Player Matchup

Ne Zha
Ne Zha
Juggx
Ne Zha
Level 45
God Stats
1W - 1L
1,249 SR
Queue Stats
62W - 52L
1,486 Elo+
Party 1
Maui
Maui
Tsmitty
Maui
Level 69
God Stats
4W - 5L
1,638 SR
Queue Stats
22W - 23L
1,480 Elo+
Party 1
Medusa
Medusa
xMikeezyy
Medusa
Level 89
God Stats
3W - 2L
1,715 SR
Queue Stats
53W - 54L
1,408 Elo+
Party 1
Team Averages
Level 68
1,534 SR
1,458 Elo+

VS

Team Averages
Level 47
1,616 SR
1,477 Elo+
Hachiman
Hachiman
BrayanNX
Hachiman
Level 18
God Stats
9W - 11L
1,468 SR
Queue Stats
27W - 35L
1,427 Elo+
Party 2
Tyr
Tyr
CuixD18
Tyr
Level 64
God Stats
43W - 36L
1,527 SR
Queue Stats
107W - 96L
1,533 Elo+
Party 2
Ix Chel
Ix Chel
Grymsthal
Ix Chel
Level 59
God Stats
9W - 4L
1,853 SR
Queue Stats
137W - 125L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Juggx
Ne Zha
14
2 / 2 / 4
9,298
664
6,977
11,177
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
Tsmitty
Maui
16
3 / 1 / 6
9,891
707
7,957
11,932
10,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
xMikeezyy
Medusa
17
4 / 2 / 5
10,594
757
11,228
9,717
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BrayanNX
Hachiman
12
1 / 3 / 3
8,219
587
4,595
9,470
2,798
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tyr
16
2 / 3 / 3
9,390
671
8,174
13,568
12,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Grymsthal
Ix Chel
14
2 / 3 / 2
8,773
627
9,229
7,644
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BrayanNX
Hachiman
1
3
3
0.83
L
Tyr
2
3
3
1.17
L
Ix Chel
Grymsthal
Ix Chel
2
3
2
1
W
Ne Zha
Juggx
Ne Zha
2
2
4
2
W
Maui
Tsmitty
Maui
3
1
6
6
W
Medusa
xMikeezyy
Medusa
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,162
Damage
21,998
32,826
Taken
30,682
24,394
Mitigated
18,399
5,682
Healing
3,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BrayanNX
Hachiman
4,595
2,431
0
1,434
9,470
2,798
0
2,702
6,542
0
13,155
L
Tyr
8,174
306
0
1,087
13,568
12,857
0
2,613
10,601
0
32,656
L
Ix Chel
Grymsthal
Ix Chel
9,229
716
262
1,029
7,644
2,744
0
2,505
4,991
30,831
0
W
Ne Zha
Juggx
Ne Zha
6,977
883
0
1,598
11,177
10,120
0
2,383
8,324
0
24,350
W
Maui
Tsmitty
Maui
7,957
1,062
0
1,844
11,932
10,539
308
3,014
8,348
20,805
676
W
Medusa
xMikeezyy
Medusa
11,228
4,040
0
2,240
9,717
3,735
705
2,626
6,788
0
64,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
26,382
164
Minions Killed
128
0
Camps Cleared
0
783,326
Distance Traveled
810,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,219
587
33
2
0
231,928
0
L
Tyr
9,390
671
51
4
0
309,231
2
L
Ix Chel
8,773
627
44
3
0
269,811
2
W
Ne Zha
9,298
664
24
2
0
240,278
0
W
Maui
9,891
707
24
2
0
287,473
0
W
Medusa
10,594
757
116
8
0
255,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role