Player Matchup

Zeus
Zeus
Silver IV
 
Zeus
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze V
CKiRap
Fenrir
Bronze V
Level 107
God Stats
4W - 4L
1,404 SR
Queue Stats
14W - 62L
333 MMR
Party 1
Nut
Nut
Bronze III
SinLovesLife_TTV
Nut
Bronze III
Level 108
God Stats
0W - 1L
1,448 SR
Queue Stats
0W - 3L
1,437 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,451 SR
1,090 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 180
1,546 SR
926 MMR
Athena
Athena
Silver IV
Apollonysus
Athena
Silver IV
Level 212
God Stats
5W - 9L
1,523 SR
Queue Stats
523W - 628L
697 MMR
Solo
Da Ji
Da Ji
Bronze III
MsSneakyChicken
Da Ji
Bronze III
Level 165
God Stats
1W - 5L
1,627 SR
Queue Stats
7W - 18L
1,316 MMR
Solo
Vulcan
Vulcan
Silver IV
Wajaras
Vulcan
Silver IV
Level 162
God Stats
80W - 96L
1,489 SR
Queue Stats
372W - 466L
766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 3 / 1
8,138
740
6,803
5,431
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
CKiRap
Fenrir
10
1 / 5 / 4
7,077
643
1,832
14,588
3,615
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
1 / 2 / 4
7,294
663
1,947
8,522
3,788
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
TerraAh PuchThanatosChaacYmir

VS

Bans
MulanHelOlorunBaron SamediCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 2 / 6
8,671
788
5,876
8,302
7,683
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 4
8,481
771
4,659
6,780
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vulcan
Wajaras
Vulcan
15
6 / 1 / 4
9,560
869
14,604
5,255
1,766
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
10
10
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
3
1
1.17
W
Athena
2
2
6
2.5
L
Fenrir
CKiRap
Fenrir
1
5
4
0.6
W
2
2
4
2
L
1
2
4
1.5
W
Vulcan
Wajaras
Vulcan
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,582
Damage
25,139
28,541
Taken
20,337
8,736
Mitigated
12,528
5,120
Healing
5,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,803
584
0
590
5,431
1,333
0
4,190
1,225
38,149
782
W
Athena
5,876
1,200
0
2,339
8,302
7,683
0
2,721
5,581
22,571
1,453
L
Fenrir
CKiRap
Fenrir
1,832
542
0
3,270
14,588
3,615
0
9,379
5,177
0
8,988
W
4,659
1,062
0
2,675
6,780
3,079
703
2,755
4,025
0
23,715
L
1,947
645
89
1,171
8,522
3,788
0
6,510
1,964
1,204
7,873
W
Vulcan
Wajaras
Vulcan
14,604
353
0
480
5,255
1,766
1,087
2,362
2,871
51,049
1,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,509
Gold Earned
26,712
106
Minions Killed
127
0
Camps Cleared
0
570,029
Distance Traveled
646,774
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,138
740
86
8
0
153,943
0
W
Athena
8,671
788
24
2
0
202,595
0
L
Fenrir
7,077
643
9
1
0
209,348
2
W
Da Ji
8,481
771
31
3
0
225,365
0
L
Nut
7,294
663
11
1
0
206,738
0
W
Vulcan
9,560
869
72
7
0
218,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role