Player Matchup

Xbalanque
Xbalanque
ISawYouTry
Xbalanque
Level 159
God Stats
4W - 8L
1,439 SR
Queue Stats
546W - 535L
1,651 Elo+
Solo
Cthulhu
Cthulhu
RsDeliuk
Cthulhu
Level 158
God Stats
10W - 9L
1,547 SR
Queue Stats
159W - 167L
1,623 Elo+
Solo
Nu Wa
Nu Wa
StrawbrryMilkers
Nu Wa
Level 128
God Stats
16W - 8L
1,750 SR
Queue Stats
117W - 126L
1,566 Elo+
Solo
Team Averages
Level 148
1,579 SR
1,614 Elo+

VS

Team Averages
Level 155
1,606 SR
1,553 Elo+
Bastet
Bastet
AliceWalker
Bastet
Level 159
God Stats
3W - 1L
1,391 SR
Queue Stats
46W - 31L
1,411 Elo+
Solo
Sol
Sol
DvGrimm
Sol
Level 150
God Stats
31W - 22L
1,704 SR
Queue Stats
85W - 77L
1,631 Elo+
Party 1
Sun Wukong
Sun Wukong
SunWukong072
Sun Wukong
Level 155
God Stats
78W - 47L
1,723 SR
Queue Stats
142W - 136L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ISawYouTry
Xbalanque
14
1 / 6 / 0
9,263
662
7,468
13,289
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
RsDeliuk
Cthulhu
14
1 / 4 / 2
9,258
661
14,680
18,885
14,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 2
9,133
652
11,627
9,245
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
6 / 1 / 7
11,739
839
10,387
11,536
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sol
17
5 / 0 / 7
11,866
848
17,056
15,962
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
SunWukong072
Sun Wukong
14
5 / 2 / 6
10,395
743
9,491
14,939
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
16
16
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
1
7
9.5
W
Sol
5
0
7
8.5
L
Xbalanque
ISawYouTry
Xbalanque
1
6
0
0.17
L
Cthulhu
RsDeliuk
Cthulhu
1
4
2
0.5
L
1
6
2
0.33
W
Sun Wukong
SunWukong072
Sun Wukong
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,775
Damage
36,934
41,419
Taken
42,437
21,174
Mitigated
18,880
4,516
Healing
19,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,387
2,044
0
3,689
11,536
3,624
806
6,651
4,144
0
38,591
W
Sol
17,056
8,060
0
12,003
15,962
5,028
2,338
8,384
6,575
90,288
5,525
L
Xbalanque
ISawYouTry
Xbalanque
7,468
4,396
0
1,891
13,289
3,990
222
4,285
8,857
0
36,332
L
Cthulhu
RsDeliuk
Cthulhu
14,680
280
215
2,230
18,885
14,916
0
10,574
7,693
35,725
1,332
L
11,627
2,816
0
180
9,245
2,268
105
1,901
7,028
27,009
0
W
Sun Wukong
SunWukong072
Sun Wukong
9,491
1,809
0
4,042
14,939
10,228
0
7,149
6,697
0
32,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,654
Gold Earned
34,000
170
Minions Killed
231
0
Camps Cleared
0
746,136
Distance Traveled
803,199
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,739
839
63
5
0
277,086
0
W
Sol
11,866
848
133
10
0
252,993
0
L
Xbalanque
9,263
662
63
5
0
221,564
1
L
Cthulhu
9,258
661
63
5
0
284,054
2
L
Nu Wa
9,133
652
44
3
0
240,518
3
W
Sun Wukong
10,395
743
35
3
0
273,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role