Player Matchup

Cupid
Cupid
Platinum IV
 
Cupid
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold I
Joshsgambit963
Fafnir
Gold I
Level 149
God Stats
47W - 44L
1,527 SR
Queue Stats
115W - 116L
1,627 MMR
Solo
Osiris
Osiris
Silver II
OlympússySmite
Osiris
Silver II
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,600 MMR
Solo
Hun Batz
Hun Batz
Platinum V
POSTDRAMA
Hun Batz
Platinum V
Level 159
God Stats
22W - 17L
1,493 SR
Queue Stats
400W - 387L
1,610 MMR
Solo
Scylla
Scylla
Gold III
SirLogDog64
Scylla
Gold III
Level 176
God Stats
1W - 0L
1,433 SR
Queue Stats
36W - 32L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,491 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,544 SR
1,593 MMR
Rama
Rama
Bronze III
 
Rama
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
RioCaRNaTE
Geb
Gold I
Level 202
God Stats
0W - 1L
1,431 SR
Queue Stats
95W - 98L
1,594 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
Sheletredshark
Cu Chulainn
Gold I
Level 110
God Stats
3W - 4L
1,500 SR
Queue Stats
159W - 153L
1,646 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
djisnotonfire
Morgan Le Fay
Gold II
Level 120
God Stats
28W - 19L
1,621 SR
Queue Stats
161W - 156L
1,625 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
justinbustin705
Tsukuyomi
Gold I
Level 127
God Stats
3W - 2L
1,670 SR
Queue Stats
85W - 83L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
0 / 0 / 0
8,222
587
4,249
7,921
2,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 1
7,626
545
4,537
10,827
8,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 0 / 0
9,163
655
10,584
16,970
16,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hun Batz
POSTDRAMA
Hun Batz
14
2 / 0 / 3
8,091
578
5,377
10,030
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
14
2 / 1 / 1
8,406
600
4,548
6,017
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eThorAresAgni

VS

Bans
MulanLancelotNutAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 0 / 0
8,518
608
4,374
6,019
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 1 / 1
6,695
478
4,701
9,950
5,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
Sheletredshark
Cu Chulainn
12
0 / 1 / 0
7,054
504
11,125
12,797
12,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
djisnotonfire
Morgan Le Fay
12
0 / 1 / 0
6,763
483
6,606
6,092
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
justinbustin705
Tsukuyomi
12
1 / 4 / 0
6,534
467
4,169
8,649
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
2
2
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
0
0
0
L
Rama
 
Rama
1
0
0
1
W
2
1
1
2.5
W
1
0
0
1
W
Hun Batz
POSTDRAMA
Hun Batz
2
0
3
3.5
L
0
1
1
0.5
L
Cu Chulainn
Sheletredshark
Cu Chulainn
0
1
0
0
W
Scylla
2
1
1
2.5
L
Morgan Le Fay
djisnotonfire
Morgan Le Fay
0
1
0
0
L
Tsukuyomi
justinbustin705
Tsukuyomi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,295
Damage
30,975
51,765
Taken
43,507
31,891
Mitigated
23,853
23,103
Healing
13,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,249
2,858
230
5,263
7,921
2,564
592
1,602
6,319
0
74,855
L
Rama
 
Rama
4,374
3,210
0
2,844
6,019
1,731
0
912
5,107
0
77,922
W
4,537
893
0
2,784
10,827
8,493
84
5,366
5,108
18,870
497
W
10,584
4,392
0
8,389
16,970
16,061
120
2,607
14,363
0
73,604
W
Hun Batz
POSTDRAMA
Hun Batz
5,377
1,499
0
5,284
10,030
3,190
229
1,808
8,128
0
72,836
L
4,701
344
1,354
3,491
9,950
5,295
0
3,272
6,678
29,025
0
L
Cu Chulainn
Sheletredshark
Cu Chulainn
11,125
2,274
0
1,992
12,797
12,762
0
0
12,797
8,994
47,934
W
Scylla
4,548
60
0
1,153
6,017
1,583
212
2,537
3,280
60,889
235
L
Morgan Le Fay
djisnotonfire
Morgan Le Fay
6,606
970
0
596
6,092
1,754
0
2,940
3,152
49,698
0
L
Tsukuyomi
justinbustin705
Tsukuyomi
4,169
1,085
0
3,220
8,649
2,311
0
1,925
6,724
0
44,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,508
Gold Earned
35,564
528
Minions Killed
479
0
Camps Cleared
0
1,538,824
Distance Traveled
1,469,618
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,222
587
131
9
0
278,674
5
L
Rama
8,518
608
165
12
0
269,434
3
W
Fafnir
7,626
545
27
2
0
313,440
8
W
Osiris
9,163
655
133
10
0
275,642
0
W
Hun Batz
8,091
578
120
9
0
386,656
2
L
Geb
6,695
478
19
1
0
277,179
3
L
Cu Chulainn
7,054
504
103
7
0
303,771
2
W
Scylla
8,406
600
117
8
0
284,412
3
L
Morgan Le Fay
6,763
483
118
8
0
287,084
1
L
Tsukuyomi
6,534
467
74
5
0
332,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role