Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Blazerni
Atlas
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,731 Elo+
Party 1
Nut
Nut
Guacapaul3
Nut
Level 59
God Stats
4W - 3L
1,433 SR
Queue Stats
33W - 23L
1,526 Elo+
Party 1
Guan Yu
Guan Yu
Srduquee
Guan Yu
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 23L
1,691 Elo+
Party 2
Janus
Janus
Walarbok
Janus
Level 157
God Stats
1W - 2L
1,329 SR
Queue Stats
32W - 22L
1,503 Elo+
Party 1
Team Averages
Level 98
1,452 SR
1,590 Elo+

VS

Team Averages
Level 126
1,388 SR
1,520 Elo+
Thanatos
Thanatos
AleBras
Thanatos
Level 105
God Stats
6W - 4L
1,149 SR
Queue Stats
127W - 131L
1,511 Elo+
Party 3
Cthulhu
Cthulhu
EnVisioN_xEngagE
Cthulhu
Level 100
God Stats
1W - 0L
1,300 SR
Queue Stats
200W - 165L
1,512 Elo+
Solo
Lancelot
Lancelot
FernandoSniper
Lancelot
Level 127
God Stats
2W - 5L
1,291 SR
Queue Stats
78W - 105L
1,508 Elo+
Party 3
Ra
Ra
Reykander
Ra
Level 157
God Stats
2W - 1L
1,488 SR
Queue Stats
97W - 73L
1,528 Elo+
Solo
Artemis
Artemis
denkadoll
Artemis
Level 139
God Stats
2W - 0L
1,710 SR
Queue Stats
73W - 80L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
8 / 2 / 5
8,211
587
13,262
14,044
6,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Blazerni
Atlas
10
0 / 3 / 5
6,090
435
2,314
10,308
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
0 / 3 / 1
6,966
498
2,703
8,714
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Srduquee
Guan Yu
10
1 / 3 / 0
5,836
417
216
6,576
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
Walarbok
Janus
13
4 / 3 / 5
7,878
563
6,471
8,610
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AleBras
Thanatos
13
1 / 2 / 6
6,950
496
5,521
8,745
5,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 1 / 4
9,250
661
8,056
8,423
7,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
14
9 / 5 / 2
9,058
647
8,999
11,789
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 4 / 4
8,415
601
4,504
8,090
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
denkadoll
Artemis
15
1 / 1 / 2
8,517
608
6,465
5,948
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
13
Kills
14
14
Deaths
13
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
8
2
5
5.25
W
Thanatos
AleBras
Thanatos
1
2
6
2
L
Atlas
Blazerni
Atlas
0
3
5
0.83
W
2
1
4
4
W
Lancelot
9
5
2
2
L
0
3
1
0.17
W
1
4
4
0.75
L
Guan Yu
Srduquee
Guan Yu
1
3
0
0.33
L
Janus
Walarbok
Janus
4
3
5
2.17
W
Artemis
denkadoll
Artemis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,966
Damage
33,545
48,252
Taken
42,995
22,296
Mitigated
23,661
10,497
Healing
15,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,262
6,407
0
2,932
14,044
6,369
0
2,672
11,019
0
62,897
W
Thanatos
AleBras
Thanatos
5,521
611
0
4,892
8,745
5,879
0
1,839
6,772
0
34,038
L
Atlas
Blazerni
Atlas
2,314
725
0
1,380
10,308
7,751
0
2,758
7,190
11,855
0
W
8,056
349
719
2,170
8,423
7,438
0
2,406
5,930
62,810
4,405
W
Lancelot
8,999
1,714
0
687
11,789
5,130
0
2,537
9,028
0
45,852
L
2,703
1,372
0
3,127
8,714
2,540
0
949
7,686
0
57,848
W
4,504
211
1,567
3,065
8,090
2,865
0
1,390
6,625
61,932
681
L
Guan Yu
Srduquee
Guan Yu
216
0
0
1,991
6,576
3,137
0
1,220
5,330
0
21,411
L
Janus
Walarbok
Janus
6,471
730
0
1,067
8,610
2,499
0
3,506
4,771
50,459
1,052
W
Artemis
denkadoll
Artemis
6,465
2,562
0
2,456
5,948
2,349
245
400
5,508
0
70,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
42,190
362
Minions Killed
473
0
Camps Cleared
0
1,410,501
Distance Traveled
1,527,406
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,211
587
95
7
0
351,593
2
W
Thanatos
6,950
496
37
3
0
299,852
2
L
Atlas
6,090
435
12
1
0
285,857
0
W
Cthulhu
9,250
661
122
9
0
278,521
4
W
Lancelot
9,058
647
65
5
0
365,552
1
L
Nut
6,966
498
117
8
0
242,272
2
W
Ra
8,415
601
123
9
0
307,584
2
L
Guan Yu
5,836
417
36
3
0
225,730
0
L
Janus
7,878
563
102
7
0
305,049
4
W
Artemis
8,517
608
126
9
0
275,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role