Player Matchup

Chang'e
Chang'e
Gold II
Backfire256
Chang'e
Gold II
Level 159
God Stats
7W - 5L
1,590 SR
Queue Stats
108W - 100L
1,575 MMR
Solo
Khepri
Khepri
Bronze III
StealthNinija
Khepri
Bronze III
Level 172
God Stats
2W - 1L
1,787 SR
Queue Stats
12W - 4L
1,584 MMR
Party 1
Hachiman
Hachiman
Bronze III
StealthRononin
Hachiman
Bronze III
Level 163
God Stats
0W - 1L
1,718 SR
Queue Stats
12W - 4L
1,584 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
deathrowdub2012
Zhong Kui
Gold II
Level 159
God Stats
14W - 7L
1,716 SR
Queue Stats
234W - 227L
1,575 MMR
Solo
Ravana
Ravana
Gold II
jay_B2raw
Ravana
Gold II
Level 147
God Stats
0W - 3L
1,175 SR
Queue Stats
230W - 234L
1,576 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,597 SR
1,579 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,611 SR
1,579 MMR
Ix Chel
Ix Chel
Gold III
BioStrife88
Ix Chel
Gold III
Level 99
God Stats
1W - 2L
1,144 SR
Queue Stats
35W - 28L
1,586 MMR
Solo
Danzaburou
Danzaburou
Gold II
BoneyPancake
Danzaburou
Gold II
Level 152
God Stats
12W - 7L
1,832 SR
Queue Stats
183W - 192L
1,586 MMR
Solo
Nemesis
Nemesis
Platinum I
GalaxyCable
Nemesis
Platinum I
Level 155
God Stats
2W - 0L
1,723 SR
Queue Stats
83W - 72L
1,584 MMR
Solo
Horus
Horus
Gold III
Khalil923
Horus
Gold III
Level 129
God Stats
21W - 15L
1,649 SR
Queue Stats
132W - 133L
1,567 MMR
Solo
Sobek
Sobek
Gold II
nielf
Sobek
Gold II
Level 170
God Stats
3W - 1L
1,708 SR
Queue Stats
91W - 88L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Backfire256
Chang'e
13
0 / 8 / 4
7,849
436
6,206
15,601
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 4
7,284
405
3,859
16,199
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
15
1 / 4 / 3
8,945
497
10,296
10,992
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
deathrowdub2012
Zhong Kui
12
0 / 8 / 0
8,009
445
7,023
12,704
8,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
jay_B2raw
Ravana
16
5 / 7 / 1
9,020
501
8,200
13,533
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AgniThorAwilixMedusa

VS

Bans
ThanatosBellonaGaneshaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BioStrife88
Ix Chel
17
6 / 1 / 7
11,446
636
13,474
11,028
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
BoneyPancake
Danzaburou
18
3 / 2 / 4
11,051
614
8,361
10,451
4,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
GalaxyCable
Nemesis
20
18 / 0 / 7
12,993
722
20,128
13,424
6,309
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Horus
Khalil923
Horus
17
7 / 0 / 6
11,355
631
10,736
12,549
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sobek
nielf
Sobek
14
0 / 3 / 7
9,332
518
3,972
17,430
15,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
65
6
Kills
34
34
Deaths
6
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Backfire256
Chang'e
0
8
4
0.25
W
Ix Chel
BioStrife88
Ix Chel
6
1
7
9.5
W
Danzaburou
BoneyPancake
Danzaburou
3
2
4
2.5
W
Nemesis
GalaxyCable
Nemesis
18
0
7
21.5
W
Horus
Khalil923
Horus
7
0
6
10
L
0
7
4
0.29
L
Hachiman
1
4
3
0.63
L
Zhong Kui
deathrowdub2012
Zhong Kui
0
8
0
0
L
Ravana
jay_B2raw
Ravana
5
7
1
0.79
W
Sobek
nielf
Sobek
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,584
Damage
56,671
69,029
Taken
64,882
33,789
Mitigated
40,615
13,573
Healing
27,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Backfire256
Chang'e
6,206
547
482
2,297
15,601
4,076
0
5,495
9,521
49,214
977
W
Ix Chel
BioStrife88
Ix Chel
13,474
1,656
1,255
4,196
11,028
3,879
1,222
4,240
6,540
83,264
1,646
W
Danzaburou
BoneyPancake
Danzaburou
8,361
3,929
0
6,536
10,451
4,083
141
1,537
8,884
0
104,732
W
Nemesis
GalaxyCable
Nemesis
20,128
9,439
0
3,746
13,424
6,309
1,744
2,323
10,971
0
119,229
W
Horus
Khalil923
Horus
10,736
4,302
798
6,618
12,549
10,503
661
5,356
7,185
0
67,919
L
3,859
231
0
1,610
16,199
12,806
0
6,201
9,636
13,254
0
L
Hachiman
10,296
5,569
0
2,895
10,992
3,252
0
2,573
8,375
0
70,506
L
Zhong Kui
deathrowdub2012
Zhong Kui
7,023
1,676
0
3,726
12,704
8,217
0
530
11,457
45,285
7,869
L
Ravana
jay_B2raw
Ravana
8,200
2,601
0
2,563
13,533
5,438
0
1,553
11,847
0
72,942
W
Sobek
nielf
Sobek
3,972
328
0
4,724
17,430
15,841
148
3,657
13,529
23,177
1,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,107
Gold Earned
56,177
468
Minions Killed
636
0
Camps Cleared
0
1,608,514
Distance Traveled
1,873,086
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,849
436
120
7
0
345,126
2
W
Ix Chel
11,446
636
159
9
0
370,447
3
W
Danzaburou
11,051
614
164
9
0
340,322
3
W
Nemesis
12,993
722
169
9
0
475,457
2
W
Horus
11,355
631
113
6
0
334,682
0
L
Khepri
7,284
405
12
1
0
359,133
0
L
Hachiman
8,945
497
128
7
0
331,503
2
L
Zhong Kui
8,009
445
97
5
0
189,815
4
L
Ravana
9,020
501
111
6
0
382,937
0
W
Sobek
9,332
518
31
2
0
352,178
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role