Player Matchup

Artio
Artio
KaydenSlapsU
Artio
Level 128
God Stats
3W - 5L
1,742 SR
Queue Stats
82W - 83L
1,528 Elo+
Party 2
Izanami
Izanami
Marcoscrack1536
Izanami
Level 123
God Stats
209W - 198L
1,480 SR
Queue Stats
228W - 209L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
Ranked_GodYT
Gilgamesh
Level 149
God Stats
0W - 2L
1,295 SR
Queue Stats
349W - 315L
1,529 Elo+
Party 1
Chang'e
Chang'e
RyanTheGOATYT
Chang'e
Level 145
God Stats
0W - 2L
1,316 SR
Queue Stats
68W - 58L
1,596 Elo+
Party 2
Horus
Horus
godslayersPOC
Horus
Level 102
God Stats
120W - 113L
1,548 SR
Queue Stats
406W - 410L
1,483 Elo+
Party 1
Team Averages
Level 129
1,476 SR
1,519 Elo+

VS

Team Averages
Level 118
1,674 SR
1,588 Elo+
Cupid
Cupid
AlphaTheRogue
Cupid
Level 142
God Stats
10W - 5L
1,595 SR
Queue Stats
63W - 40L
1,601 Elo+
Party 3
Fenrir
Fenrir
InIMicalH4VOC
Fenrir
Level 146
God Stats
1W - 1L
1,323 SR
Queue Stats
66W - 43L
1,598 Elo+
Party 3
Hera
Hera
SmokeyIsBack
Hera
Level 29
God Stats
6W - 1L
1,918 SR
Queue Stats
60W - 65L
1,537 Elo+
Party 4
Horus
Horus
TmNoxx
Horus
Level 122
God Stats
8W - 2L
2,016 SR
Queue Stats
48W - 25L
1,665 Elo+
Party 3
Kuzenbo
Kuzenbo
ŖεαLΠεgrö
Kuzenbo
Level 149
God Stats
2W - 0L
1,520 SR
Queue Stats
73W - 82L
1,541 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,222
602
6,385
13,551
8,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 2 / 0
6,585
549
3,009
8,158
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Ranked_GodYT
Gilgamesh
11
1 / 6 / 0
5,914
493
4,481
12,047
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chang'e
11
1 / 2 / 2
5,923
494
5,104
10,046
2,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
5,093
424
4,169
9,259
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,251
604
8,690
5,919
1,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 2 / 2
6,538
545
6,579
8,860
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 2 / 2
6,704
559
5,164
4,482
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
TmNoxx
Horus
10
2 / 0 / 4
6,723
560
3,733
8,682
6,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 2 / 0
6,841
570
7,114
9,743
4,545
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
5
2
2
3
L
3
2
1
1.75
L
2
2
0
1
L
Gilgamesh
Ranked_GodYT
Gilgamesh
1
6
0
0.17
L
Chang'e
1
2
2
1
W
1
2
2
1
W
Horus
TmNoxx
Horus
2
0
4
4
L
0
2
1
0.25
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
31,280
53,061
Taken
37,686
24,286
Mitigated
16,875
19,082
Healing
10,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,690
5,102
162
2,434
5,919
1,667
630
89
5,830
0
59,559
W
6,579
1,672
0
1,181
8,860
3,010
0
3,426
5,434
0
46,871
L
6,385
515
0
7,005
13,551
8,960
0
6,316
7,235
39,743
67
L
3,009
1,540
0
3,719
8,158
2,514
0
2,593
5,565
0
58,340
L
Gilgamesh
Ranked_GodYT
Gilgamesh
4,481
1,635
0
2,244
12,047
4,091
0
0
12,047
0
35,805
L
Chang'e
5,104
162
360
4,018
10,046
2,869
0
2,168
7,878
44,505
0
W
5,164
940
0
250
4,482
1,378
0
1,328
3,154
46,964
1,835
W
Horus
TmNoxx
Horus
3,733
1,585
320
3,614
8,682
6,275
0
1,581
7,101
0
15,190
L
4,169
1,894
520
1,216
9,259
5,852
0
751
8,508
0
25,407
W
7,114
1,938
0
2,611
9,743
4,545
0
4,998
4,745
41,326
1,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
34,057
368
Minions Killed
353
0
Camps Cleared
0
1,168,523
Distance Traveled
1,233,641
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,251
604
108
9
0
225,344
2
W
Fenrir
6,538
545
75
6
0
290,903
2
L
Artio
7,222
602
83
7
0
231,751
0
L
Izanami
6,585
549
112
9
0
230,907
0
L
Gilgamesh
5,914
493
67
6
0
227,930
0
L
Chang'e
5,923
494
72
6
0
261,407
0
W
Hera
6,704
559
79
7
0
247,117
4
W
Horus
6,723
560
18
2
0
250,072
3
L
Horus
5,093
424
34
3
0
216,528
1
W
Kuzenbo
6,841
570
73
6
0
220,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role