Player Matchup

Bakasura
Bakasura
DedaleeGod
Bakasura
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
414W - 352L
1,647 Elo+
Party 1
Kukulkan
Kukulkan
Existence12
Kukulkan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,542 Elo+
Party 1
Charon
Charon
SCHDoritos
Charon
Level 65
God Stats
1W - 3L
1,285 SR
Queue Stats
227W - 195L
1,639 Elo+
Party 1
Team Averages
Level 90
1,428 SR
1,610 Elo+

VS

Team Averages
Level 160
1,692 SR
1,670 Elo+
Hou Yi
Hou Yi
DalekSNight
Hou Yi
Level 177
God Stats
34W - 19L
1,672 SR
Queue Stats
217W - 191L
1,574 Elo+
Party 2
Nu Wa
Nu Wa
MauvGu3rilla
Nu Wa
Level 127
God Stats
138W - 121L
1,599 SR
Queue Stats
236W - 228L
1,564 Elo+
Solo
Ne Zha
Ne Zha
itsRad
Ne Zha
Level 176
God Stats
4W - 0L
1,804 SR
Queue Stats
28W - 11L
1,871 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DedaleeGod
Bakasura
13
2 / 5 / 1
8,579
660
8,328
17,342
7,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Existence12
Kukulkan
12
1 / 9 / 1
7,950
612
2,332
11,178
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
SCHDoritos
Charon
14
1 / 2 / 3
8,549
658
7,268
16,895
18,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
7 / 1 / 7
10,635
818
14,695
10,277
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 9
10,483
806
12,057
6,662
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
itsRad
Ne Zha
15
4 / 4 / 10
10,081
775
12,544
13,489
9,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
16
16
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
1
7
10.5
L
Bakasura
DedaleeGod
Bakasura
2
5
1
0.5
L
Kukulkan
Existence12
Kukulkan
1
9
1
0.17
W
5
0
9
9.5
L
Charon
SCHDoritos
Charon
1
2
3
1.25
W
Ne Zha
itsRad
Ne Zha
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,928
Damage
39,296
45,415
Taken
30,428
30,259
Mitigated
15,618
5,607
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
14,695
6,983
0
3,108
10,277
3,808
1,902
4,212
5,770
0
39,077
L
Bakasura
DedaleeGod
Bakasura
8,328
5,918
0
3,697
17,342
7,658
0
5,434
11,563
0
24,849
L
Kukulkan
Existence12
Kukulkan
2,332
263
0
226
11,178
3,738
0
1,858
9,092
23,765
0
W
12,057
4,579
232
1,012
6,662
2,036
529
1,510
4,372
46,254
267
L
Charon
SCHDoritos
Charon
7,268
1,383
0
1,684
16,895
18,863
0
4,702
11,714
38,816
0
W
Ne Zha
itsRad
Ne Zha
12,544
1,779
431
3,587
13,489
9,774
28
3,906
7,917
0
42,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,078
Gold Earned
31,199
148
Minions Killed
173
0
Camps Cleared
0
694,112
Distance Traveled
752,161
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,635
818
64
5
0
255,908
0
L
Bakasura
8,579
660
64
5
0
264,906
0
L
Kukulkan
7,950
612
49
4
0
188,448
0
W
Nu Wa
10,483
806
65
5
0
247,732
5
L
Charon
8,549
658
35
3
0
240,758
0
W
Ne Zha
10,081
775
44
3
0
248,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role