Player Matchup

Aphrodite
Aphrodite
Marco0798
Aphrodite
Level 46
God Stats
13W - 18L
1,469 SR
Queue Stats
204W - 187L
1,448 Elo+
Party 1
Neith
Neith
Omitted1
Neith
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 164L
1,453 Elo+
Party 1
Ravana
Ravana
PurpleMomiji
Ravana
Level 129
God Stats
8W - 0L
1,709 SR
Queue Stats
47W - 42L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
ShinseiSZN
Nu Wa
Level 25
God Stats
13W - 15L
1,461 SR
Queue Stats
61W - 55L
1,566 Elo+
Party 2
Mulan
Mulan
Suakumi
Mulan
Level 112
God Stats
10W - 5L
1,787 SR
Queue Stats
61W - 55L
1,566 Elo+
Party 2
Team Averages
Level 84
1,585 SR
1,501 Elo+

VS

Team Averages
Level 106
1,469 SR
1,430 Elo+
Persephone
Persephone
 
Persephone
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jackalzone
Fenrir
Level 157
God Stats
107W - 69L
1,661 SR
Queue Stats
340W - 336L
1,465 Elo+
Party 3
Poseidon
Poseidon
Lev_dempsey539
Poseidon
Level 27
God Stats
9W - 13L
1,385 SR
Queue Stats
11W - 21L
1,350 Elo+
Party 3
Horus
Horus
cchoat01
Horus
Level 103
God Stats
2W - 9L
1,300 SR
Queue Stats
316W - 314L
1,432 Elo+
Party 3
Sol
Sol
theblackgreek23
Sol
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 83L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Marco0798
Aphrodite
13
1 / 2 / 4
8,274
517
3,130
8,967
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
Omitted1
Neith
8
0 / 2 / 0
5,994
375
4,955
5,510
1,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Ravana
15
6 / 5 / 6
9,204
575
17,064
11,422
4,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
4 / 1 / 5
9,291
581
11,006
4,994
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
Suakumi
Mulan
17
3 / 1 / 3
10,379
649
4,429
13,402
9,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
2 / 3 / 0
9,230
577
7,493
8,249
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Jackalzone
Fenrir
13
2 / 3 / 5
7,615
476
7,223
14,902
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
12
0 / 4 / 0
7,144
447
1,045
8,300
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Horus
cchoat01
Horus
12
2 / 2 / 5
7,575
473
4,083
15,034
12,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 2 / 2
8,044
503
11,000
11,676
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
14
Kills
11
11
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
3
0
0.67
L
Fenrir
Jackalzone
Fenrir
2
3
5
1.5
L
Poseidon
0
4
0
0
W
Aphrodite
Marco0798
Aphrodite
1
2
4
1.5
W
Neith
Omitted1
Neith
0
2
0
0
W
Ravana
6
5
6
1.8
W
Nu Wa
4
1
5
6.5
W
Mulan
Suakumi
Mulan
3
1
3
4.5
L
Horus
cchoat01
Horus
2
2
5
2.25
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,584
Damage
30,844
44,295
Taken
58,161
22,244
Mitigated
23,775
17,966
Healing
18,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,493
274
0
1,474
8,249
2,347
0
932
6,843
65,772
0
L
Fenrir
Jackalzone
Fenrir
7,223
2,408
0
8,115
14,902
4,378
0
4,016
10,518
0
57,864
L
Poseidon
1,045
246
0
284
8,300
1,857
0
2,308
5,761
43,752
0
W
Aphrodite
Marco0798
Aphrodite
3,130
414
2,180
4,988
8,967
5,181
190
5,034
3,933
30,059
799
W
Neith
Omitted1
Neith
4,955
1,245
0
935
5,510
1,299
288
3,502
2,008
0
29,868
W
Ravana
17,064
5,693
0
1,412
11,422
4,642
398
4,324
6,940
0
62,497
W
Nu Wa
11,006
1,722
0
1,065
4,994
1,431
219
108
4,886
64,514
1,166
W
Mulan
Suakumi
Mulan
4,429
192
0
7,386
13,402
9,691
0
5,308
7,505
0
74,256
L
Horus
cchoat01
Horus
4,083
2,083
288
3,115
15,034
12,204
197
2,922
11,897
0
24,244
L
11,000
4,409
0
5,098
11,676
2,989
1,045
3,077
8,447
59,692
7,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,142
Gold Earned
39,608
436
Minions Killed
440
0
Camps Cleared
0
1,437,833
Distance Traveled
1,513,430
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,230
577
139
9
0
314,951
0
L
Fenrir
7,615
476
82
5
0
316,983
0
L
Poseidon
7,144
447
85
5
0
290,631
4
W
Aphrodite
8,274
517
32
2
0
306,998
0
W
Neith
5,994
375
49
3
0
160,618
2
W
Ravana
9,204
575
82
5
0
334,986
0
W
Nu Wa
9,291
581
127
8
0
307,331
4
W
Mulan
10,379
649
146
9
0
327,900
0
L
Horus
7,575
473
31
2
0
328,135
7
L
Sol
8,044
503
103
6
0
262,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role