Player Matchup

Cerberus
Cerberus
Darren3031
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,438 Elo+
Party 1
Arachne
Arachne
DemizeNB
Arachne
Level 25
God Stats
24W - 24L
1,630 SR
Queue Stats
65W - 68L
1,459 Elo+
Party 1
Sobek
Sobek
X_RAY_Killer_69
Sobek
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 31L
1,396 Elo+
Party 1
Skadi
Skadi
cogi_love2
Skadi
Level 36
God Stats
0W - 1L
1,087 SR
Queue Stats
12W - 10L
1,367 Elo+
Party 1
Hera
Hera
qveen-ph0bia
Hera
Level 77
God Stats
20W - 19L
1,482 SR
Queue Stats
51W - 48L
1,460 Elo+
Party 1
Team Averages
Level 35
1,440 SR
1,424 Elo+

VS

Team Averages
Level 42
1,452 SR
1,414 Elo+
Persephone
Persephone
GucciHammer
Persephone
Level 53
God Stats
14W - 7L
1,664 SR
Queue Stats
121W - 124L
1,495 Elo+
Party 2
Sun Wukong
Sun Wukong
Shakusky07
Sun Wukong
Level 44
God Stats
20W - 10L
1,668 SR
Queue Stats
104W - 102L
1,443 Elo+
Solo
Neith
Neith
Sobaan
Neith
Level 29
God Stats
2W - 6L
1,189 SR
Queue Stats
11W - 12L
1,373 Elo+
Party 2
Ares
Ares
andres_teofilo
Ares
Level 47
God Stats
1W - 1L
1,291 SR
Queue Stats
52W - 74L
1,393 Elo+
Solo
Arachne
Arachne
yhoannvnz
Arachne
Level 38
God Stats
64W - 64L
1,446 SR
Queue Stats
232W - 277L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darren3031
Cerberus
7
0 / 6 / 1
4,810
437
1,435
7,388
2,680
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arachne
DemizeNB
Arachne
11
4 / 2 / 1
6,365
579
5,105
7,816
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

9
1 / 1 / 2
6,026
548
2,085
7,444
5,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
9
2 / 2 / 1
5,516
501
6,192
5,203
1,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 4
7,221
656
5,184
4,284
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
GucciHammer
Persephone
10
1 / 4 / 0
6,461
587
2,803
7,025
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Shakusky07
Sun Wukong
11
6 / 1 / 2
7,599
691
5,546
7,456
5,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
Sobaan
Neith
10
1 / 1 / 2
6,621
602
6,169
5,566
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
2 / 2 / 1
5,666
515
1,728
8,541
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Arachne
yhoannvnz
Arachne
11
2 / 2 / 0
6,095
554
1,613
6,668
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
9
Kills
12
12
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Darren3031
Cerberus
0
6
1
0.08
L
Arachne
DemizeNB
Arachne
4
2
1
2.25
W
Persephone
GucciHammer
Persephone
1
4
0
0.25
W
Sun Wukong
Shakusky07
Sun Wukong
6
1
2
7
W
Neith
Sobaan
Neith
1
1
2
2
L
1
1
2
2
W
2
2
1
1.25
L
Skadi
2
2
1
1.25
L
2
1
4
4
W
Arachne
yhoannvnz
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,001
Damage
17,859
32,135
Taken
35,256
13,172
Mitigated
16,207
9,471
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Darren3031
Cerberus
1,435
596
0
802
7,388
2,680
0
0
7,388
12,601
0
L
Arachne
DemizeNB
Arachne
5,105
4,058
0
3,091
7,816
2,771
0
1,105
6,711
0
45,964
W
Persephone
GucciHammer
Persephone
2,803
292
0
1,949
7,025
1,925
0
3,929
3,077
39,954
0
W
Sun Wukong
Shakusky07
Sun Wukong
5,546
1,384
0
1,162
7,456
5,429
257
1,435
6,021
0
43,073
W
Neith
Sobaan
Neith
6,169
2,437
0
2,805
5,566
1,660
257
1,022
4,544
0
40,180
L
2,085
508
0
4,161
7,444
5,182
0
1,343
6,101
15,550
1,016
W
1,728
184
0
1,501
8,541
4,731
0
1,012
7,529
13,331
1,895
L
Skadi
6,192
2,258
0
0
5,203
1,329
105
299
4,904
0
28,039
L
5,184
1,105
0
1,417
4,284
1,210
299
1,698
2,586
52,004
631
W
Arachne
yhoannvnz
Arachne
1,613
1,517
0
778
6,668
2,462
102
1,285
5,383
0
28,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,938
Gold Earned
32,442
288
Minions Killed
280
0
Camps Cleared
0
1,082,687
Distance Traveled
1,086,420
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,810
437
22
2
0
167,598
0
L
Arachne
6,365
579
78
7
0
238,323
0
W
Persephone
6,461
587
65
6
0
205,177
0
W
Sun Wukong
7,599
691
79
7
0
195,343
2
W
Neith
6,621
602
59
5
0
217,878
0
L
Sobek
6,026
548
20
2
0
236,393
1
W
Ares
5,666
515
16
1
0
164,769
0
L
Skadi
5,516
501
43
4
0
205,555
0
L
Hera
7,221
656
125
11
0
234,818
6
W
Arachne
6,095
554
61
6
0
303,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role