Player Matchup

Sol
Sol
Angieesoup
Sol
Level 143
God Stats
3W - 5L
1,227 SR
Queue Stats
165W - 180L
1,490 Elo+
Party 1
Thoth
Thoth
DontQRankeds
Thoth
Level 129
God Stats
2W - 0L
1,721 SR
Queue Stats
103W - 97L
1,568 Elo+
Solo
Hercules
Hercules
Gargiuuu
Hercules
Level 110
God Stats
2W - 0L
1,703 SR
Queue Stats
31W - 27L
1,543 Elo+
Solo
Cerberus
Cerberus
VashZK
Cerberus
Level 186
God Stats
2W - 3L
1,401 SR
Queue Stats
293W - 284L
1,587 Elo+
Party 1
Baron Samedi
Baron Samedi
alexch10
Baron Samedi
Level 157
God Stats
1W - 0L
1,760 SR
Queue Stats
66W - 56L
1,631 Elo+
Solo
Team Averages
Level 145
1,562 SR
1,564 Elo+

VS

Team Averages
Level 154
1,462 SR
1,566 Elo+
Merlin
Merlin
DampPrisonPocket
Merlin
Level 155
God Stats
1W - 4L
1,299 SR
Queue Stats
209W - 223L
1,533 Elo+
Party 2
Thoth
Thoth
Los3mosqueter072
Thoth
Level 137
God Stats
0W - 1L
1,231 SR
Queue Stats
60W - 46L
1,619 Elo+
Solo
Nox
Nox
Nine_iota_002
Nox
Level 158
God Stats
2W - 2L
1,664 SR
Queue Stats
229W - 216L
1,592 Elo+
Party 3
Hercules
Hercules
SlickPerception
Hercules
Level 155
God Stats
4W - 3L
1,647 SR
Queue Stats
203W - 220L
1,512 Elo+
Party 3
Eset
Eset
cfig0709
Eset
Level 166
God Stats
1W - 2L
1,469 SR
Queue Stats
176W - 175L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
7,926
793
6,975
4,618
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 0 / 8
8,310
831
10,377
3,855
1,390
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Gargiuuu
Hercules
14
5 / 1 / 5
8,169
817
4,604
15,782
16,267
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
VashZK
Cerberus
16
4 / 1 / 8
8,841
884
8,353
13,615
11,042
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
alexch10
Baron Samedi
14
4 / 2 / 9
8,037
804
7,880
8,785
4,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
6,682
668
7,928
5,935
2,150
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 1
6,681
668
6,166
7,802
3,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 2
7,534
753
1,915
8,964
9,628
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
12
1 / 3 / 3
6,650
665
3,825
10,584
12,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
13
1 / 2 / 2
6,990
699
6,353
6,267
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
16
Kills
4
4
Deaths
16
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
0
2
3
0.75
W
2
0
8
6
W
Hercules
Gargiuuu
Hercules
5
1
5
7.5
L
1
6
1
0.25
L
1
3
2
0.67
L
Hercules
1
3
3
0.83
W
Cerberus
VashZK
Cerberus
4
1
8
8
W
Baron Samedi
alexch10
Baron Samedi
4
2
9
4.25
L
Eset
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,189
Damage
26,187
46,655
Taken
39,552
34,616
Mitigated
30,549
29,683
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,975
928
1,375
2,481
4,618
1,563
650
3,097
1,427
11,657
0
L
7,928
783
910
1,803
5,935
2,150
0
5,047
848
18,500
0
W
10,377
230
413
925
3,855
1,390
947
2,585
1,254
29,141
1,251
W
Hercules
Gargiuuu
Hercules
4,604
714
442
9,369
15,782
16,267
675
3,953
11,657
243
9,080
L
6,166
157
79
160
7,802
3,249
0
6,780
822
12,707
0
L
1,915
205
0
2,221
8,964
9,628
0
6,411
2,186
8,419
0
L
Hercules
3,825
1,427
0
4,042
10,584
12,437
0
8,361
1,771
0
5,089
W
Cerberus
VashZK
Cerberus
8,353
170
1,508
6,596
13,615
11,042
114
7,018
6,111
15,591
2,064
W
Baron Samedi
alexch10
Baron Samedi
7,880
517
3,199
3,375
8,785
4,354
144
4,601
4,104
17,081
0
L
Eset
6,353
323
989
1,272
6,267
3,085
0
5,009
1,052
18,121
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
34,537
131
Minions Killed
87
0
Camps Cleared
0
927,572
Distance Traveled
873,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,926
793
23
2
0
189,896
0
L
Merlin
6,682
668
18
2
0
177,138
0
W
Thoth
8,310
831
47
5
0
190,458
0
W
Hercules
8,169
817
15
2
0
203,654
0
L
Thoth
6,681
668
16
2
0
181,191
0
L
Nox
7,534
753
14
1
0
159,784
0
L
Hercules
6,650
665
6
1
0
162,240
0
W
Cerberus
8,841
884
30
3
0
170,015
0
W
Baron Samedi
8,037
804
16
2
0
173,549
0
L
Eset
6,990
699
33
3
0
193,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role