Player Matchup

Danzaburou
Danzaburou
EV1RUX
Danzaburou
Level 104
God Stats
0W - 2L
1,282 SR
Queue Stats
14W - 12L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
FarmrBrwn808
Sylvanus
Level 144
God Stats
1W - 1L
1,314 SR
Queue Stats
72W - 64L
1,524 Elo+
Solo
Ra
Ra
publicidadexo
Ra
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,356 Elo+
Party 2
Team Averages
Level 124
1,365 SR
1,428 Elo+

VS

Team Averages
Level 114
1,725 SR
1,698 Elo+
Yu Huang
Yu Huang
ChiefRambo
Yu Huang
Level 145
God Stats
12W - 0L
1,748 SR
Queue Stats
137W - 16L
1,894 Elo+
Party 1
Cthulhu
Cthulhu
Leeric
Cthulhu
Level 112
God Stats
8W - 0L
1,909 SR
Queue Stats
27W - 4L
1,762 Elo+
Party 1
Danzaburou
Danzaburou
scoobyd15
Danzaburou
Level 84
God Stats
38W - 42L
1,518 SR
Queue Stats
226W - 231L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EV1RUX
Danzaburou
14
2 / 5 / 3
9,769
651
7,019
12,034
4,569
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
FarmrBrwn808
Sylvanus
15
2 / 3 / 5
9,506
634
11,543
22,041
21,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 4 / 3
10,355
690
5,660
13,030
6,194
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ChiefRambo
Yu Huang
16
1 / 2 / 9
10,511
701
17,441
8,994
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Leeric
Cthulhu
17
6 / 1 / 5
11,329
755
10,815
17,411
12,641
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
scoobyd15
Danzaburou
16
4 / 4 / 6
11,793
786
12,632
12,137
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
7
Kills
11
12
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
ChiefRambo
Yu Huang
1
2
9
2.75
L
Danzaburou
EV1RUX
Danzaburou
2
5
3
0.7
L
Sylvanus
FarmrBrwn808
Sylvanus
2
3
5
1.5
W
Cthulhu
Leeric
Cthulhu
6
1
5
8.5
L
3
4
3
1.13
W
Danzaburou
scoobyd15
Danzaburou
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,222
Damage
40,888
47,105
Taken
38,542
31,952
Mitigated
20,433
12,978
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
ChiefRambo
Yu Huang
17,441
540
0
500
8,994
3,251
296
4,653
4,339
54,263
1,013
L
Danzaburou
EV1RUX
Danzaburou
7,019
1,247
345
1,393
12,034
4,569
100
6,484
4,861
0
39,833
L
Sylvanus
FarmrBrwn808
Sylvanus
11,543
2,702
1,855
4,488
22,041
21,189
156
10,306
10,451
19,827
6,962
W
Cthulhu
Leeric
Cthulhu
10,815
563
592
5,951
17,411
12,641
264
6,055
11,333
23,650
486
L
5,660
701
2,394
2,503
13,030
6,194
92
8,078
4,097
40,224
0
W
Danzaburou
scoobyd15
Danzaburou
12,632
4,526
0
2,545
12,137
4,541
2,161
4,868
7,231
0
55,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
33,633
177
Minions Killed
197
0
Camps Cleared
0
750,367
Distance Traveled
765,489
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,511
701
85
6
0
260,696
0
L
Danzaburou
9,769
651
59
4
0
267,361
6
L
Sylvanus
9,506
634
37
2
0
230,035
0
W
Cthulhu
11,329
755
30
2
0
249,644
0
L
Ra
10,355
690
81
5
0
252,971
0
W
Danzaburou
11,793
786
82
5
0
255,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role