Player Matchup

Anhur
Anhur
BigDaddy101Cris
Anhur
Level 104
God Stats
1W - 5L
1,316 SR
Queue Stats
181W - 170L
1,474 Elo+
Solo
Hercules
Hercules
Deathreaper2391
Hercules
Level 88
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 1
Sobek
Sobek
SecludedSeeker
Sobek
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 57L
1,427 Elo+
Party 1
Olorun
Olorun
TurkeyHill1111
Olorun
Level 27
God Stats
3W - 6L
1,277 SR
Queue Stats
565W - 578L
1,488 Elo+
Solo
Odin
Odin
Tzularakis
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,555 Elo+
Solo
Team Averages
Level 66
1,438 SR
1,428 Elo+

VS

Team Averages
Level 82
1,500 SR
1,449 Elo+
Lancelot
Lancelot
Galagun117
Lancelot
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 22L
1,556 Elo+
Solo
Sol
Sol
HaileyJones
Sol
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 54L
1,461 Elo+
Party 2
Anubis
Anubis
Imsofr3sh
Anubis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,354 Elo+
Party 3
Kukulkan
Kukulkan
Isaiastulon
Kukulkan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,313 Elo+
Party 3
Olorun
Olorun
Jfletcherr_
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 72L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 6
10,722
825
13,541
13,849
5,576
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
15
2 / 3 / 14
8,827
679
5,987
16,751
20,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 3 / 9
9,317
717
5,722
15,468
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 3 / 9
8,821
679
12,817
9,061
4,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 3 / 7
8,469
651
1,133
9,143
14,097
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Galagun117
Lancelot
16
4 / 6 / 9
10,286
791
12,152
13,348
11,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 5 / 11
9,940
765
13,054
11,380
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
Imsofr3sh
Anubis
18
4 / 2 / 11
10,060
774
14,155
8,117
3,965
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Isaiastulon
Kukulkan
18
3 / 1 / 10
10,201
785
9,942
7,501
3,010
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
17
2 / 4 / 12
9,835
757
6,984
8,048
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
70
18
Kills
17
17
Deaths
18
45
Assists
53
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
L
Hercules
2
3
14
3
W
Lancelot
Galagun117
Lancelot
4
6
9
1.42
W
4
5
11
1.9
W
Anubis
Imsofr3sh
Anubis
4
2
11
4.75
W
Kukulkan
Isaiastulon
Kukulkan
3
1
10
8
W
Olorun
2
4
12
2
L
3
3
9
2.5
L
3
3
9
2.5
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,200
Damage
56,287
64,272
Taken
48,394
62,405
Mitigated
24,170
24,803
Healing
16,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,541
6,357
1,700
3,421
13,849
5,576
0
9,878
3,971
0
33,421
L
Hercules
5,987
1,524
1,517
6,703
16,751
20,761
0
9,715
7,036
0
14,971
W
Lancelot
Galagun117
Lancelot
12,152
1,321
351
1,759
13,348
11,090
1,055
3,629
9,719
362
17,970
W
13,054
2,703
556
3,591
11,380
3,240
1,797
4,882
6,498
23,756
313
W
Anubis
Imsofr3sh
Anubis
14,155
333
1,249
2,933
8,117
3,965
694
2,292
5,825
32,745
0
W
Kukulkan
Isaiastulon
Kukulkan
9,942
1,147
848
1,859
7,501
3,010
988
3,374
4,127
27,208
0
W
Olorun
6,984
2,151
1,749
1,397
8,048
2,865
2,531
4,053
3,995
11,617
264
L
5,722
173
824
4,459
15,468
17,924
0
10,352
5,116
9,377
1,149
L
12,817
5,138
2,524
2,782
9,061
4,047
613
7,284
1,777
34,103
0
L
1,133
112
0
873
9,143
14,097
0
6,855
2,288
0
2,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,156
Gold Earned
50,322
131
Minions Killed
130
0
Camps Cleared
0
1,051,094
Distance Traveled
1,236,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,722
825
50
4
0
196,595
0
L
Hercules
8,827
679
15
1
0
222,255
0
W
Lancelot
10,286
791
13
1
0
271,660
0
W
Sol
9,940
765
26
2
0
231,522
0
W
Anubis
10,060
774
38
3
0
247,180
0
W
Kukulkan
10,201
785
38
3
0
257,882
0
W
Olorun
9,835
757
15
1
0
228,276
0
L
Sobek
9,317
717
15
1
0
248,943
0
L
Olorun
8,821
679
42
3
0
169,250
0
L
Odin
8,469
651
9
1
0
214,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role