Player Matchup

Zhong Kui
Zhong Kui
AVXRY
Zhong Kui
Level 145
God Stats
2W - 2L
1,648 SR
Queue Stats
103W - 111L
1,558 Elo+
Party 1
Yemoja
Yemoja
Jswezzthekid
Yemoja
Level 154
God Stats
30W - 23L
1,610 SR
Queue Stats
99W - 101L
1,562 Elo+
Party 1
Fenrir
Fenrir
Loco Gearz
Fenrir
Level 105
God Stats
1W - 1L
1,533 SR
Queue Stats
41W - 56L
1,483 Elo+
Party 1
Nike
Nike
THESOSA
Nike
Level 295
God Stats
1W - 1L
1,738 SR
Queue Stats
130W - 118L
1,566 Elo+
Solo
Scylla
Scylla
TuckLuck777
Scylla
Level 123
God Stats
0W - 2L
1,306 SR
Queue Stats
31W - 57L
1,408 Elo+
Party 1
Team Averages
Level 164
1,567 SR
1,515 Elo+

VS

Team Averages
Level 153
1,500 SR
1,528 Elo+
Awilix
Awilix
 
Awilix
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Lename-Joez
Rama
Level 157
God Stats
5W - 8L
1,323 SR
Queue Stats
69W - 69L
1,541 Elo+
Party 2
Hercules
Hercules
temp-605210
Hercules
Level 191
God Stats
3W - 4L
1,467 SR
Queue Stats
200W - 204L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
明日之神
Zhong Kui
Level 152
God Stats
108W - 66L
1,709 SR
Queue Stats
328W - 304L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AVXRY
Zhong Kui
9
0 / 1 / 0
5,038
504
4,778
4,780
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
8
0 / 1 / 0
5,003
500
3,673
6,656
3,230
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Loco Gearz
Fenrir
10
0 / 5 / 0
4,945
495
1,438
7,933
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
THESOSA
Nike
10
0 / 3 / 0
5,627
563
3,472
7,469
5,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
10
0 / 2 / 0
5,122
512
4,139
4,790
1,361
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
5 / 0 / 4
6,814
681
6,366
5,320
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
 
Cthulhu
10
0 / 0 / 3
5,682
568
3,457
8,038
3,237
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 1
5,761
576
2,461
5,110
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
temp-605210
Hercules
12
3 / 0 / 1
6,734
673
3,150
5,339
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
明日之神
Zhong Kui
12
3 / 0 / 3
7,108
711
5,413
6,770
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
12
12
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
4
7
W
Cthulhu
 
Cthulhu
0
0
3
1.5
L
Zhong Kui
AVXRY
Zhong Kui
0
1
0
0
L
Yemoja
0
1
0
0
W
1
0
1
1.5
L
Fenrir
Loco Gearz
Fenrir
0
5
0
0
L
Nike
THESOSA
Nike
0
3
0
0
L
Scylla
0
2
0
0
W
Hercules
temp-605210
Hercules
3
0
1
3.5
W
Zhong Kui
明日之神
Zhong Kui
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,500
Damage
20,847
31,628
Taken
30,577
16,256
Mitigated
14,257
9,549
Healing
14,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,366
2,520
0
1,454
5,320
1,946
0
1,564
3,756
0
51,903
W
Cthulhu
 
Cthulhu
3,457
257
1,454
2,300
8,038
3,237
0
3,622
4,416
25,759
379
L
Zhong Kui
AVXRY
Zhong Kui
4,778
2,127
0
1,693
4,780
3,533
0
1,631
3,149
31,917
8,917
L
Yemoja
3,673
680
1,319
1,168
6,656
3,230
0
2,780
3,876
14,152
0
W
2,461
2,159
0
2,492
5,110
1,604
0
3,177
1,933
0
36,168
L
Fenrir
Loco Gearz
Fenrir
1,438
181
0
2,618
7,933
2,433
0
2,303
5,630
0
30,784
L
Nike
THESOSA
Nike
3,472
276
0
1,054
7,469
5,699
0
0
7,469
0
38,943
L
Scylla
4,139
533
0
1,697
4,790
1,361
0
2,065
2,725
35,097
1,765
W
Hercules
temp-605210
Hercules
3,150
1,137
0
3,377
5,339
2,298
0
0
4,797
0
41,910
W
Zhong Kui
明日之神
Zhong Kui
5,413
309
0
3,503
6,770
5,172
1,036
3,274
3,496
44,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,735
Gold Earned
32,099
322
Minions Killed
381
0
Camps Cleared
0
971,115
Distance Traveled
1,062,128
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,814
681
75
8
0
249,086
1
W
Cthulhu
5,682
568
32
3
0
227,126
6
L
Zhong Kui
5,038
504
86
9
0
184,860
0
L
Yemoja
5,003
500
20
2
0
191,440
0
W
Rama
5,761
576
96
10
0
187,036
1
L
Fenrir
4,945
495
67
7
0
209,618
0
L
Nike
5,627
563
86
9
0
199,613
4
L
Scylla
5,122
512
63
6
0
185,584
2
W
Hercules
6,734
673
78
8
0
206,261
3
W
Zhong Kui
7,108
711
100
10
0
192,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role