Player Matchup

Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
JustADank69
Cerberus
Level 158
God Stats
4W - 2L
1,657 SR
Queue Stats
350W - 354L
1,518 Elo+
Solo
Shiva
Shiva
SoakedBear63
Shiva
Level 201
God Stats
13W - 13L
1,491 SR
Queue Stats
901W - 925L
1,525 Elo+
Solo
Ah Puch
Ah Puch
colombianfury5
Ah Puch
Level 186
God Stats
2W - 0L
1,500 SR
Queue Stats
166W - 154L
1,525 Elo+
Solo
Odin
Odin
evogrianne
Odin
Level 111
God Stats
1W - 2L
1,197 SR
Queue Stats
282W - 268L
1,508 Elo+
Solo
Team Averages
Level 163
1,469 SR
1,515 Elo+

VS

Team Averages
Level 136
1,355 SR
1,515 Elo+
Susano
Susano
 
Susano
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BDGKingHendrix
Morgan Le Fay
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 97L
1,508 Elo+
Party 1
Athena
Athena
BDGVociferous34
Athena
Level 125
God Stats
1W - 1L
1,209 SR
Queue Stats
127W - 123L
1,526 Elo+
Party 1
Sun Wukong
Sun Wukong
BDGYoungBoy
Sun Wukong
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,516 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KiLlErOfGoDx
Ah Muzen Cab
Level 153
God Stats
1W - 5L
1,068 SR
Queue Stats
68W - 90L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
4 / 2 / 7
9,581
958
7,655
11,055
9,782
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
JustADank69
Cerberus
15
5 / 1 / 10
8,859
886
9,082
11,419
9,428
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 6
8,506
851
7,761
10,185
9,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 1 / 10
8,663
866
13,228
6,179
2,906
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 1 / 13
8,312
831
9,809
15,567
11,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
2 / 4 / 2
7,667
767
8,471
8,188
2,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
BDGKingHendrix
Morgan Le Fay
12
1 / 3 / 2
6,815
682
9,104
7,167
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 5
7,996
800
5,961
13,080
11,619
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
BDGYoungBoy
Sun Wukong
13
0 / 3 / 2
6,935
694
7,499
15,361
11,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
KiLlErOfGoDx
Ah Muzen Cab
14
2 / 2 / 1
7,699
770
7,832
7,055
2,782
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
16
Kills
6
7
Deaths
16
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
7
3.75
L
Susano
 
Susano
2
4
2
0.75
L
Morgan Le Fay
BDGKingHendrix
Morgan Le Fay
1
3
2
0.67
L
1
4
5
0.88
L
Sun Wukong
BDGYoungBoy
Sun Wukong
0
3
2
0.33
W
Cerberus
JustADank69
Cerberus
5
1
10
10
L
Ah Muzen Cab
KiLlErOfGoDx
Ah Muzen Cab
2
2
1
1.25
W
3
2
6
3
W
3
1
10
8
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,535
Damage
38,867
54,405
Taken
50,851
43,158
Mitigated
30,260
16,480
Healing
13,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,655
559
159
763
11,055
9,782
720
2,968
7,912
20,145
843
L
Susano
 
Susano
8,471
968
1,680
1,669
8,188
2,449
0
4,583
3,251
0
13,837
L
Morgan Le Fay
BDGKingHendrix
Morgan Le Fay
9,104
287
0
1,615
7,167
1,979
0
5,491
1,404
17,975
0
L
5,961
1,083
991
2,062
13,080
11,619
0
6,640
5,926
7,468
157
L
Sun Wukong
BDGYoungBoy
Sun Wukong
7,499
1,209
367
4,638
15,361
11,431
0
9,145
5,682
0
13,609
W
Cerberus
JustADank69
Cerberus
9,082
421
1,633
3,408
11,419
9,428
656
3,470
7,716
12,879
455
L
Ah Muzen Cab
KiLlErOfGoDx
Ah Muzen Cab
7,832
2,569
517
397
7,055
2,782
0
3,152
3,732
0
20,197
W
7,761
562
1,282
1,112
10,185
9,423
293
2,391
7,673
0
16,561
W
13,228
517
1,128
1,594
6,179
2,906
1,226
1,710
4,373
25,931
0
W
9,809
764
869
4,532
15,567
11,619
409
4,421
10,791
1,130
14,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
37,112
124
Minions Killed
95
0
Camps Cleared
0
1,022,624
Distance Traveled
900,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,581
958
43
4
0
194,993
0
L
Susano
7,667
767
16
2
0
194,586
0
L
Morgan Le Fay
6,815
682
15
2
0
158,723
0
L
Athena
7,996
800
2
0
0
175,249
0
L
Sun Wukong
6,935
694
23
2
0
192,652
0
W
Cerberus
8,859
886
9
1
0
198,443
0
L
Ah Muzen Cab
7,699
770
39
4
0
178,802
0
W
Shiva
8,506
851
28
3
0
239,425
0
W
Ah Puch
8,663
866
26
3
0
182,774
0
W
Odin
8,312
831
18
2
0
206,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role