Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Danterojo33
Tsukuyomi
Gold III
Level 190
God Stats
2W - 1L
1,754 SR
Queue Stats
206W - 220L
1,518 MMR
Solo
Janus
Janus
Gold II
ElMedioMetro
Janus
Gold II
Level 153
God Stats
3W - 4L
1,696 SR
Queue Stats
195W - 197L
1,551 MMR
Party 2
Hou Yi
Hou Yi
Gold II
HarryPotter3107
Hou Yi
Gold II
Level 162
God Stats
17W - 17L
1,268 SR
Queue Stats
494W - 505L
1,487 MMR
Party 2
Ganesha
Ganesha
Gold II
Jarrington
Ganesha
Gold II
Level 159
God Stats
3W - 0L
1,679 SR
Queue Stats
75W - 67L
1,513 MMR
Solo
Hercules
Hercules
Gold I
Skarlatax
Hercules
Gold I
Level 149
God Stats
29W - 15L
1,574 SR
Queue Stats
148W - 141L
1,525 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,594 SR
1,519 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,454 SR
1,519 MMR
Ares
Ares
Bronze III
DarksideDabbz
Ares
Bronze III
Level 127
God Stats
0W - 1L
1,472 SR
Queue Stats
3W - 2L
1,554 MMR
Party 1
Izanami
Izanami
Bronze III
KING_MLP
Izanami
Bronze III
Level 64
God Stats
0W - 4L
1,544 SR
Queue Stats
2W - 11L
1,508 MMR
Solo
Achilles
Achilles
Bronze III
SaiyanForce
Achilles
Bronze III
Level 73
God Stats
0W - 1L
1,350 SR
Queue Stats
3W - 2L
1,492 MMR
Party 1
Chronos
Chronos
Gold III
ThePeachClobber
Chronos
Gold III
Level 158
God Stats
24W - 23L
1,582 SR
Queue Stats
227W - 238L
1,520 MMR
Solo
Thor
Thor
Gold II
TwoCanT
Thor
Gold II
Level 104
God Stats
0W - 2L
1,321 SR
Queue Stats
362W - 355L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Danterojo33
Tsukuyomi
14
4 / 0 / 4
7,599
543
10,851
12,159
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 3
8,192
585
8,377
6,188
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 1
9,100
650
8,559
7,889
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
Jarrington
Ganesha
11
0 / 1 / 7
7,363
526
4,950
10,412
7,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hercules
Skarlatax
Hercules
14
2 / 1 / 3
8,547
611
10,244
13,697
10,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Chang'ePeleThanatosCharybdis

VS

Bans
Nu WaHe BoAgniAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,702
479
7,010
12,728
9,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
KING_MLP
Izanami
12
1 / 3 / 0
7,163
512
2,495
7,558
2,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SaiyanForce
Achilles
13
1 / 4 / 0
7,070
505
10,149
17,686
16,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 2
7,119
509
3,517
10,319
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
TwoCanT
Thor
12
1 / 4 / 1
6,669
476
5,783
13,504
4,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
4
4
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Danterojo33
Tsukuyomi
4
0
4
6
L
1
1
1
1.5
W
2
1
3
3.5
W
6
1
1
6.5
W
Ganesha
Jarrington
Ganesha
0
1
7
3.5
L
Izanami
KING_MLP
Izanami
1
3
0
0.33
L
Achilles
SaiyanForce
Achilles
1
4
0
0.25
W
Hercules
Skarlatax
Hercules
2
1
3
3.5
L
0
2
2
0.5
L
Thor
TwoCanT
Thor
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,981
Damage
28,954
50,345
Taken
61,795
27,345
Mitigated
36,249
20,709
Healing
18,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Danterojo33
Tsukuyomi
10,851
2,527
0
6,959
12,159
4,387
67
2,096
10,063
0
57,086
L
7,010
686
0
3,588
12,728
9,981
0
2,404
10,294
19,875
0
W
8,377
721
0
700
6,188
2,145
0
1,799
4,389
62,797
915
W
8,559
3,085
0
2,430
7,889
2,725
1,704
1,724
6,165
0
59,181
W
Ganesha
Jarrington
Ganesha
4,950
599
1,709
2,647
10,412
7,454
0
4,303
6,109
19,405
1,164
L
Izanami
KING_MLP
Izanami
2,495
1,661
0
2,257
7,558
2,596
0
696
6,862
0
45,475
L
Achilles
SaiyanForce
Achilles
10,149
1,896
0
4,823
17,686
16,251
0
1,923
14,704
1,414
52,744
W
Hercules
Skarlatax
Hercules
10,244
4,621
0
6,264
13,697
10,634
0
1,652
12,045
0
62,003
L
3,517
599
0
2,951
10,319
3,405
0
4,259
5,787
62,066
0
L
Thor
TwoCanT
Thor
5,783
916
0
4,398
13,504
4,016
0
3,272
9,859
0
52,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,801
Gold Earned
34,723
467
Minions Killed
417
0
Camps Cleared
0
1,447,892
Distance Traveled
1,414,850
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,599
543
94
7
0
334,766
0
L
Ares
6,702
479
21
2
0
292,464
1
W
Janus
8,192
585
118
8
0
320,027
2
W
Hou Yi
9,100
650
123
9
0
243,385
5
W
Ganesha
7,363
526
10
1
0
296,011
2
L
Izanami
7,163
512
88
6
0
274,629
3
L
Achilles
7,070
505
90
6
0
261,791
0
W
Hercules
8,547
611
122
9
0
253,703
0
L
Chronos
7,119
509
128
9
0
285,364
7
L
Thor
6,669
476
90
6
0
300,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role