Player Matchup

Horus
Horus
IckyBackshotWind
Horus
Level 127
God Stats
6W - 8L
1,959 SR
Queue Stats
142W - 134L
1,610 Elo+
Party 3
Nu Wa
Nu Wa
InauguralMink6
Nu Wa
Level 206
God Stats
94W - 56L
1,649 SR
Queue Stats
496W - 470L
1,543 Elo+
Party 2
Scylla
Scylla
SatansxRabbit
Scylla
Level 158
God Stats
5W - 5L
1,478 SR
Queue Stats
318W - 317L
1,538 Elo+
Party 2
Chiron
Chiron
keyandpele
Chiron
Level 162
God Stats
7W - 4L
1,503 SR
Queue Stats
479W - 413L
1,552 Elo+
Party 3
Fenrir
Fenrir
skaiszx
Fenrir
Level 220
God Stats
3W - 3L
1,454 SR
Queue Stats
272W - 260L
1,548 Elo+
Solo
Team Averages
Level 175
1,609 SR
1,558 Elo+

VS

Team Averages
Level 138
1,509 SR
1,597 Elo+
Cthulhu
Cthulhu
NoxGray
Cthulhu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,568 Elo+
Party 1
Chronos
Chronos
Shubunkus
Chronos
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 147L
1,611 Elo+
Solo
Fafnir
Fafnir
dmDAX
Fafnir
Level 163
God Stats
0W - 1L
1,282 SR
Queue Stats
46W - 45L
1,549 Elo+
Party 1
Rama
Rama
erut1uC
Rama
Level 120
God Stats
1W - 3L
1,580 SR
Queue Stats
67W - 67L
1,515 Elo+
Party 1
Arachne
Arachne
gcorourke
Arachne
Level 125
God Stats
4W - 2L
1,684 SR
Queue Stats
19W - 12L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
6,951
579
3,974
6,020
2,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 2 / 5
8,104
675
8,831
4,019
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 6
7,758
647
5,272
4,615
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
keyandpele
Chiron
13
4 / 0 / 1
7,361
613
5,967
6,481
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
skaiszx
Fenrir
13
6 / 2 / 3
7,327
611
4,434
9,227
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NoxGray
Cthulhu
11
1 / 4 / 1
6,100
508
2,681
7,886
3,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
Shubunkus
Chronos
13
1 / 2 / 0
7,187
599
4,640
6,549
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
dmDAX
Fafnir
9
1 / 3 / 0
6,212
518
3,092
10,370
9,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
erut1uC
Rama
11
0 / 4 / 0
6,157
513
4,666
7,687
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
gcorourke
Arachne
11
2 / 5 / 2
6,081
507
2,877
11,314
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
18
Kills
5
5
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
4
2
5
3.25
L
Cthulhu
NoxGray
Cthulhu
1
4
1
0.38
W
3
1
6
6
L
Chronos
Shubunkus
Chronos
1
2
0
0.5
L
Fafnir
dmDAX
Fafnir
1
3
0
0.33
L
Rama
erut1uC
Rama
0
4
0
0
L
Arachne
gcorourke
Arachne
2
5
2
0.6
W
Chiron
keyandpele
Chiron
4
0
1
4.5
W
Fenrir
skaiszx
Fenrir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,478
Damage
17,956
30,362
Taken
43,806
10,796
Mitigated
18,933
9,825
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,974
1,694
1,300
2,806
6,020
2,786
0
1,752
4,230
0
19,700
W
8,831
2,411
0
500
4,019
1,047
114
2,478
1,501
52,496
873
L
Cthulhu
NoxGray
Cthulhu
2,681
316
0
1,943
7,886
3,389
0
4,434
3,069
39,098
190
W
5,272
827
0
973
4,615
1,141
378
1,521
2,958
52,820
829
L
Chronos
Shubunkus
Chronos
4,640
1,100
0
1,105
6,549
1,370
0
2,829
3,433
60,104
1,127
L
Fafnir
dmDAX
Fafnir
3,092
566
0
2,741
10,370
9,006
0
1,608
8,608
15,224
0
L
Rama
erut1uC
Rama
4,666
3,096
0
2,154
7,687
1,857
0
513
7,106
0
53,170
L
Arachne
gcorourke
Arachne
2,877
1,493
0
3,631
11,314
3,311
0
3,269
7,803
0
37,858
W
Chiron
keyandpele
Chiron
5,967
3,385
542
2,365
6,481
2,034
0
1,508
4,973
0
61,581
W
Fenrir
skaiszx
Fenrir
4,434
1,709
0
1,339
9,227
3,788
0
2,570
6,519
0
51,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,501
Gold Earned
31,737
450
Minions Killed
397
0
Camps Cleared
0
1,243,747
Distance Traveled
1,213,652
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,951
579
40
3
0
261,741
2
W
Nu Wa
8,104
675
99
8
0
227,145
2
L
Cthulhu
6,100
508
72
6
0
236,245
1
W
Scylla
7,758
647
120
10
0
242,672
4
L
Chronos
7,187
599
130
11
0
254,959
2
L
Fafnir
6,212
518
23
2
0
252,692
3
L
Rama
6,157
513
109
9
0
206,836
0
L
Arachne
6,081
507
63
5
0
262,920
2
W
Chiron
7,361
613
103
9
0
228,202
4
W
Fenrir
7,327
611
88
7
0
283,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role