Player Matchup

Mercury
Mercury
GingerKangaroo
Mercury
Level 128
God Stats
3W - 0L
1,658 SR
Queue Stats
210W - 208L
1,508 Elo+
Party 4
Anubis
Anubis
NexusNatural
Anubis
Level 105
God Stats
16W - 7L
1,781 SR
Queue Stats
45W - 60L
1,467 Elo+
Solo
Chaac
Chaac
ZombiApocolyps6
Chaac
Level 102
God Stats
71W - 63L
1,531 SR
Queue Stats
84W - 90L
1,475 Elo+
Party 4
Danzaburou
Danzaburou
cjacquet00
Danzaburou
Level 145
God Stats
4W - 7L
1,277 SR
Queue Stats
223W - 222L
1,501 Elo+
Party 1
Fafnir
Fafnir
coung556
Fafnir
Level 126
God Stats
2W - 2L
1,430 SR
Queue Stats
139W - 144L
1,452 Elo+
Party 1
Team Averages
Level 121
1,535 SR
1,481 Elo+

VS

Team Averages
Level 141
1,531 SR
1,496 Elo+
Bakasura
Bakasura
Death Rides6435
Bakasura
Level 175
God Stats
1W - 1L
1,453 SR
Queue Stats
41W - 50L
1,478 Elo+
Party 2
Rama
Rama
Lename-Joez
Rama
Level 157
God Stats
5W - 8L
1,355 SR
Queue Stats
69W - 69L
1,554 Elo+
Party 3
Horus
Horus
UliLimon
Horus
Level 124
God Stats
7W - 4L
1,855 SR
Queue Stats
177W - 165L
1,489 Elo+
Solo
Janus
Janus
UndyingSoul8369
Janus
Level 57
God Stats
0W - 1L
1,263 SR
Queue Stats
22W - 35L
1,406 Elo+
Party 2
Ares
Ares
temp-605210
Ares
Level 191
God Stats
1W - 1L
1,730 SR
Queue Stats
200W - 204L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
6,945
695
4,462
5,913
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
12
9 / 2 / 3
7,654
765
8,374
6,152
2,628
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
7 / 0 / 0
8,522
852
9,650
8,936
4,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
cjacquet00
Danzaburou
11
1 / 1 / 5
6,463
646
7,354
6,046
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
coung556
Fafnir
11
2 / 0 / 3
6,520
652
3,308
8,434
6,858
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
2 / 4 / 1
5,905
591
3,101
10,598
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
0 / 3 / 1
4,786
479
3,570
6,284
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
UliLimon
Horus
9
0 / 6 / 0
4,960
496
3,406
12,400
9,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

8
0 / 9 / 2
4,783
478
2,166
7,261
858
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 1
5,249
525
3,670
9,530
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
25
Kills
3
3
Deaths
25
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
4
1
0.63
W
6
0
3
7.5
L
0
3
1
0.17
W
Anubis
9
2
3
5.25
L
Horus
UliLimon
Horus
0
6
0
0
L
0
9
2
0.11
W
7
0
0
7
W
Danzaburou
cjacquet00
Danzaburou
1
1
5
3.5
W
Fafnir
coung556
Fafnir
2
0
3
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,148
Damage
15,913
35,481
Taken
46,073
18,348
Mitigated
21,833
14,855
Healing
11,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
3,101
2,446
0
4,707
10,598
3,091
0
2,838
7,760
0
18,917
W
4,462
1,745
0
470
5,913
2,175
0
839
5,064
0
56,670
L
3,570
2,507
0
1,929
6,284
1,829
0
1,400
4,884
0
29,282
W
Anubis
8,374
1,028
0
3,103
6,152
2,628
743
2,252
3,825
46,622
1,104
L
Horus
UliLimon
Horus
3,406
1,532
0
2,642
12,400
9,729
0
0
12,400
0
27,565
L
2,166
372
0
0
7,261
858
0
5,592
1,669
17,306
0
W
9,650
1,493
0
5,086
8,936
4,889
0
0
8,726
0
61,905
W
Danzaburou
cjacquet00
Danzaburou
7,354
2,106
0
1,754
6,046
1,798
574
1,714
4,282
0
56,140
W
Fafnir
coung556
Fafnir
3,308
920
1,068
3,374
8,434
6,858
0
1,031
7,374
14,250
0
L
3,670
730
0
2,052
9,530
6,326
0
1,810
7,720
13,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,104
Gold Earned
25,683
393
Minions Killed
223
0
Camps Cleared
0
1,088,444
Distance Traveled
975,321
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,905
591
68
7
0
226,078
0
W
Mercury
6,945
695
103
10
0
289,958
0
L
Rama
4,786
479
62
6
0
180,494
3
W
Anubis
7,654
765
79
8
0
187,266
0
L
Horus
4,960
496
46
5
0
179,210
0
L
Janus
4,783
478
32
3
0
177,686
0
W
Chaac
8,522
852
105
11
0
216,036
0
W
Danzaburou
6,463
646
96
10
0
188,479
0
W
Fafnir
6,520
652
10
1
0
206,705
0
L
Ares
5,249
525
15
2
0
211,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role