Player Matchup

Sun Wukong
Sun Wukong
Bear Guy Thing
Sun Wukong
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,438 Elo+
Party 3
Bellona
Bellona
Ch3xM3x47
Bellona
Level 68
God Stats
2W - 0L
1,703 SR
Queue Stats
10W - 13L
1,477 Elo+
Party 3
Lancelot
Lancelot
GlucoseInMyVeins
Lancelot
Level 86
God Stats
6W - 7L
1,537 SR
Queue Stats
8W - 9L
1,493 Elo+
Party 3
Baron Samedi
Baron Samedi
MikePancake899
Baron Samedi
Level 18
God Stats
4W - 4L
1,963 SR
Queue Stats
5W - 5L
1,569 Elo+
Party 3
Zeus
Zeus
glitching chase
Zeus
Level 101
God Stats
17W - 12L
1,656 SR
Queue Stats
98W - 97L
1,423 Elo+
Solo
Team Averages
Level 76
1,672 SR
1,480 Elo+

VS

Team Averages
Level 69
1,519 SR
1,464 Elo+
Izanami
Izanami
CaptLungz
Izanami
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
KriptoRogue
Gilgamesh
Level 28
God Stats
4W - 7L
1,287 SR
Queue Stats
66W - 62L
1,355 Elo+
Party 1
Surtr
Surtr
Zeta9Dar2
Surtr
Level 68
God Stats
307W - 262L
1,576 SR
Queue Stats
312W - 280L
1,509 Elo+
Solo
Ares
Ares
irritaable
Ares
Level 108
God Stats
3W - 4L
1,613 SR
Queue Stats
313W - 297L
1,501 Elo+
Party 2
Hel
Hel
toleraable
Hel
Level 69
God Stats
8W - 4L
1,621 SR
Queue Stats
349W - 349L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bear Guy Thing
Sun Wukong
15
8 / 3 / 8
9,128
537
9,755
16,684
13,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Ch3xM3x47
Bellona
13
1 / 6 / 2
8,174
481
4,929
13,875
8,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 4 / 5
8,705
512
9,247
14,318
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
MikePancake899
Baron Samedi
15
7 / 0 / 11
9,162
539
17,685
13,645
6,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
4 / 4 / 7
9,413
554
16,882
10,433
2,875
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaptLungz
Izanami
12
1 / 9 / 3
7,398
435
6,222
14,297
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
KriptoRogue
Gilgamesh
14
4 / 6 / 4
8,258
486
11,504
19,423
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Surtr
Zeta9Dar2
Surtr
13
3 / 4 / 4
7,840
461
11,618
16,523
12,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 0
10,422
613
10,230
12,748
12,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 3 / 4
8,922
525
7,970
11,990
3,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
32
24
Kills
17
17
Deaths
24
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bear Guy Thing
Sun Wukong
8
3
8
4
L
Izanami
CaptLungz
Izanami
1
9
3
0.28
W
Bellona
Ch3xM3x47
Bellona
1
6
2
0.33
W
4
4
5
1.63
L
Gilgamesh
KriptoRogue
Gilgamesh
4
6
4
1
W
Baron Samedi
MikePancake899
Baron Samedi
7
0
11
12.5
L
Surtr
Zeta9Dar2
Surtr
3
4
4
1.25
W
4
4
7
1.88
L
7
2
0
3.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,498
Damage
47,544
68,955
Taken
74,981
37,243
Mitigated
40,256
28,276
Healing
19,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bear Guy Thing
Sun Wukong
9,755
1,911
199
5,035
16,684
13,379
361
1,750
14,888
0
47,893
L
Izanami
CaptLungz
Izanami
6,222
3,774
0
2,546
14,297
4,866
0
9,332
4,629
0
48,364
W
Bellona
Ch3xM3x47
Bellona
4,929
1,807
121
3,082
13,875
8,931
107
8,365
4,865
0
40,585
W
9,247
1,265
0
2,954
14,318
5,676
248
4,178
10,092
0
56,127
L
Gilgamesh
KriptoRogue
Gilgamesh
11,504
3,406
0
2,975
19,423
6,662
0
9,748
9,543
0
50,799
W
Baron Samedi
MikePancake899
Baron Samedi
17,685
807
3,448
8,818
13,645
6,382
528
1,185
12,454
64,879
1,348
L
Surtr
Zeta9Dar2
Surtr
11,618
4,193
0
4,409
16,523
12,053
0
7,869
8,127
1,873
34,939
W
16,882
1,647
18
4,601
10,433
2,875
388
2,847
7,586
62,192
0
L
10,230
1,334
0
2,326
12,748
12,749
0
2,075
10,673
64,802
1,015
L
7,970
211
1,290
6,014
11,990
3,926
0
5,051
6,939
57,135
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,582
Gold Earned
42,840
416
Minions Killed
415
0
Camps Cleared
0
1,645,331
Distance Traveled
1,590,409
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,128
537
79
5
0
334,109
3
L
Izanami
7,398
435
86
5
0
319,799
0
W
Bellona
8,174
481
69
4
0
297,829
0
W
Lancelot
8,705
512
81
5
0
405,388
0
L
Gilgamesh
8,258
486
66
4
0
331,946
0
W
Baron Samedi
9,162
539
93
5
0
310,633
0
L
Surtr
7,840
461
46
3
0
326,230
0
W
Zeus
9,413
554
94
6
0
297,372
0
L
Ares
10,422
613
116
7
0
275,165
0
L
Hel
8,922
525
101
6
0
337,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role