Player Matchup

Danzaburou
Danzaburou
GurgleDerp
Danzaburou
Level 32
God Stats
2W - 1L
1,493 SR
Queue Stats
6W - 6L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
LunarNova6
Kukulkan
Level 13
God Stats
1W - 1L
1,479 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thor
Thor
OceanSunfish
Thor
Level 129
God Stats
1W - 1L
1,322 SR
Queue Stats
75W - 59L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
WinOrCryTrying
Gilgamesh
Level 14
God Stats
3W - 1L
1,653 SR
Queue Stats
5W - 4L
1,452 Elo+
Party 1
Bacchus
Bacchus
xWolft120
Bacchus
Level 47
God Stats
8W - 5L
1,393 SR
Queue Stats
42W - 37L
1,551 Elo+
Solo
Team Averages
Level 47
1,468 SR
1,498 Elo+

VS

Team Averages
Level 42
1,471 SR
1,499 Elo+
Da Ji
Da Ji
High Wook
Da Ji
Level 42
God Stats
8W - 10L
1,477 SR
Queue Stats
35W - 49L
1,349 Elo+
Solo
Cerberus
Cerberus
Kyokes
Cerberus
Level 69
God Stats
0W - 1L
1,732 SR
Queue Stats
29W - 26L
1,599 Elo+
Party 2
Medusa
Medusa
MrMooseing
Medusa
Level 36
God Stats
6W - 10L
1,409 SR
Queue Stats
12W - 16L
1,567 Elo+
Party 2
Nu Wa
Nu Wa
ShawntheGamer48
Nu Wa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,373 Elo+
Solo
King Arthur
King Arthur
sodaenjoyer
King Arthur
Level 18
God Stats
0W - 1L
1,235 SR
Queue Stats
20W - 19L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GurgleDerp
Danzaburou
15
5 / 1 / 7
9,364
624
8,974
7,078
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kukulkan
LunarNova6
Kukulkan
15
4 / 3 / 4
8,679
579
7,732
8,111
3,333
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
13 / 3 / 4
9,327
622
10,698
13,329
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
WinOrCryTrying
Gilgamesh
11
1 / 6 / 3
7,478
499
6,432
15,922
12,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
xWolft120
Bacchus
11
1 / 1 / 13
7,220
481
7,128
11,383
11,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
High Wook
Da Ji
13
3 / 4 / 2
7,728
515
5,632
11,569
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Kyokes
Cerberus
11
2 / 5 / 2
7,181
479
6,832
15,328
12,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
MrMooseing
Medusa
12
0 / 6 / 0
7,235
482
4,094
8,970
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 6 / 4
7,645
510
5,735
8,711
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
sodaenjoyer
King Arthur
15
6 / 3 / 3
9,656
644
14,445
15,562
15,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
24
Kills
13
14
Deaths
24
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GurgleDerp
Danzaburou
5
1
7
8.5
L
Da Ji
High Wook
Da Ji
3
4
2
1
L
Cerberus
Kyokes
Cerberus
2
5
2
0.6
W
Kukulkan
LunarNova6
Kukulkan
4
3
4
2
L
Medusa
MrMooseing
Medusa
0
6
0
0
W
13
3
4
5
L
2
6
4
0.67
W
Gilgamesh
WinOrCryTrying
Gilgamesh
1
6
3
0.42
L
King Arthur
sodaenjoyer
King Arthur
6
3
3
2.5
W
Bacchus
xWolft120
Bacchus
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,964
Damage
36,738
55,823
Taken
60,140
34,571
Mitigated
36,752
15,917
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GurgleDerp
Danzaburou
8,974
4,090
0
3,396
7,078
2,742
479
1,649
5,429
0
66,885
L
Da Ji
High Wook
Da Ji
5,632
538
0
4,114
11,569
3,850
0
3,156
8,413
0
49,701
L
Cerberus
Kyokes
Cerberus
6,832
451
0
2,751
15,328
12,091
0
4,727
10,601
23,695
919
W
Kukulkan
LunarNova6
Kukulkan
7,732
293
0
1,792
8,111
3,333
0
2,513
5,598
78,646
2,912
L
Medusa
MrMooseing
Medusa
4,094
1,706
0
585
8,970
2,519
378
1,185
7,785
0
51,046
W
10,698
4,146
0
4,458
13,329
4,724
0
2,856
10,473
0
50,312
L
5,735
908
0
990
8,711
2,497
39
4,475
4,236
34,188
0
W
Gilgamesh
WinOrCryTrying
Gilgamesh
6,432
2,441
0
1,996
15,922
12,002
0
2,355
13,567
0
41,411
L
King Arthur
sodaenjoyer
King Arthur
14,445
1,565
0
1,814
15,562
15,795
0
993
14,569
157
67,959
W
Bacchus
xWolft120
Bacchus
7,128
993
0
4,275
11,383
11,770
0
2,815
8,568
19,252
1,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,068
Gold Earned
39,445
448
Minions Killed
415
0
Camps Cleared
0
1,483,760
Distance Traveled
1,510,084
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,364
624
128
9
0
297,520
0
L
Da Ji
7,728
515
85
6
0
339,010
0
L
Cerberus
7,181
479
47
3
0
319,422
0
W
Kukulkan
8,679
579
152
10
0
284,984
0
L
Medusa
7,235
482
102
7
0
297,698
0
W
Thor
9,327
622
65
4
0
315,580
0
L
Nu Wa
7,645
510
65
4
0
259,083
0
W
Gilgamesh
7,478
499
78
5
0
265,144
0
L
King Arthur
9,656
644
116
8
0
294,871
1
W
Bacchus
7,220
481
25
2
0
320,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role