Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DragonFlameKid34
Chaac
Level 158
God Stats
2W - 7L
1,247 SR
Queue Stats
280W - 256L
1,570 Elo+
Party 1
Baron Samedi
Baron Samedi
MoriAllSteves
Baron Samedi
Level 143
God Stats
2W - 3L
1,596 SR
Queue Stats
56W - 57L
1,503 Elo+
Party 3
Susano
Susano
MrForsakenHD
Susano
Level 107
God Stats
0W - 1L
1,812 SR
Queue Stats
55W - 42L
1,544 Elo+
Party 3
Izanami
Izanami
Naschoka
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,526 Elo+
Solo
Team Averages
Level 135
1,531 SR
1,529 Elo+

VS

Team Averages
Level 137
1,615 SR
1,533 Elo+
Chernobog
Chernobog
 
Chernobog
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DadBodBob
Ix Chel
Level 116
God Stats
8W - 5L
1,740 SR
Queue Stats
78W - 67L
1,577 Elo+
Party 2
Chaac
Chaac
Figure889
Chaac
Level 128
God Stats
1W - 0L
1,513 SR
Queue Stats
127W - 108L
1,581 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SnipesEveryDay99
Tsukuyomi
Level 144
God Stats
10W - 5L
1,807 SR
Queue Stats
146W - 124L
1,541 Elo+
Solo
Charon
Charon
tøp4life
Charon
Level 122
God Stats
87W - 101L
1,514 SR
Queue Stats
379W - 357L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 3 / 3
5,982
598
4,909
5,086
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 2
5,841
584
7,293
9,905
8,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
MoriAllSteves
Baron Samedi
9
0 / 2 / 5
5,435
544
6,191
9,354
6,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
12
6 / 3 / 2
6,541
654
6,672
10,286
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Naschoka
Izanami
11
1 / 2 / 1
5,591
559
5,863
7,417
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
2 / 1 / 1
6,622
662
6,138
7,024
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
DadBodBob
Ix Chel
11
4 / 3 / 4
6,394
639
8,451
7,892
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Figure889
Chaac
9
0 / 3 / 4
5,363
536
4,863
9,997
9,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
12
7 / 1 / 4
6,866
687
7,110
7,481
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
tøp4life
Charon
9
1 / 2 / 6
5,571
557
3,680
9,539
3,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
10
Kills
14
14
Deaths
10
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
3
1.17
W
Chernobog
 
Chernobog
2
1
1
2.5
W
Ix Chel
DadBodBob
Ix Chel
4
3
4
2
L
1
4
2
0.5
W
Chaac
Figure889
Chaac
0
3
4
0.67
L
Baron Samedi
MoriAllSteves
Baron Samedi
0
2
5
1.25
L
Susano
6
3
2
2.33
L
Izanami
Naschoka
Izanami
1
2
1
0.75
W
Tsukuyomi
7
1
4
9
W
Charon
tøp4life
Charon
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,928
Damage
30,242
42,048
Taken
41,933
20,612
Mitigated
20,140
12,741
Healing
16,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,909
827
0
518
5,086
984
0
1,542
3,342
30,024
1,397
W
Chernobog
 
Chernobog
6,138
3,422
0
2,649
7,024
2,210
0
1,218
5,756
0
54,662
W
Ix Chel
DadBodBob
Ix Chel
8,451
922
434
1,622
7,892
2,401
0
2,268
5,473
36,185
0
L
7,293
1,936
0
2,153
9,905
8,638
0
820
9,025
0
40,290
W
Chaac
Figure889
Chaac
4,863
1,309
0
4,395
9,997
9,776
0
612
9,295
0
31,359
L
Baron Samedi
MoriAllSteves
Baron Samedi
6,191
411
523
3,302
9,354
6,108
0
4,024
5,141
16,237
425
L
Susano
6,672
1,589
0
4,508
10,286
2,932
0
4,021
5,953
0
33,861
L
Izanami
Naschoka
Izanami
5,863
3,770
0
1,737
7,417
1,950
0
930
6,487
0
43,756
W
Tsukuyomi
7,110
2,135
0
4,204
7,481
2,281
0
1,558
5,757
0
40,751
W
Charon
tøp4life
Charon
3,680
739
1,198
1,892
9,539
3,472
0
4,619
4,831
9,151
473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,390
Gold Earned
30,816
288
Minions Killed
293
0
Camps Cleared
0
1,025,912
Distance Traveled
1,102,741
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,982
598
71
7
0
200,751
2
W
Chernobog
6,622
662
99
10
0
196,507
0
W
Ix Chel
6,394
639
74
7
0
236,212
2
L
Chaac
5,841
584
60
6
0
192,925
2
W
Chaac
5,363
536
46
5
0
214,149
3
L
Baron Samedi
5,435
544
10
1
0
207,152
0
L
Susano
6,541
654
61
6
0
238,211
0
L
Izanami
5,591
559
86
9
0
186,873
0
W
Tsukuyomi
6,866
687
64
6
0
252,890
0
W
Charon
5,571
557
10
1
0
202,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role