Player Matchup

Danzaburou
Danzaburou
AvPJax
Danzaburou
Level 47
God Stats
1W - 1L
1,285 SR
Queue Stats
88W - 92L
1,486 Elo+
Solo
Scylla
Scylla
BloomingSeraph
Scylla
Level 148
God Stats
6W - 5L
1,298 SR
Queue Stats
247W - 241L
1,537 Elo+
Solo
Jormungandr
Jormungandr
ItsSparkyWolf
Jormungandr
Level 129
God Stats
15W - 6L
1,744 SR
Queue Stats
101W - 97L
1,488 Elo+
Party 1
Mercury
Mercury
JGGNB
Mercury
Level 106
God Stats
32W - 28L
1,472 SR
Queue Stats
77W - 72L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
XxDavid11xX5605
Cthulhu
Level 102
God Stats
34W - 16L
1,627 SR
Queue Stats
404W - 386L
1,516 Elo+
Solo
Team Averages
Level 106
1,485 SR
1,502 Elo+

VS

Team Averages
Level 109
1,575 SR
1,546 Elo+
Nut
Nut
Azaelsiuu
Nut
Level 114
God Stats
2W - 5L
1,743 SR
Queue Stats
17W - 12L
1,606 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Cqmpire
Cu Chulainn
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
MysticGazelle74
Nemesis
Level 134
God Stats
3W - 3L
1,498 SR
Queue Stats
7W - 7L
1,542 Elo+
Solo
Surtr
Surtr
Srkuaker
Surtr
Level 126
God Stats
11W - 7L
1,635 SR
Queue Stats
129W - 122L
1,476 Elo+
Solo
Ra
Ra
WorkExpert
Ra
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AvPJax
Danzaburou
7
3 / 1 / 0
4,374
729
1,385
2,862
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 1
4,274
712
1,434
1,876
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ItsSparkyWolf
Jormungandr
7
1 / 0 / 3
4,303
717
2,068
2,432
1,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
JGGNB
Mercury
7
2 / 1 / 3
4,057
676
1,323
2,913
780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 2 / 1
4,545
758
2,375
3,888
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,565
594
1,258
2,946
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
Cqmpire
Cu Chulainn
4
0 / 1 / 0
3,145
524
569
2,450
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 0
4,307
718
1,067
3,531
1,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Srkuaker
Surtr
7
1 / 2 / 2
4,115
686
1,891
4,713
1,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
0 / 2 / 0
3,865
644
741
2,394
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
4
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AvPJax
Danzaburou
3
1
0
3
L
1
2
0
0.5
W
1
0
1
1.5
L
Cu Chulainn
Cqmpire
Cu Chulainn
0
1
0
0
W
Jormungandr
ItsSparkyWolf
Jormungandr
1
0
3
2.5
W
Mercury
JGGNB
Mercury
2
1
3
3.5
L
1
1
0
1
L
Surtr
Srkuaker
Surtr
1
2
2
1
L
0
2
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,585
Damage
5,526
13,971
Taken
16,034
4,569
Mitigated
5,141
3,920
Healing
2,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AvPJax
Danzaburou
1,385
669
0
687
2,862
735
244
0
2,862
0
17,302
L
1,258
717
0
279
2,946
728
0
1,041
1,905
0
9,770
W
1,434
40
0
1,021
1,876
371
0
315
1,459
21,609
0
L
Cu Chulainn
Cqmpire
Cu Chulainn
569
27
0
270
2,450
855
0
989
1,461
0
6,709
W
Jormungandr
ItsSparkyWolf
Jormungandr
2,068
605
0
912
2,432
1,297
0
0
2,432
15,633
0
W
Mercury
JGGNB
Mercury
1,323
577
0
250
2,913
780
0
229
2,604
0
12,400
L
1,067
526
0
87
3,531
1,073
0
178
3,317
0
32,949
L
Surtr
Srkuaker
Surtr
1,891
927
0
1,349
4,713
1,881
0
1,701
2,638
564
17,939
L
741
81
0
566
2,394
604
0
1,434
960
14,147
927
W
2,375
218
0
1,050
3,888
1,386
0
163
3,725
23,002
2,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,553
Gold Earned
18,997
184
Minions Killed
157
0
Camps Cleared
0
641,864
Distance Traveled
616,833
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,374
729
35
6
0
110,997
0
L
Nut
3,565
594
11
2
0
118,827
4
W
Scylla
4,274
712
55
9
0
128,840
2
L
Cu Chulainn
3,145
524
9
2
0
90,602
0
W
Jormungandr
4,303
717
22
4
0
123,432
0
W
Mercury
4,057
676
15
3
0
155,979
0
L
Nemesis
4,307
718
68
11
0
163,219
0
L
Surtr
4,115
686
30
5
0
122,982
0
L
Ra
3,865
644
39
7
0
121,203
1
W
Cthulhu
4,545
758
57
10
0
122,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role