Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
AXS1N
Geb
Gold IV
Level 39
God Stats
4W - 0L
1,885 SR
Queue Stats
69W - 55L
1,588 MMR
Party 1
Scylla
Scylla
Silver II
Apologetticz
Scylla
Silver II
Level 108
God Stats
8W - 19L
1,479 SR
Queue Stats
57W - 73L
1,226 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,622 SR
1,438 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,458 SR
1,356 MMR
Ne Zha
Ne Zha
Silver II
ElectroScorpion
Ne Zha
Silver II
Level 129
God Stats
13W - 8L
1,374 SR
Queue Stats
198W - 240L
1,270 MMR
Solo
Janus
Janus
Bronze V
FLorida-_-Soulja
Janus
Bronze V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,371 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ImSai
Cthulhu
Gold IV
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 53L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
8 / 1 / 6
9,153
915
14,472
7,857
2,739
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Geb
AXS1N
Geb
14
5 / 1 / 9
8,775
878
6,894
8,859
6,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
3 / 3 / 10
8,262
826
4,951
4,690
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesBaba YagaVulcanDanzaburouBaron Samedi

VS

Bans
ZeusMulanPoseidonArachneDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 2
7,207
721
6,114
10,770
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 3 / 2
7,858
786
2,742
7,848
2,419
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
ImSai
Cthulhu
10
1 / 5 / 2
6,552
655
6,436
10,400
9,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
5
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
6
11
W
Geb
AXS1N
Geb
5
1
9
9.5
W
Scylla
3
3
10
2.67
L
2
8
2
0.38
L
2
3
2
1
L
Cthulhu
ImSai
Cthulhu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,317
Damage
15,292
21,406
Taken
29,018
10,907
Mitigated
15,752
4,074
Healing
4,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,472
6,271
0
2,785
7,857
2,739
469
3,046
4,802
0
40,976
W
Geb
AXS1N
Geb
6,894
820
0
1,000
8,859
6,730
155
3,845
5,014
17,938
0
W
Scylla
4,951
249
0
289
4,690
1,438
0
2,337
2,353
22,421
0
L
6,114
1,210
0
646
10,770
4,047
0
3,480
6,803
0
25,729
L
2,742
246
0
1,938
7,848
2,419
0
2,962
4,482
20,096
0
L
Cthulhu
ImSai
Cthulhu
6,436
336
89
1,424
10,400
9,286
0
3,917
5,847
15,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,190
Gold Earned
21,617
138
Minions Killed
104
0
Camps Cleared
0
612,540
Distance Traveled
519,908
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,153
915
56
6
0
206,433
0
W
Geb
8,775
878
29
3
0
213,274
0
W
Scylla
8,262
826
53
5
0
192,833
1
L
Ne Zha
7,207
721
29
3
0
161,999
0
L
Janus
7,858
786
68
7
0
184,109
2
L
Cthulhu
6,552
655
7
1
0
173,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role