Player Matchup

Nike
Nike
Atzel Mauricio
Nike
Level 63
God Stats
4W - 4L
1,721 SR
Queue Stats
191W - 198L
1,432 Elo+
Solo
Arachne
Arachne
D3aths Choice
Arachne
Level 28
God Stats
19W - 28L
1,432 SR
Queue Stats
51W - 81L
1,362 Elo+
Party 1
Cerberus
Cerberus
IamHatred444
Cerberus
Level 207
God Stats
6W - 4L
1,668 SR
Queue Stats
131W - 158L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
Illusions Idk
Baron Samedi
Level 149
God Stats
0W - 1L
1,735 SR
Queue Stats
80W - 90L
1,433 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
unsenmonkey1
Ah Muzen Cab
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,429 Elo+
Party 1
Team Averages
Level 118
1,611 SR
1,422 Elo+

VS

Team Averages
Level 77
1,604 SR
1,490 Elo+
Anhur
Anhur
Ahdizal
Anhur
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 36L
1,413 Elo+
Solo
Bakasura
Bakasura
Nateyboiy
Bakasura
Level 68
God Stats
24W - 11L
1,659 SR
Queue Stats
184W - 156L
1,499 Elo+
Solo
Camazotz
Camazotz
NoodIeStorm
Camazotz
Level 105
God Stats
4W - 1L
1,514 SR
Queue Stats
77W - 87L
1,493 Elo+
Party 2
Terra
Terra
RedneckMunchBox
Terra
Level 158
God Stats
7W - 6L
1,617 SR
Queue Stats
269W - 252L
1,527 Elo+
Party 2
Scylla
Scylla
getcrockedkid
Scylla
Level 5
God Stats
2W - 3L
1,729 SR
Queue Stats
7W - 6L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,671
524
1,959
4,487
1,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
8
3 / 4 / 0
4,679
668
1,953
5,946
1,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
IamHatred444
Cerberus
6
0 / 3 / 1
3,853
550
1,858
6,520
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Illusions Idk
Baron Samedi
8
1 / 4 / 1
4,694
671
1,387
4,544
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
unsenmonkey1
Ah Muzen Cab
8
0 / 1 / 0
4,396
628
1,147
3,283
890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ahdizal
Anhur
8
2 / 1 / 0
4,249
607
1,653
3,399
834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
Nateyboiy
Bakasura
10
5 / 0 / 2
6,022
860
2,988
4,657
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
NoodIeStorm
Camazotz
8
2 / 1 / 5
4,529
647
2,360
5,111
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 5
4,582
655
2,293
5,863
2,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 1 / 3
5,199
743
5,872
3,092
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
16
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Ahdizal
Anhur
2
1
0
2
L
0
4
0
0
L
Arachne
3
4
0
0.75
L
Cerberus
IamHatred444
Cerberus
0
3
1
0.17
L
Baron Samedi
Illusions Idk
Baron Samedi
1
4
1
0.38
W
Bakasura
Nateyboiy
Bakasura
5
0
2
6
W
Camazotz
NoodIeStorm
Camazotz
2
1
5
4.5
W
1
1
5
3.5
W
6
1
3
7.5
L
Ah Muzen Cab
unsenmonkey1
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,304
Damage
15,166
24,780
Taken
22,122
8,899
Mitigated
7,055
4,974
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Ahdizal
Anhur
1,653
984
0
981
3,399
834
0
662
2,737
0
15,672
L
1,959
263
0
1,034
4,487
1,451
0
0
4,169
0
17,208
L
Arachne
1,953
1,510
0
763
5,946
1,543
0
2,472
3,474
0
19,428
L
Cerberus
IamHatred444
Cerberus
1,858
294
0
1,633
6,520
3,332
0
2,592
3,890
13,243
0
L
Baron Samedi
Illusions Idk
Baron Samedi
1,387
139
83
583
4,544
1,683
0
2,194
2,273
19,569
781
W
Bakasura
Nateyboiy
Bakasura
2,988
2,026
0
2,912
4,657
1,516
0
0
4,406
0
25,232
W
Camazotz
NoodIeStorm
Camazotz
2,360
384
0
3,261
5,111
1,383
0
1,010
4,101
0
23,181
W
2,293
561
66
1,808
5,863
2,508
0
589
5,274
16,208
0
W
5,872
400
0
558
3,092
814
0
951
2,141
26,896
0
L
Ah Muzen Cab
unsenmonkey1
Ah Muzen Cab
1,147
392
0
878
3,283
890
0
907
2,376
0
27,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,293
Gold Earned
24,581
201
Minions Killed
221
0
Camps Cleared
0
696,085
Distance Traveled
769,406
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,249
607
29
4
0
133,731
0
L
Nike
3,671
524
39
6
0
104,256
0
L
Arachne
4,679
668
39
6
0
166,662
0
L
Cerberus
3,853
550
24
3
0
142,872
3
L
Baron Samedi
4,694
671
44
6
0
133,882
0
W
Bakasura
6,022
860
65
9
0
159,140
0
W
Camazotz
4,529
647
53
8
0
172,476
2
W
Terra
4,582
655
29
4
0
160,070
2
W
Scylla
5,199
743
45
6
0
143,989
0
L
Ah Muzen Cab
4,396
628
55
8
0
148,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role