Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Mihell
Hel
Level 171
God Stats
6W - 4L
1,944 SR
Queue Stats
288W - 260L
1,609 Elo+
Party 2
Geb
Geb
TechSucks123
Geb
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 171L
1,671 Elo+
Solo
Heimdallr
Heimdallr
ccarreau0
Heimdallr
Level 145
God Stats
21W - 18L
1,626 SR
Queue Stats
311W - 304L
1,561 Elo+
Party 2
Loki
Loki
totocepmo
Loki
Level 137
God Stats
25W - 14L
1,662 SR
Queue Stats
355W - 347L
1,556 Elo+
Party 2
Team Averages
Level 141
1,646 SR
1,580 Elo+

VS

Team Averages
Level 138
1,469 SR
1,507 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Aurelìus
Mulan
Level 178
God Stats
1W - 7L
1,345 SR
Queue Stats
96W - 88L
1,555 Elo+
Solo
Achilles
Achilles
ManjaFi
Achilles
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 223L
1,549 Elo+
Solo
Cupid
Cupid
R0uJi
Cupid
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 0 / 0
6,938
631
6,564
9,144
7,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
Mihell
Hel
12
2 / 2 / 5
6,920
629
7,938
8,344
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 4
6,170
561
2,573
10,035
6,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
ccarreau0
Heimdallr
13
2 / 1 / 2
6,958
633
6,728
6,595
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
12
7 / 2 / 1
7,036
640
7,477
8,932
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 3 / 2
6,664
606
6,706
5,761
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ganesha
 
Ganesha
11
0 / 1 / 2
6,450
586
3,645
9,708
6,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Aurelìus
Mulan
12
0 / 2 / 1
6,561
596
5,986
11,679
6,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
ManjaFi
Achilles
12
3 / 4 / 0
6,370
579
6,952
10,429
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
R0uJi
Cupid
10
0 / 4 / 1
5,487
499
3,121
8,300
2,574
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
6
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
0
2
L
Nu Wa
 
Nu Wa
2
3
2
1
L
Ganesha
 
Ganesha
0
1
2
1
L
Mulan
Aurelìus
Mulan
0
2
1
0.25
L
Achilles
ManjaFi
Achilles
3
4
0
0.75
W
Hel
Mihell
Hel
2
2
5
2.25
L
Cupid
R0uJi
Cupid
0
4
1
0.13
W
1
1
4
3
W
Heimdallr
ccarreau0
Heimdallr
2
1
2
3
W
Loki
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,280
Damage
26,410
43,050
Taken
45,877
21,277
Mitigated
20,326
17,198
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,564
1,722
0
2,200
9,144
7,079
0
511
8,167
2,337
44,988
L
Nu Wa
 
Nu Wa
6,706
785
0
250
5,761
1,340
0
664
5,047
36,328
291
L
Ganesha
 
Ganesha
3,645
326
0
2,296
9,708
6,395
0
3,582
5,883
31,414
554
L
Mulan
Aurelìus
Mulan
5,986
625
0
5,089
11,679
6,373
0
1,346
10,261
244
45,813
L
Achilles
ManjaFi
Achilles
6,952
2,388
0
3,474
10,429
3,644
0
3,687
6,440
0
42,581
W
Hel
Mihell
Hel
7,938
1,144
2,287
4,509
8,344
2,719
0
2,383
5,929
57,534
0
L
Cupid
R0uJi
Cupid
3,121
1,714
390
3,403
8,300
2,574
0
788
7,512
0
32,287
W
2,573
597
0
1,685
10,035
6,454
0
2,470
7,461
12,785
0
W
Heimdallr
ccarreau0
Heimdallr
6,728
4,277
0
3,342
6,595
2,206
361
1,625
4,970
0
56,055
W
Loki
7,477
1,963
0
3,175
8,932
2,819
0
2,947
5,823
0
50,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
31,532
396
Minions Killed
327
0
Camps Cleared
0
1,220,156
Distance Traveled
1,212,167
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,938
631
88
8
0
227,332
0
L
Nu Wa
6,664
606
76
7
0
221,397
3
L
Ganesha
6,450
586
15
1
0
252,334
3
L
Mulan
6,561
596
83
8
0
218,164
0
L
Achilles
6,370
579
70
6
0
266,313
0
W
Hel
6,920
629
111
10
0
234,262
3
L
Cupid
5,487
499
83
8
0
253,959
0
W
Geb
6,170
561
16
1
0
246,515
5
W
Heimdallr
6,958
633
102
9
0
211,595
2
W
Loki
7,036
640
79
7
0
300,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role