Player Matchup

Sylvanus
Sylvanus
Bayo_664
Sylvanus
Level 40
God Stats
0W - 5L
1,171 SR
Queue Stats
24W - 34L
1,377 Elo+
Solo
Chaac
Chaac
Cruncked
Chaac
Level 28
God Stats
32W - 26L
1,640 SR
Queue Stats
60W - 47L
1,589 Elo+
Party 2
Charybdis
Charybdis
Soulsfan1999
Charybdis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 92L
1,485 Elo+
Party 2
Janus
Janus
TheWazah
Janus
Level 49
God Stats
1W - 1L
1,590 SR
Queue Stats
39W - 49L
1,460 Elo+
Solo
Lancelot
Lancelot
cadencole0900
Lancelot
Level 40
God Stats
4W - 1L
1,500 SR
Queue Stats
66W - 47L
1,514 Elo+
Party 2
Team Averages
Level 41
1,480 SR
1,485 Elo+

VS

Team Averages
Level 72
1,541 SR
1,425 Elo+
Izanami
Izanami
 
Izanami
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BossHossYeehaw
Ymir
Level 66
God Stats
7W - 9L
1,332 SR
Queue Stats
34W - 39L
1,360 Elo+
Party 1
Serqet
Serqet
ItsSygnia
Serqet
Level 99
God Stats
1W - 3L
1,320 SR
Queue Stats
87W - 80L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Pyro6116
Cthulhu
Level 96
God Stats
16W - 8L
1,769 SR
Queue Stats
439W - 423L
1,410 Elo+
Solo
Zeus
Zeus
rockasha
Zeus
Level 66
God Stats
4W - 0L
1,782 SR
Queue Stats
34W - 39L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bayo_664
Sylvanus
10
1 / 4 / 7
6,877
458
4,845
12,983
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Cruncked
Chaac
13
2 / 4 / 3
7,716
514
10,122
13,853
9,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charybdis
Soulsfan1999
Charybdis
10
0 / 4 / 3
6,340
423
5,158
10,600
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
TheWazah
Janus
12
3 / 10 / 3
8,657
577
5,139
10,446
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
cadencole0900
Lancelot
13
8 / 3 / 3
8,209
547
10,149
14,695
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 5
7,002
467
6,687
6,736
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

11
1 / 3 / 5
7,518
501
4,525
11,214
10,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
ItsSygnia
Serqet
13
7 / 3 / 6
8,692
579
7,015
10,246
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Pyro6116
Cthulhu
14
1 / 3 / 7
9,142
609
9,678
14,195
14,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
15
16 / 4 / 3
10,342
689
17,111
9,677
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
14
Kills
25
25
Deaths
14
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
5
2.5
L
Sylvanus
Bayo_664
Sylvanus
1
4
7
1.13
W
1
3
5
1.17
L
Chaac
Cruncked
Chaac
2
4
3
0.88
W
Serqet
ItsSygnia
Serqet
7
3
6
3.33
W
Cthulhu
Pyro6116
Cthulhu
1
3
7
1.5
L
Charybdis
Soulsfan1999
Charybdis
0
4
3
0.38
L
Janus
TheWazah
Janus
3
10
3
0.45
L
Lancelot
cadencole0900
Lancelot
8
3
3
3.17
W
Zeus
16
4
3
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,413
Damage
45,016
62,577
Taken
52,068
28,070
Mitigated
33,895
18,602
Healing
9,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,687
4,120
0
1,704
6,736
1,961
0
2,183
4,467
0
43,430
L
Sylvanus
Bayo_664
Sylvanus
4,845
1,052
1,167
4,708
12,983
8,892
0
6,736
5,836
15,382
0
W
4,525
829
289
2,026
11,214
10,255
114
2,609
8,552
20,818
1,071
L
Chaac
Cruncked
Chaac
10,122
1,565
0
2,837
13,853
9,115
0
9,176
4,677
0
46,538
W
Serqet
ItsSygnia
Serqet
7,015
1,405
0
288
10,246
4,134
0
866
9,340
0
44,727
W
Cthulhu
Pyro6116
Cthulhu
9,678
1,312
173
3,363
14,195
14,768
0
688
13,507
55,986
1,772
L
Charybdis
Soulsfan1999
Charybdis
5,158
2,816
0
3,717
10,600
2,361
0
4,218
6,382
0
36,240
L
Janus
TheWazah
Janus
5,139
136
0
961
10,446
2,460
94
7,058
3,388
34,407
1,884
L
Lancelot
cadencole0900
Lancelot
10,149
2,139
0
5,212
14,695
5,242
0
3,153
11,007
0
52,268
W
Zeus
17,111
2,888
0
1,214
9,677
2,777
520
3,126
6,218
63,509
219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,799
Gold Earned
42,696
322
Minions Killed
388
0
Camps Cleared
0
1,425,206
Distance Traveled
1,474,434
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,002
467
89
6
0
278,135
0
L
Sylvanus
6,877
458
21
1
0
246,605
2
W
Ymir
7,518
501
29
2
0
290,021
1
L
Chaac
7,716
514
82
5
0
314,519
0
W
Serqet
8,692
579
62
4
0
361,426
2
W
Cthulhu
9,142
609
116
8
0
267,542
2
L
Charybdis
6,340
423
66
4
0
274,919
0
L
Janus
8,657
577
72
5
0
220,835
2
L
Lancelot
8,209
547
81
5
0
368,328
0
W
Zeus
10,342
689
92
6
0
277,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role