Player Matchup

Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
Inndescente
Medusa
Bronze III
Level 129
God Stats
3W - 2L
1,566 SR
Queue Stats
4W - 4L
1,438 MMR
Solo
Cerberus
Cerberus
Gold II
Montana-Stax
Cerberus
Gold II
Level 141
God Stats
51W - 35L
1,676 SR
Queue Stats
294W - 320L
1,550 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,581 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,540 SR
1,433 MMR
Chaac
Chaac
Silver I
S1LV3RWLF
Chaac
Silver I
Level 129
God Stats
0W - 2L
1,363 SR
Queue Stats
23W - 20L
1,707 MMR
Party 2
Aphrodite
Aphrodite
Silver II
TheOfficialChaos
Aphrodite
Silver II
Level 85
God Stats
3W - 1L
1,702 SR
Queue Stats
34W - 44L
1,209 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
petterandres
Cernunnos
Bronze III
Level 93
God Stats
1W - 5L
1,554 SR
Queue Stats
1W - 13L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 1 / 12
10,549
811
8,498
12,686
11,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
17
9 / 1 / 5
11,641
895
16,365
9,656
4,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Montana-Stax
Cerberus
15
4 / 2 / 10
10,339
795
13,647
18,190
12,681
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AthenaMulanGebBacchusNe Zha

VS

Bans
ThothBaron SamediAgniScyllaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
S1LV3RWLF
Chaac
16
4 / 5 / 0
10,474
806
14,377
19,108
19,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Aphrodite
13
0 / 6 / 3
8,273
636
6,540
13,063
6,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
petterandres
Cernunnos
14
0 / 5 / 2
8,766
674
6,560
10,140
3,032
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
12
9
W
Medusa
9
1
5
11.5
W
Cerberus
Montana-Stax
Cerberus
4
2
10
4.5
L
Chaac
S1LV3RWLF
Chaac
4
5
0
0.8
L
Aphrodite
0
6
3
0.25
L
Cernunnos
petterandres
Cernunnos
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,510
Damage
27,477
40,532
Taken
42,311
28,410
Mitigated
29,383
15,703
Healing
8,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,498
1,274
0
3,028
12,686
11,091
755
2,594
10,092
670
28,077
W
Medusa
16,365
8,349
0
4,651
9,656
4,638
1,983
1,207
8,449
0
69,941
W
Cerberus
Montana-Stax
Cerberus
13,647
541
175
7,849
18,190
12,681
112
3,261
14,929
32,266
2,316
L
Chaac
S1LV3RWLF
Chaac
14,377
1,908
0
2,206
19,108
19,966
0
3,530
15,525
0
45,675
L
Aphrodite
6,540
401
3,169
2,275
13,063
6,385
0
4,737
8,206
24,183
0
L
Cernunnos
petterandres
Cernunnos
6,560
2,414
0
452
10,140
3,032
0
5,174
4,882
0
37,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,529
Gold Earned
27,513
209
Minions Killed
168
0
Camps Cleared
0
761,628
Distance Traveled
744,015
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,549
811
40
3
0
257,867
0
W
Medusa
11,641
895
107
8
0
255,733
0
W
Cerberus
10,339
795
62
5
0
248,028
0
L
Chaac
10,474
806
67
5
0
285,122
2
L
Aphrodite
8,273
636
44
3
0
235,100
4
L
Cernunnos
8,766
674
57
4
0
223,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role