Player Matchup

Vulcan
Vulcan
Gold IV
Diablitosenpai
Vulcan
Gold IV
Level 121
God Stats
16W - 21L
1,445 SR
Queue Stats
134W - 166L
1,350 MMR
Solo
Sobek
Sobek
Bronze III
Disarrayxo
Sobek
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,341 MMR
Solo
Chiron
Chiron
Gold IV
c0THxTyrRaNt
Chiron
Gold IV
Level 158
God Stats
0W - 3L
1,347 SR
Queue Stats
36W - 47L
1,351 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,431 SR
1,347 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,515 SR
1,355 MMR
Mulan
Mulan
Silver I
FishontheSofa
Mulan
Silver I
Level 88
God Stats
31W - 30L
1,481 SR
Queue Stats
188W - 213L
1,147 MMR
Party 1
Anubis
Anubis
Gold II
Hellozium
Anubis
Gold II
Level 124
God Stats
2W - 1L
1,532 SR
Queue Stats
38W - 32L
1,583 MMR
Party 1
Atlas
Atlas
Gold IV
SAGE ANUBIS
Atlas
Gold IV
Level 159
God Stats
41W - 35L
1,533 SR
Queue Stats
202W - 226L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,731
728
10,701
6,175
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
12
0 / 3 / 2
7,393
616
4,317
12,054
9,672
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
13
2 / 2 / 1
8,055
671
4,663
8,189
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesBacchusThothCthulhuNe Zha

VS

Bans
KuzenboAh Muzen CabAresOdinHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,441
703
6,963
8,224
6,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Hellozium
Anubis
15
4 / 2 / 3
9,259
772
8,898
8,878
3,748
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 5
8,319
693
6,729
9,089
6,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
7
7
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Sobek
0
3
2
0.33
W
2
0
5
4.5
W
Anubis
Hellozium
Anubis
4
2
3
2.75
W
1
1
5
3.5
L
Chiron
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,681
Damage
22,590
26,418
Taken
26,191
13,769
Mitigated
16,448
3,033
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,701
84
0
272
6,175
1,893
0
3,826
1,966
47,657
0
L
Sobek
4,317
113
0
1,161
12,054
9,672
0
7,765
3,520
10,445
685
W
6,963
658
0
1,158
8,224
6,531
0
3,947
4,277
0
18,577
W
Anubis
Hellozium
Anubis
8,898
276
0
3,786
8,878
3,748
0
5,147
3,731
54,083
0
W
6,729
2,157
0
1,988
9,089
6,169
33
5,738
3,349
25,924
771
L
Chiron
4,663
1,416
245
1,355
8,189
2,204
0
3,092
4,503
0
32,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,179
Gold Earned
26,019
152
Minions Killed
158
0
Camps Cleared
0
658,711
Distance Traveled
725,302
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,731
728
90
8
0
236,384
0
L
Sobek
7,393
616
19
2
0
209,350
0
W
Mulan
8,441
703
29
2
0
251,995
0
W
Anubis
9,259
772
93
8
0
234,100
0
W
Atlas
8,319
693
36
3
0
239,207
3
L
Chiron
8,055
671
43
4
0
212,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role