
Guan Yu
NUGGETK22
Guan Yu
9,152
1,232
680
5,942
15,461
20,241
31
835
14,626
8,008
59,322
L
2,901
270
168
4,528
17,426
17,481
22
4,515
12,679
25,258
657
L
Thanatos
Wafflix
Thanatos
10,628
4,059
0
9,729
17,842
7,297
0
4,688
13,038
0
83,092
L
Nu Wa
axekrackk
Nu Wa
10,477
2,370
0
1,870
14,072
4,051
0
6,783
6,925
79,318
0
L
Xbalanque
gjweedman
Xbalanque
6,598
2,993
0
2,407
11,894
3,898
152
3,969
7,847
0
80,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,743
Gold Earned
57,666
510
Minions Killed
591
0
Camps Cleared
0
1,906,440
Distance Traveled
2,042,816
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,949
597
167
8
0
426,902
6
W
Bacchus
11,145
557
46
2
0
442,361
7
L
King Arthur
8,021
401
63
3
0
380,013
3
W
Erlang Shen
12,608
630
157
8
0
449,534
2
W
Neith
10,794
540
102
5
0
365,607
11
W
Guan Yu
11,170
559
119
6
0
358,412
0
L
Artio
8,075
404
50
3
0
384,332
2
L
Thanatos
9,490
475
123
6
0
420,963
0
L
Nu Wa
9,764
488
143
7
0
341,276
2
L
Xbalanque
9,393
470
131
7
0
379,856
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role