Player Matchup

Bacchus
Bacchus
JedMosely
Bacchus
Level 24
God Stats
3W - 5L
1,472 SR
Queue Stats
34W - 43L
1,462 Elo+
Party 3
Pele
Pele
Pupuns
Pele
Level 43
God Stats
4W - 1L
1,779 SR
Queue Stats
73W - 66L
1,434 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Wolftherebel
Morgan Le Fay
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,380 Elo+
Solo
Janus
Janus
luisrva96
Janus
Level 63
God Stats
1W - 3L
1,309 SR
Queue Stats
88W - 96L
1,253 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yKAYy4789
Ah Muzen Cab
Level 38
God Stats
2W - 1L
1,444 SR
Queue Stats
100W - 122L
1,403 Elo+
Solo
Team Averages
Level 54
1,501 SR
1,386 Elo+

VS

Team Averages
Level 48
1,555 SR
1,411 Elo+
Arachne
Arachne
CloudSGI
Arachne
Level 26
God Stats
3W - 2L
1,838 SR
Queue Stats
52W - 65L
1,404 Elo+
Party 2
Thoth
Thoth
DCsnipergang894
Thoth
Level 67
God Stats
55W - 65L
1,503 SR
Queue Stats
274W - 289L
1,423 Elo+
Party 1
Ishtar
Ishtar
OdaNobunagaXM
Ishtar
Level 50
God Stats
0W - 4L
1,374 SR
Queue Stats
108W - 116L
1,432 Elo+
Party 2
Hel
Hel
TheduckMaster03
Hel
Level 69
God Stats
2W - 2L
1,635 SR
Queue Stats
50W - 58L
1,419 Elo+
Solo
Vamana
Vamana
awesomecarter
Vamana
Level 28
God Stats
47W - 67L
1,422 SR
Queue Stats
59W - 86L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JedMosely
Bacchus
10
2 / 3 / 3
6,258
522
5,759
8,458
7,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Pupuns
Pele
14
7 / 1 / 3
7,809
651
8,717
11,121
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
Wolftherebel
Morgan Le Fay
12
2 / 0 / 0
6,883
574
8,195
4,525
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
luisrva96
Janus
12
2 / 0 / 4
6,999
583
1,891
3,524
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
yKAYy4789
Ah Muzen Cab
10
0 / 1 / 6
6,095
508
6,019
6,563
1,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CloudSGI
Arachne
12
1 / 2 / 2
6,306
526
3,093
10,731
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 1
6,841
570
3,846
6,199
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 0
5,792
483
6,101
7,513
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 4 / 2
5,450
454
3,482
8,594
5,148
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 2 / 0
6,524
544
2,435
11,305
5,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
13
Kills
4
5
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
CloudSGI
Arachne
1
2
2
1
L
1
4
1
0.38
W
Bacchus
JedMosely
Bacchus
2
3
3
1.17
L
2
1
0
2
W
Pele
Pupuns
Pele
7
1
3
8.5
L
0
4
2
0.25
W
Morgan Le Fay
Wolftherebel
Morgan Le Fay
2
0
0
2
L
0
2
0
0
W
Janus
luisrva96
Janus
2
0
4
4
W
Ah Muzen Cab
yKAYy4789
Ah Muzen Cab
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,581
Damage
18,957
34,191
Taken
44,342
14,331
Mitigated
18,621
9,968
Healing
18,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CloudSGI
Arachne
3,093
1,843
0
6,529
10,731
3,697
0
1,057
9,674
0
47,640
L
3,846
0
0
400
6,199
1,580
0
695
5,437
49,471
332
W
Bacchus
JedMosely
Bacchus
5,759
619
0
2,154
8,458
7,212
0
1,301
7,157
19,665
0
L
6,101
3,974
0
3,337
7,513
2,306
0
2,362
5,111
0
42,277
W
Pele
Pupuns
Pele
8,717
2,722
0
5,386
11,121
3,161
0
2,821
8,024
0
53,621
L
3,482
624
2,058
4,147
8,594
5,148
0
3,199
5,341
11,900
0
W
Morgan Le Fay
Wolftherebel
Morgan Le Fay
8,195
1,144
0
428
4,525
1,452
230
0
4,199
34,872
0
L
2,435
0
0
2,246
11,305
5,890
0
7,351
2,934
0
42,138
W
Janus
luisrva96
Janus
1,891
149
0
1,000
3,524
705
327
932
2,381
40,310
0
W
Ah Muzen Cab
yKAYy4789
Ah Muzen Cab
6,019
1,497
0
1,000
6,563
1,801
0
1,772
4,751
0
39,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,044
Gold Earned
30,913
349
Minions Killed
350
0
Camps Cleared
0
1,196,461
Distance Traveled
1,201,758
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,306
526
86
7
0
282,157
0
L
Thoth
6,841
570
86
7
0
221,829
0
W
Bacchus
6,258
522
29
2
0
256,493
1
L
Ishtar
5,792
483
82
7
0
222,927
2
W
Pele
7,809
651
92
8
0
282,163
0
L
Hel
5,450
454
8
1
0
237,663
0
W
Morgan Le Fay
6,883
574
57
5
0
226,656
1
L
Vamana
6,524
544
88
7
0
237,182
0
W
Janus
6,999
583
90
8
0
219,937
0
W
Ah Muzen Cab
6,095
508
81
7
0
211,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role