Player Matchup

Anubis
Anubis
CobraKing530
Anubis
Level 94
God Stats
1W - 3L
1,221 SR
Queue Stats
7W - 11L
1,445 Elo+
Party 1
Medusa
Medusa
HoodlumEsque
Medusa
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 66L
1,414 Elo+
Solo
Cu Chulainn
Cu Chulainn
UHD530
Cu Chulainn
Level 128
God Stats
18W - 16L
1,822 SR
Queue Stats
123W - 151L
1,463 Elo+
Party 1
Da Ji
Da Ji
big charliebear
Da Ji
Level 69
God Stats
6W - 7L
1,398 SR
Queue Stats
324W - 285L
1,525 Elo+
Party 3
Fafnir
Fafnir
dragonlord23456
Fafnir
Level 122
God Stats
29W - 16L
1,682 SR
Queue Stats
202W - 179L
1,537 Elo+
Party 3
Team Averages
Level 99
1,525 SR
1,477 Elo+

VS

Team Averages
Level 133
1,632 SR
1,520 Elo+
Nu Wa
Nu Wa
Bobby_Bandz69
Nu Wa
Level 149
God Stats
4W - 1L
1,440 SR
Queue Stats
268W - 236L
1,589 Elo+
Solo
Apollo
Apollo
Lit_dancer9
Apollo
Level 107
God Stats
3W - 1L
1,784 SR
Queue Stats
83W - 86L
1,495 Elo+
Party 2
Thor
Thor
Qachorro04
Thor
Level 126
God Stats
17W - 24L
1,426 SR
Queue Stats
233W - 204L
1,524 Elo+
Solo
Ymir
Ymir
SpawnVision2001
Ymir
Level 145
God Stats
15W - 8L
1,735 SR
Queue Stats
111W - 110L
1,498 Elo+
Party 2
Bellona
Bellona
enzo4slime
Bellona
Level 139
God Stats
4W - 0L
1,777 SR
Queue Stats
178W - 166L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 5 / 1
7,592
542
4,732
9,134
2,688
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
3 / 4 / 1
7,043
503
7,494
8,773
2,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cu Chulainn
UHD530
Cu Chulainn
12
1 / 8 / 1
7,335
524
9,624
17,159
8,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 4 / 1
6,934
495
4,090
12,115
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 2 / 3
6,853
490
6,482
9,724
8,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 4
9,087
649
11,541
5,138
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
13
2 / 3 / 2
7,000
500
4,906
9,740
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 1 / 5
8,071
577
7,551
7,929
2,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 8
7,114
508
5,984
9,815
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
enzo4slime
Bellona
15
7 / 2 / 4
9,077
648
11,434
15,817
18,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
8
Kills
23
23
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Anubis
1
5
1
0.3
L
Medusa
3
4
1
0.88
W
Apollo
2
3
2
1
W
7
1
5
9.5
W
1
2
8
2.5
L
Cu Chulainn
UHD530
Cu Chulainn
1
8
1
0.19
L
1
4
1
0.38
L
2
2
3
1.75
W
Bellona
enzo4slime
Bellona
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,422
Damage
41,416
56,905
Taken
48,439
26,343
Mitigated
32,119
13,877
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,541
2,223
0
1,279
5,138
1,506
245
1,765
3,373
61,033
922
L
Anubis
4,732
253
0
3,235
9,134
2,688
0
4,523
4,216
63,881
1,210
L
Medusa
7,494
2,666
0
1,689
8,773
2,720
630
3,093
5,588
0
44,293
W
Apollo
4,906
3,068
0
3,069
9,740
3,291
0
2,096
7,294
0
40,298
W
7,551
1,321
0
555
7,929
2,913
0
1,830
6,009
0
53,431
W
5,984
1,280
0
1,921
9,815
5,911
0
2,589
6,988
31,592
0
L
Cu Chulainn
UHD530
Cu Chulainn
9,624
3,088
0
2,026
17,159
8,244
0
2,267
14,803
0
45,518
L
4,090
796
0
4,781
12,115
4,210
0
2,060
9,819
0
54,894
L
6,482
726
0
2,146
9,724
8,481
242
4,398
5,111
24,069
2,956
W
Bellona
enzo4slime
Bellona
11,434
4,154
0
5,719
15,817
18,498
0
1,622
14,119
0
56,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,757
Gold Earned
40,349
395
Minions Killed
409
0
Camps Cleared
0
1,283,481
Distance Traveled
1,299,767
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,087
649
120
9
0
279,598
6
L
Anubis
7,592
542
112
8
0
250,965
0
L
Medusa
7,043
503
72
5
0
223,453
0
W
Apollo
7,000
500
81
6
0
251,848
0
W
Thor
8,071
577
79
6
0
279,058
0
W
Ymir
7,114
508
34
2
0
257,381
0
L
Cu Chulainn
7,335
524
74
5
0
239,556
0
L
Da Ji
6,934
495
95
7
0
297,461
0
L
Fafnir
6,853
490
42
3
0
272,046
0
W
Bellona
9,077
648
95
7
0
231,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role