Player Matchup

Sylvanus
Sylvanus
Aggarius
Sylvanus
Level 52
God Stats
17W - 6L
1,662 SR
Queue Stats
92W - 104L
1,426 Elo+
Solo
Rama
Rama
DownwithTrump
Rama
Level 46
God Stats
3W - 3L
1,266 SR
Queue Stats
63W - 87L
1,353 Elo+
Solo
Ah Puch
Ah Puch
JATA187556
Ah Puch
Level 136
God Stats
6W - 3L
1,549 SR
Queue Stats
147W - 155L
1,455 Elo+
Party 2
Pele
Pele
JackieGac23
Pele
Level 97
God Stats
32W - 18L
1,660 SR
Queue Stats
94W - 95L
1,437 Elo+
Party 2
Surtr
Surtr
Zeta9Dar2
Surtr
Level 68
God Stats
389W - 339L
1,564 SR
Queue Stats
416W - 385L
1,496 Elo+
Solo
Team Averages
Level 80
1,541 SR
1,433 Elo+

VS

Team Averages
Level 55
1,544 SR
1,325 Elo+
Heimdallr
Heimdallr
AnimaeMessor
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,086 Elo+
Party 1
Khepri
Khepri
CrimsOnFr0st
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,250 Elo+
Party 1
King Arthur
King Arthur
MrRavenHDx
King Arthur
Level 129
God Stats
62W - 61L
1,555 SR
Queue Stats
946W - 874L
1,509 Elo+
Solo
Anubis
Anubis
SebasDybala_xd
Anubis
Level 46
God Stats
8W - 4L
1,665 SR
Queue Stats
72W - 82L
1,396 Elo+
Solo
Arachne
Arachne
chavarock1719
Arachne
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 81L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aggarius
Sylvanus
12
4 / 1 / 0
7,330
733
3,675
6,079
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 0 / 2
6,510
651
2,217
2,103
596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
JATA187556
Ah Puch
12
5 / 0 / 1
7,042
704
5,294
1,569
430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 4
5,628
563
1,175
7,074
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Zeta9Dar2
Surtr
11
3 / 0 / 4
6,701
670
2,730
3,863
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AnimaeMessor
Heimdallr
4
0 / 3 / 0
3,859
386
1,097
2,896
791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Khepri
5
0 / 2 / 0
4,155
416
963
3,829
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
MrRavenHDx
King Arthur
9
2 / 5 / 0
5,559
556
4,926
9,200
4,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 0
5,160
516
82
5,971
1,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
5
1 / 1 / 0
4,152
415
1,271
2,426
649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
15
Kills
3
3
Deaths
15
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aggarius
Sylvanus
4
1
0
4
L
Heimdallr
AnimaeMessor
Heimdallr
0
3
0
0
L
Khepri
0
2
0
0
W
3
0
2
4
W
Ah Puch
JATA187556
Ah Puch
5
0
1
5.5
W
0
2
4
1
L
King Arthur
MrRavenHDx
King Arthur
2
5
0
0.4
L
0
4
0
0
W
Surtr
Zeta9Dar2
Surtr
3
0
4
5
L
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,091
Damage
8,339
20,688
Taken
24,322
7,623
Mitigated
10,284
7,177
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aggarius
Sylvanus
3,675
1,465
0
2,928
6,079
3,136
32
0
6,079
32,173
8,794
L
Heimdallr
AnimaeMessor
Heimdallr
1,097
479
0
409
2,896
791
0
140
2,756
0
11,405
L
Khepri
963
125
0
1,314
3,829
2,055
0
35
3,794
6,777
0
W
2,217
2,078
0
1,007
2,103
596
3,793
314
1,789
0
35,613
W
Ah Puch
JATA187556
Ah Puch
5,294
183
0
605
1,569
430
428
0
1,569
40,545
623
W
1,175
320
0
1,515
7,074
2,052
142
82
6,992
0
32,045
L
King Arthur
MrRavenHDx
King Arthur
4,926
285
0
530
9,200
4,848
0
3,868
5,332
0
28,540
L
82
0
0
1,561
5,971
1,941
154
4,292
1,679
29,944
0
W
Surtr
Zeta9Dar2
Surtr
2,730
1,156
0
1,122
3,863
1,409
798
649
3,214
996
33,128
L
Arachne
1,271
892
0
620
2,426
649
0
524
1,902
0
8,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,211
Gold Earned
22,885
353
Minions Killed
168
0
Camps Cleared
0
965,985
Distance Traveled
707,626
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,330
733
79
8
0
142,186
0
L
Heimdallr
3,859
386
23
2
0
92,120
2
L
Khepri
4,155
416
5
1
0
142,602
0
W
Rama
6,510
651
61
6
0
173,921
0
W
Ah Puch
7,042
704
71
7
0
212,566
0
W
Pele
5,628
563
63
6
0
221,751
2
L
King Arthur
5,559
556
48
5
0
191,132
0
L
Anubis
5,160
516
72
7
0
172,400
2
W
Surtr
6,701
670
79
8
0
215,561
0
L
Arachne
4,152
415
20
2
0
109,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role