Player Matchup

Baron Samedi
Baron Samedi
Glockimedes
Baron Samedi
Level 123
God Stats
1W - 4L
1,294 SR
Queue Stats
241W - 239L
1,516 Elo+
Party 1
Da Ji
Da Ji
K1NGJROD
Da Ji
Level 118
God Stats
2W - 3L
1,221 SR
Queue Stats
145W - 121L
1,566 Elo+
Party 1
Baba Yaga
Baba Yaga
mbeezy1957
Baba Yaga
Level 100
God Stats
8W - 9L
1,656 SR
Queue Stats
331W - 269L
1,577 Elo+
Party 1
Zhong Kui
Zhong Kui
sultanofswat
Zhong Kui
Level 128
God Stats
3W - 3L
1,303 SR
Queue Stats
427W - 357L
1,611 Elo+
Party 1
Serqet
Serqet
whoisdatguy
Serqet
Level 120
God Stats
4W - 3L
1,610 SR
Queue Stats
407W - 320L
1,556 Elo+
Party 1
Team Averages
Level 118
1,417 SR
1,566 Elo+

VS

Team Averages
Level 139
1,477 SR
1,481 Elo+
Janus
Janus
AlleFey
Janus
Level 148
God Stats
0W - 1L
1,483 SR
Queue Stats
38W - 39L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
FeusNocera
Sun Wukong
Level 145
God Stats
1W - 1L
1,707 SR
Queue Stats
65W - 66L
1,487 Elo+
Party 2
Cliodhna
Cliodhna
Liquor_Snurf_69
Cliodhna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,417 Elo+
Solo
Artio
Artio
Mr Ponche
Artio
Level 123
God Stats
0W - 2L
1,283 SR
Queue Stats
240W - 235L
1,530 Elo+
Solo
Jing Wei
Jing Wei
NandaNocera
Jing Wei
Level 155
God Stats
0W - 1L
1,412 SR
Queue Stats
23W - 23L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Glockimedes
Baron Samedi
14
2 / 0 / 15
7,831
783
9,000
9,234
3,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Da Ji
K1NGJROD
Da Ji
14
4 / 0 / 14
8,038
804
6,767
13,434
9,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
mbeezy1957
Baba Yaga
15
10 / 1 / 5
8,835
884
12,023
7,510
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
sultanofswat
Zhong Kui
14
1 / 1 / 12
7,540
754
7,301
8,408
7,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Serqet
14
2 / 0 / 14
8,682
868
7,202
6,695
5,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AlleFey
Janus
14
0 / 3 / 2
7,122
712
13,892
5,687
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
FeusNocera
Sun Wukong
13
2 / 4 / 0
7,345
735
6,865
10,216
8,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cliodhna
13
0 / 4 / 2
7,018
702
5,435
9,006
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artio
Mr Ponche
Artio
11
0 / 6 / 1
6,582
658
2,391
12,755
8,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
NandaNocera
Jing Wei
12
0 / 2 / 2
6,750
675
2,824
6,379
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
9
19
Kills
2
2
Deaths
19
60
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
AlleFey
Janus
0
3
2
0.33
L
Sun Wukong
FeusNocera
Sun Wukong
2
4
0
0.5
W
Baron Samedi
Glockimedes
Baron Samedi
2
0
15
9.5
W
Da Ji
K1NGJROD
Da Ji
4
0
14
11
L
Cliodhna
0
4
2
0.25
L
Artio
Mr Ponche
Artio
0
6
1
0.08
L
Jing Wei
NandaNocera
Jing Wei
0
2
2
0.5
W
Baba Yaga
mbeezy1957
Baba Yaga
10
1
5
12.5
W
Zhong Kui
sultanofswat
Zhong Kui
1
1
12
7
W
Serqet
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,293
Damage
31,407
45,281
Taken
44,043
29,376
Mitigated
23,893
26,793
Healing
10,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AlleFey
Janus
13,892
188
961
265
5,687
1,887
0
4,212
1,283
25,992
57
L
Sun Wukong
FeusNocera
Sun Wukong
6,865
201
1,698
2,288
10,216
8,035
0
6,490
3,344
0
9,297
W
Baron Samedi
Glockimedes
Baron Samedi
9,000
999
4,940
3,714
9,234
3,587
0
4,157
4,757
22,416
0
W
Da Ji
K1NGJROD
Da Ji
6,767
793
2,514
5,909
13,434
9,360
0
3,603
9,411
0
8,666
L
Cliodhna
5,435
131
523
1,297
9,006
3,497
0
4,621
4,121
0
16,946
L
Artio
Mr Ponche
Artio
2,391
60
1,568
1,658
12,755
8,509
0
8,487
3,494
5,335
0
L
Jing Wei
NandaNocera
Jing Wei
2,824
997
464
209
6,379
1,965
0
4,300
1,629
0
11,770
W
Baba Yaga
mbeezy1957
Baba Yaga
12,023
401
396
1,603
7,510
2,865
0
2,986
4,194
18,935
453
W
Zhong Kui
sultanofswat
Zhong Kui
7,301
1,361
1,415
3,438
8,408
7,717
336
1,833
6,411
26,409
0
W
Serqet
7,202
595
1,668
1,196
6,695
5,847
0
2,157
4,282
1,677
9,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
34,817
107
Minions Killed
102
0
Camps Cleared
0
995,049
Distance Traveled
960,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,122
712
40
4
0
187,364
0
L
Sun Wukong
7,345
735
7
1
0
201,853
0
W
Baron Samedi
7,831
783
21
2
0
181,114
0
W
Da Ji
8,038
804
6
1
0
218,585
0
L
Cliodhna
7,018
702
25
3
0
207,013
0
L
Artio
6,582
658
5
1
0
177,240
0
L
Jing Wei
6,750
675
25
3
0
186,652
0
W
Baba Yaga
8,835
884
24
2
0
210,052
0
W
Zhong Kui
7,540
754
37
4
0
188,336
0
W
Serqet
8,682
868
19
2
0
196,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role