Player Matchup

Kuzenbo
Kuzenbo
MiNi Jedii
Kuzenbo
Level 13
God Stats
1W - 1L
1,678 SR
Queue Stats
1W - 2L
1,657 Elo+
Party 1
Thanatos
Thanatos
Saiyann_Sensei
Thanatos
Level 37
God Stats
1W - 10L
1,595 SR
Queue Stats
8W - 22L
1,368 Elo+
Solo
Medusa
Medusa
Set Godz
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,155 Elo+
Party 1
Bellona
Bellona
ShiggyWidit4
Bellona
Level 7
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 8L
1,030 Elo+
Party 1
Anubis
Anubis
Shwshili
Anubis
Level 38
God Stats
1W - 2L
1,329 SR
Queue Stats
6W - 32L
1,073 Elo+
Party 1
Team Averages
Level 24
1,472 SR
1,257 Elo+

VS

Team Averages
Level 45
1,605 SR
1,419 Elo+
Fenrir
Fenrir
Izukanee
Fenrir
Level 42
God Stats
42W - 49L
1,525 SR
Queue Stats
53W - 68L
1,411 Elo+
Party 2
Anubis
Anubis
LER1C1085-_-
Anubis
Level 63
God Stats
9W - 3L
1,659 SR
Queue Stats
95W - 103L
1,454 Elo+
Party 2
Mulan
Mulan
Ryakugan
Mulan
Level 29
God Stats
3W - 3L
1,742 SR
Queue Stats
42W - 48L
1,403 Elo+
Party 3
Ymir
Ymir
emikyelin
Ymir
Level 49
God Stats
58W - 51L
1,573 SR
Queue Stats
68W - 72L
1,440 Elo+
Party 2
Heimdallr
Heimdallr
triceratopy
Heimdallr
Level 41
God Stats
15W - 14L
1,526 SR
Queue Stats
58W - 81L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MiNi Jedii
Kuzenbo
8
1 / 3 / 3
5,341
486
2,388
9,616
8,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
10
2 / 5 / 0
5,614
510
3,672
10,727
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
Set Godz
Medusa
8
1 / 5 / 3
4,903
446
4,533
7,396
2,157
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ShiggyWidit4
Bellona
8
0 / 4 / 0
4,958
451
3,558
8,511
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Shwshili
Anubis
9
0 / 6 / 0
5,416
492
3,047
8,308
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Izukanee
Fenrir
11
8 / 0 / 5
7,273
661
4,986
6,682
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
6 / 0 / 4
7,717
702
7,681
5,372
2,088
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
Ryakugan
Mulan
12
4 / 0 / 1
7,378
671
4,955
6,810
2,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
11
4 / 2 / 3
6,376
580
6,704
9,142
4,322
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
triceratopy
Heimdallr
10
1 / 2 / 4
5,653
514
5,238
5,456
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
23
23
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Izukanee
Fenrir
8
0
5
10.5
W
Anubis
6
0
4
8
L
Kuzenbo
MiNi Jedii
Kuzenbo
1
3
3
0.83
W
Mulan
Ryakugan
Mulan
4
0
1
4.5
L
Thanatos
2
5
0
0.4
L
Medusa
Set Godz
Medusa
1
5
3
0.5
L
Bellona
ShiggyWidit4
Bellona
0
4
0
0
L
Anubis
Shwshili
Anubis
0
6
0
0
W
Ymir
4
2
3
2.75
W
Heimdallr
triceratopy
Heimdallr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,198
Damage
29,564
44,558
Taken
33,462
23,857
Mitigated
13,474
13,338
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Izukanee
Fenrir
4,986
1,461
0
1,729
6,682
2,437
0
812
5,870
0
32,559
W
Anubis
7,681
340
0
3,553
5,372
2,088
217
2,295
3,077
45,643
2,499
L
Kuzenbo
MiNi Jedii
Kuzenbo
2,388
1,029
0
2,754
9,616
8,990
78
3,676
5,937
11,500
0
W
Mulan
Ryakugan
Mulan
4,955
1,056
0
1,345
6,810
2,878
142
0
6,810
0
44,891
L
Thanatos
3,672
973
0
7,169
10,727
2,862
0
1,921
8,806
0
35,850
L
Medusa
Set Godz
Medusa
4,533
1,828
0
980
7,396
2,157
0
2,521
4,875
0
23,050
L
Bellona
ShiggyWidit4
Bellona
3,558
1,039
0
1,196
8,511
7,397
0
0
8,511
0
23,113
L
Anubis
Shwshili
Anubis
3,047
86
0
1,239
8,308
2,451
266
6,126
2,182
27,582
472
W
Ymir
6,704
1,179
0
2,731
9,142
4,322
448
1,499
7,643
34,581
1,117
W
Heimdallr
triceratopy
Heimdallr
5,238
2,047
0
1,490
5,456
1,749
723
880
4,576
0
24,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,232
Gold Earned
34,397
216
Minions Killed
288
0
Camps Cleared
0
1,050,931
Distance Traveled
1,044,113
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,273
661
59
5
0
250,697
0
W
Anubis
7,717
702
61
6
0
207,653
3
L
Kuzenbo
5,341
486
14
1
0
249,263
0
W
Mulan
7,378
671
72
7
0
206,829
0
L
Thanatos
5,614
510
70
6
0
195,260
0
L
Medusa
4,903
446
34
3
0
221,161
0
L
Bellona
4,958
451
32
3
0
201,508
0
L
Anubis
5,416
492
66
6
0
183,739
0
W
Ymir
6,376
580
54
5
0
183,992
0
W
Heimdallr
5,653
514
42
4
0
194,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role