Player Matchup

Cthulhu
Cthulhu
CombatKill2134
Cthulhu
Level 179
God Stats
1W - 1L
1,740 SR
Queue Stats
105W - 98L
1,550 Elo+
Solo
Anubis
Anubis
Elcalambres
Anubis
Level 108
God Stats
3W - 3L
1,517 SR
Queue Stats
376W - 354L
1,540 Elo+
Solo
Artemis
Artemis
Jackaverted
Artemis
Level 289
God Stats
3W - 8L
1,305 SR
Queue Stats
511W - 436L
1,579 Elo+
Solo
Awilix
Awilix
Rum Avenue
Awilix
Level 178
God Stats
1W - 3L
1,417 SR
Queue Stats
143W - 146L
1,538 Elo+
Solo
Terra
Terra
Spinny B
Terra
Level 124
God Stats
2W - 1L
1,817 SR
Queue Stats
277W - 276L
1,528 Elo+
Solo
Team Averages
Level 176
1,559 SR
1,547 Elo+

VS

Team Averages
Level 140
1,565 SR
1,531 Elo+
Gilgamesh
Gilgamesh
Don Weezing
Gilgamesh
Level 159
God Stats
1W - 2L
1,625 SR
Queue Stats
67W - 68L
1,566 Elo+
Party 1
Nox
Nox
GrimJefe
Nox
Level 148
God Stats
1W - 1L
1,713 SR
Queue Stats
55W - 70L
1,484 Elo+
Solo
Chiron
Chiron
SIayaa
Chiron
Level 126
God Stats
2W - 4L
1,181 SR
Queue Stats
296W - 252L
1,522 Elo+
Solo
Shiva
Shiva
Tsukaiyou
Shiva
Level 159
God Stats
2W - 0L
1,796 SR
Queue Stats
74W - 76L
1,570 Elo+
Party 1
Ra
Ra
Zestynacho
Ra
Level 110
God Stats
2W - 1L
1,508 SR
Queue Stats
268W - 272L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
8,981
898
14,293
16,854
19,909
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
16
4 / 2 / 5
9,108
911
10,779
7,808
5,190
Mystical Earring

Mystical Earring

+15
Mp 5

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Jackaverted
Artemis
15
4 / 3 / 5
9,005
901
14,188
10,354
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Rum Avenue
Awilix
9
0 / 3 / 1
6,596
660
2,673
8,051
4,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Terra
Spinny B
Terra
15
1 / 2 / 7
8,999
900
6,066
15,620
17,047
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Don Weezing
Gilgamesh
15
1 / 1 / 10
8,525
853
9,674
16,453
9,590
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 8
8,969
897
7,217
7,574
3,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
SIayaa
Chiron
16
4 / 2 / 9
8,925
893
12,873
10,638
4,312
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
Tsukaiyou
Shiva
15
3 / 4 / 8
8,625
863
11,387
14,259
13,671
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 3 / 9
8,506
851
6,864
8,532
3,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
12
Kills
13
13
Deaths
12
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
W
Gilgamesh
Don Weezing
Gilgamesh
1
1
10
6
L
Anubis
4
2
5
3.25
W
3
2
8
3.5
L
Artemis
Jackaverted
Artemis
4
3
5
2.17
L
Awilix
Rum Avenue
Awilix
0
3
1
0.17
W
Chiron
SIayaa
Chiron
4
2
9
4.25
L
Terra
Spinny B
Terra
1
2
7
2.25
W
Shiva
Tsukaiyou
Shiva
3
4
8
1.75
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,999
Damage
48,015
58,687
Taken
57,456
51,490
Mitigated
34,612
26,182
Healing
24,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,293
520
2,181
4,714
16,854
19,909
0
4,113
12,175
22,968
0
W
Gilgamesh
Don Weezing
Gilgamesh
9,674
2,158
375
631
16,453
9,590
463
7,157
8,873
0
17,802
L
Anubis
10,779
494
0
2,038
7,808
5,190
13
2,285
5,429
27,459
399
W
7,217
662
306
896
7,574
3,505
1,109
4,235
3,242
18,066
568
L
Artemis
Jackaverted
Artemis
14,188
5,967
745
1,866
10,354
5,307
1,085
2,296
7,887
0
27,977
L
Awilix
Rum Avenue
Awilix
2,673
578
0
1,556
8,051
4,037
0
1,785
6,119
0
9,550
W
Chiron
SIayaa
Chiron
12,873
3,873
904
1,735
10,638
4,312
1,577
6,457
3,909
0
28,333
L
Terra
Spinny B
Terra
6,066
477
7,302
5,780
15,620
17,047
248
3,140
12,267
12,006
0
W
Shiva
Tsukaiyou
Shiva
11,387
1,036
2,188
2,208
14,259
13,671
0
6,338
7,341
0
15,130
W
6,864
1,145
10,984
3,982
8,532
3,534
568
5,424
2,855
19,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,689
Gold Earned
43,550
125
Minions Killed
110
0
Camps Cleared
0
848,842
Distance Traveled
832,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,981
898
15
2
0
195,499
0
W
Gilgamesh
8,525
853
17
2
0
168,891
0
L
Anubis
9,108
911
49
5
0
162,901
0
W
Nox
8,969
897
23
2
0
176,116
0
L
Artemis
9,005
901
39
4
0
180,802
0
L
Awilix
6,596
660
12
1
0
102,836
0
W
Chiron
8,925
893
37
4
0
159,362
0
L
Terra
8,999
900
10
1
0
206,804
0
W
Shiva
8,625
863
9
1
0
191,806
0
W
Ra
8,506
851
24
2
0
136,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role