Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
AlmightyYap
Da Ji
Level 158
God Stats
13W - 23L
1,450 SR
Queue Stats
212W - 233L
1,556 Elo+
Party 1
Ra
Ra
Lovẻ
Ra
Level 179
God Stats
3W - 3L
1,644 SR
Queue Stats
73W - 90L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
ReignOverGods
Cthulhu
Level 157
God Stats
1W - 0L
1,503 SR
Queue Stats
16W - 8L
1,764 Elo+
Party 1
Ravana
Ravana
SheHateSalad
Ravana
Level 204
God Stats
2W - 3L
1,494 SR
Queue Stats
81W - 85L
1,533 Elo+
Party 1
Team Averages
Level 172
1,518 SR
1,579 Elo+

VS

Team Averages
Level 98
1,507 SR
1,469 Elo+
Danzaburou
Danzaburou
AvPJax
Danzaburou
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 91L
1,494 Elo+
Solo
Surtr
Surtr
Badie_WiT-a_FATY
Surtr
Level 87
God Stats
1W - 4L
1,270 SR
Queue Stats
41W - 52L
1,433 Elo+
Solo
Bastet
Bastet
ElectedMonkey5
Bastet
Level 108
God Stats
1W - 1L
1,808 SR
Queue Stats
15W - 22L
1,426 Elo+
Party 2
Cerberus
Cerberus
MillennialHydra
Cerberus
Level 102
God Stats
5W - 9L
1,447 SR
Queue Stats
323W - 291L
1,479 Elo+
Solo
Janus
Janus
mm25
Janus
Level 145
God Stats
5W - 4L
1,509 SR
Queue Stats
88W - 72L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
7 / 1 / 1
6,343
634
5,425
6,184
1,948
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 4
5,663
566
4,087
6,202
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
12
3 / 0 / 1
6,206
621
3,487
4,230
1,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
10
2 / 0 / 7
6,296
630
4,953
6,641
2,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
12
10 / 0 / 0
7,845
785
9,166
6,441
3,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AvPJax
Danzaburou
6
0 / 3 / 0
4,173
417
591
3,390
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 8 / 0
4,201
420
2,801
9,677
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

7
1 / 6 / 0
4,421
442
2,379
8,032
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
8
0 / 4 / 1
4,591
459
1,016
8,356
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
mm25
Janus
7
0 / 2 / 0
4,517
452
1,656
4,560
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
23
Kills
1
2
Deaths
23
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
1
1
7.5
W
1
1
4
3
L
Danzaburou
AvPJax
Danzaburou
0
3
0
0
L
0
8
0
0
L
1
6
0
0.17
W
Ra
3
0
1
3.5
L
Cerberus
0
4
1
0.13
W
Cthulhu
2
0
7
5.5
W
Ravana
10
0
0
10
L
Janus
mm25
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,118
Damage
8,443
29,698
Taken
34,015
11,592
Mitigated
13,470
13,132
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,425
3,171
0
2,641
6,184
1,948
1,988
228
5,956
0
44,426
W
4,087
828
0
950
6,202
2,107
0
960
5,047
0
30,518
L
Danzaburou
AvPJax
Danzaburou
591
219
0
360
3,390
891
0
1,389
2,001
0
10,718
L
2,801
1,326
0
1,633
9,677
5,972
0
771
8,291
612
13,580
L
2,379
961
0
2,197
8,032
1,924
0
2,297
5,604
0
12,145
W
Ra
3,487
259
299
3,820
4,230
1,423
20
476
3,694
68,763
0
L
Cerberus
1,016
100
0
996
8,356
3,756
0
2,129
6,227
14,016
0
W
Cthulhu
4,953
447
63
1,625
6,641
2,994
0
788
5,853
23,581
954
W
Ravana
9,166
2,126
0
3,734
6,441
3,120
0
260
5,948
0
54,608
L
Janus
mm25
Janus
1,656
0
0
250
4,560
927
0
1,745
2,781
17,595
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,353
Gold Earned
21,903
413
Minions Killed
134
0
Camps Cleared
0
1,016,668
Distance Traveled
891,795
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,343
634
79
8
0
181,685
0
W
Da Ji
5,663
566
47
5
0
209,516
0
L
Danzaburou
4,173
417
22
2
0
143,412
0
L
Surtr
4,201
420
21
2
0
160,200
0
L
Bastet
4,421
442
22
2
0
203,480
0
W
Ra
6,206
621
133
13
0
227,619
0
L
Cerberus
4,591
459
27
3
0
180,734
1
W
Cthulhu
6,296
630
41
4
0
198,473
0
W
Ravana
7,845
785
113
11
0
199,375
0
L
Janus
4,517
452
42
4
0
203,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role