Player Matchup

Awilix
Awilix
Artillerylemons
Awilix
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 27L
1,806 Elo+
Party 1
Shiva
Shiva
VersatileDemon
Shiva
Level 115
God Stats
6W - 0L
2,026 SR
Queue Stats
78W - 10L
1,894 Elo+
Party 1
Anhur
Anhur
masondt70
Anhur
Level 141
God Stats
3W - 0L
1,876 SR
Queue Stats
136W - 27L
1,806 Elo+
Party 1
Danzaburou
Danzaburou
sombraborracha
Danzaburou
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 31L
1,384 Elo+
Solo
Ra
Ra
xlYuyinlx
Ra
Level 155
God Stats
3W - 3L
1,376 SR
Queue Stats
206W - 199L
1,519 Elo+
Solo
Team Averages
Level 130
1,656 SR
1,682 Elo+

VS

Team Averages
Level 138
1,484 SR
1,490 Elo+
Chang'e
Chang'e
A MangoPepsi
Chang'e
Level 146
God Stats
3W - 3L
1,496 SR
Queue Stats
137W - 130L
1,459 Elo+
Party 3
Surtr
Surtr
Cpt InfNoise
Surtr
Level 71
God Stats
3W - 7L
1,234 SR
Queue Stats
129W - 125L
1,457 Elo+
Party 3
Tyr
Tyr
TemporaryMammal
Tyr
Level 160
God Stats
3W - 4L
1,513 SR
Queue Stats
103W - 87L
1,521 Elo+
Party 2
Hera
Hera
iNViS MARIOUS
Hera
Level 205
God Stats
1W - 1L
1,678 SR
Queue Stats
151W - 137L
1,524 Elo+
Party 2
Apollo
Apollo
lazaruscrowley
Apollo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 107L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 17
9,378
938
13,523
10,301
5,113
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 3 / 19
8,959
896
7,416
13,507
17,317
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
masondt70
Anhur
17
10 / 1 / 11
10,716
1,072
11,098
10,906
4,712
Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
sombraborracha
Danzaburou
13
1 / 2 / 12
8,505
851
3,978
9,033
3,856
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 2 / 14
9,659
966
8,043
8,186
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A MangoPepsi
Chang'e
14
4 / 6 / 3
7,731
773
5,693
10,092
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 7
7,520
752
8,456
15,420
16,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
5 / 6 / 1
8,343
834
9,329
14,472
16,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 7
7,291
729
10,928
8,498
2,294
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 0
5,552
555
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
24
Kills
12
12
Deaths
24
73
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
A MangoPepsi
Chang'e
4
6
3
0.92
W
5
4
17
3.38
L
2
6
7
0.92
L
5
6
1
0.92
W
3
3
19
4.17
L
1
6
7
0.75
L
0
0
0
0
W
Anhur
masondt70
Anhur
10
1
11
15.5
W
Danzaburou
sombraborracha
Danzaburou
1
2
12
3.5
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,058
Damage
34,406
51,933
Taken
48,482
34,599
Mitigated
38,399
24,582
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
A MangoPepsi
Chang'e
5,693
604
2,385
1,366
10,092
3,046
0
3,086
6,784
12,331
0
W
13,523
4,199
0
1,257
10,301
5,113
504
4,707
5,551
0
23,965
L
8,456
1,336
164
912
15,420
16,992
0
2,520
12,596
4,673
15,076
L
9,329
346
24
2,174
14,472
16,067
0
2,822
11,270
0
22,060
W
7,416
751
3,289
2,422
13,507
17,317
156
4,779
8,593
3,591
12,147
L
10,928
2,309
323
657
8,498
2,294
0
955
7,308
15,987
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
masondt70
Anhur
11,098
7,314
40
2,979
10,906
4,712
3,415
4,068
6,735
0
32,708
W
Danzaburou
sombraborracha
Danzaburou
3,978
1,296
1,192
2,151
9,033
3,856
1,101
3,029
5,924
0
16,358
W
8,043
638
7,830
3,422
8,186
3,601
1,212
2,126
5,960
28,484
1,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,217
Gold Earned
36,437
151
Minions Killed
73
0
Camps Cleared
0
942,468
Distance Traveled
542,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,731
773
17
2
0
121,116
0
W
Awilix
9,378
938
21
2
0
202,208
0
L
Surtr
7,520
752
21
2
0
141,002
0
L
Tyr
8,343
834
25
3
0
155,230
0
W
Shiva
8,959
896
14
1
0
198,358
0
L
Hera
7,291
729
10
1
0
125,400
0
L
Apollo
5,552
555
0
0
0
18
0
W
Anhur
10,716
1,072
38
4
0
170,347
0
W
Danzaburou
8,505
851
25
3
0
182,036
0
W
Ra
9,659
966
53
5
0
189,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role