Player Matchup

Bacchus
Bacchus
D Nice Rain 28
Bacchus
Level 60
God Stats
13W - 15L
1,493 SR
Queue Stats
28W - 49L
1,348 Elo+
Party 2
Rama
Rama
Geooo2364
Rama
Level 66
God Stats
0W - 4L
1,338 SR
Queue Stats
51W - 107L
1,338 Elo+
Party 2
Kali
Kali
Icestorm26
Kali
Level 78
God Stats
13W - 29L
1,412 SR
Queue Stats
72W - 139L
1,349 Elo+
Party 2
Chang'e
Chang'e
Luke Cannoli
Chang'e
Level 60
God Stats
9W - 16L
1,500 SR
Queue Stats
100W - 184L
1,325 Elo+
Party 2
Osiris
Osiris
Wingdingyoda402
Osiris
Level 49
God Stats
1W - 1L
1,710 SR
Queue Stats
51W - 124L
1,330 Elo+
Party 2
Team Averages
Level 63
1,491 SR
1,338 Elo+

VS

Team Averages
Level 77
1,620 SR
1,487 Elo+
Sun Wukong
Sun Wukong
ChilliCheese23
Sun Wukong
Level 119
God Stats
5W - 1L
1,744 SR
Queue Stats
104W - 99L
1,511 Elo+
Solo
Charybdis
Charybdis
LifelessRonin
Charybdis
Level 58
God Stats
25W - 17L
1,500 SR
Queue Stats
229W - 220L
1,507 Elo+
Solo
Nemesis
Nemesis
SMYLS4KILLS
Nemesis
Level 102
God Stats
6W - 2L
1,340 SR
Queue Stats
53W - 58L
1,411 Elo+
Party 1
Jormungandr
Jormungandr
Yuharii
Jormungandr
Level 22
God Stats
3W - 1L
1,725 SR
Queue Stats
37W - 34L
1,475 Elo+
Party 1
Medusa
Medusa
ninjat1000z
Medusa
Level 82
God Stats
13W - 9L
1,792 SR
Queue Stats
384W - 336L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,879
490
3,173
9,024
7,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
10
1 / 5 / 0
5,894
491
2,868
8,494
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 4
5,945
495
6,768
10,155
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Luke Cannoli
Chang'e
12
4 / 5 / 1
6,633
553
6,403
9,090
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 0
6,413
534
4,778
12,681
10,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChilliCheese23
Sun Wukong
14
3 / 0 / 1
7,921
660
7,474
8,857
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
LifelessRonin
Charybdis
13
5 / 2 / 4
7,778
648
8,092
6,490
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SMYLS4KILLS
Nemesis
14
7 / 0 / 3
7,584
632
7,054
8,388
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Yuharii
Jormungandr
12
5 / 2 / 7
7,002
584
8,118
9,211
5,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
13
2 / 3 / 6
7,027
586
4,203
6,200
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
7
Kills
22
22
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChilliCheese23
Sun Wukong
3
0
1
3.5
L
1
3
1
0.5
L
Rama
1
5
0
0.2
L
1
5
4
0.6
W
Charybdis
LifelessRonin
Charybdis
5
2
4
3.5
L
Chang'e
Luke Cannoli
Chang'e
4
5
1
0.9
W
Nemesis
SMYLS4KILLS
Nemesis
7
0
3
8.5
L
0
4
0
0
W
Jormungandr
Yuharii
Jormungandr
5
2
7
4.25
W
Medusa
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,990
Damage
34,941
49,444
Taken
39,146
27,047
Mitigated
17,808
11,860
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChilliCheese23
Sun Wukong
7,474
1,481
0
3,929
8,857
5,399
0
0
8,857
0
56,686
L
3,173
228
0
1,447
9,024
7,345
336
3,031
5,993
20,108
2,085
L
Rama
2,868
2,248
0
1,993
8,494
2,202
483
1,308
7,186
0
34,708
L
6,768
3,086
0
2,430
10,155
4,206
0
2,148
8,007
0
32,176
W
Charybdis
LifelessRonin
Charybdis
8,092
3,858
0
3,379
6,490
2,038
0
2,199
4,283
0
55,886
L
Chang'e
Luke Cannoli
Chang'e
6,403
641
248
2,512
9,090
2,720
0
1,529
7,561
35,098
0
W
Nemesis
SMYLS4KILLS
Nemesis
7,054
3,392
0
724
8,388
3,188
0
1,250
6,954
0
49,430
L
4,778
1,399
0
3,230
12,681
10,574
0
0
11,691
0
39,817
W
Jormungandr
Yuharii
Jormungandr
8,118
2,340
0
1,257
9,211
5,415
180
2,832
6,213
32,345
305
W
Medusa
4,203
991
0
580
6,200
1,768
279
2,533
3,493
0
44,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
37,312
306
Minions Killed
411
0
Camps Cleared
0
1,153,002
Distance Traveled
1,234,711
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,921
660
103
9
0
243,239
0
L
Bacchus
5,879
490
37
3
0
238,779
2
L
Rama
5,894
491
65
5
0
213,262
0
L
Kali
5,945
495
49
4
0
263,602
0
W
Charybdis
7,778
648
97
8
0
222,043
1
L
Chang'e
6,633
553
74
6
0
227,029
0
W
Nemesis
7,584
632
88
7
0
276,832
0
L
Osiris
6,413
534
81
7
0
210,330
0
W
Jormungandr
7,002
584
50
4
0
239,809
0
W
Medusa
7,027
586
73
6
0
252,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role