Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Blakatuskidio
Ishtar
Level 128
God Stats
6W - 5L
1,648 SR
Queue Stats
187W - 189L
1,571 Elo+
Solo
Athena
Athena
Texx1689
Athena
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Yátsko
Anubis
Level 149
God Stats
3W - 5L
1,468 SR
Queue Stats
117W - 159L
1,485 Elo+
Solo
Tyr
Tyr
choco142001
Tyr
Level 107
God Stats
11W - 17L
1,319 SR
Queue Stats
172W - 151L
1,479 Elo+
Solo
Team Averages
Level 118
1,487 SR
1,507 Elo+

VS

Team Averages
Level 123
1,604 SR
1,549 Elo+
Yu Huang
Yu Huang
UpUpAway
Yu Huang
Level 120
God Stats
4W - 1L
1,779 SR
Queue Stats
118W - 113L
1,471 Elo+
Solo
Cerberus
Cerberus
Valcarycain
Cerberus
Level 125
God Stats
4W - 1L
1,696 SR
Queue Stats
161W - 152L
1,573 Elo+
Solo
Pele
Pele
Yemi
Pele
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,621 Elo+
Party 1
Horus
Horus
peanut5
Horus
Level 143
God Stats
4W - 2L
1,487 SR
Queue Stats
36W - 30L
1,589 Elo+
Party 1
Zhong Kui
Zhong Kui
silatron2009
Zhong Kui
Level 79
God Stats
9W - 3L
1,558 SR
Queue Stats
108W - 102L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 3 / 1
6,758
563
5,395
8,049
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

13
2 / 2 / 3
7,330
611
3,512
7,147
2,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Athena
Texx1689
Athena
2
0 / 3 / 0
3,952
329
302
3,043
1,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Yátsko
Anubis
13
3 / 6 / 2
7,012
584
8,220
10,804
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

12
1 / 1 / 0
7,109
592
5,800
11,913
6,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
UpUpAway
Yu Huang
12
1 / 2 / 3
6,829
569
4,439
6,289
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Valcarycain
Cerberus
12
0 / 0 / 2
7,175
598
6,591
11,421
6,546
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
Yemi
Pele
14
7 / 2 / 2
7,418
618
6,399
9,017
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Horus
peanut5
Horus
11
3 / 1 / 7
7,198
600
5,299
10,457
6,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
silatron2009
Zhong Kui
13
4 / 2 / 4
7,815
651
5,701
6,194
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
15
15
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
1
0.5
L
2
2
3
1.75
L
Athena
Texx1689
Athena
0
3
0
0
W
Yu Huang
UpUpAway
Yu Huang
1
2
3
1.25
W
Cerberus
Valcarycain
Cerberus
0
0
2
1
W
Pele
Yemi
Pele
7
2
2
4
L
Anubis
Yátsko
Anubis
3
6
2
0.67
L
1
1
0
1
W
Horus
peanut5
Horus
3
1
7
6.5
W
Zhong Kui
silatron2009
Zhong Kui
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,229
Damage
28,429
40,956
Taken
43,378
15,217
Mitigated
22,331
12,659
Healing
15,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,395
526
0
1,573
8,049
1,789
205
2,887
5,162
48,222
0
L
3,512
2,135
0
3,422
7,147
2,062
0
2,863
4,284
0
43,371
L
Athena
Texx1689
Athena
302
50
0
97
3,043
1,019
0
1,411
1,632
1,582
0
W
Yu Huang
UpUpAway
Yu Huang
4,439
489
0
500
6,289
1,565
0
4,650
1,393
48,738
491
W
Cerberus
Valcarycain
Cerberus
6,591
323
0
6,216
11,421
6,546
0
401
11,020
53,417
2,337
W
Pele
Yemi
Pele
6,399
2,199
0
1,845
9,017
2,937
0
2,707
6,230
0
52,069
L
Anubis
Yátsko
Anubis
8,220
368
0
4,166
10,804
3,787
0
2,805
7,999
57,172
0
L
5,800
444
0
3,401
11,913
6,560
0
6,044
5,869
0
50,107
W
Horus
peanut5
Horus
5,299
2,309
644
3,082
10,457
6,628
0
5,172
5,125
0
19,941
W
Zhong Kui
silatron2009
Zhong Kui
5,701
2,171
0
2,734
6,194
4,655
599
501
5,693
52,538
10,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,161
Gold Earned
36,435
372
Minions Killed
464
0
Camps Cleared
0
1,016,397
Distance Traveled
1,229,177
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,758
563
101
8
0
244,105
2
L
Ishtar
7,330
611
88
7
0
235,334
1
L
Athena
3,952
329
1
0
0
52,261
0
W
Yu Huang
6,829
569
83
7
0
231,345
0
W
Cerberus
7,175
598
147
12
0
220,918
3
W
Pele
7,418
618
84
7
0
298,996
0
L
Anubis
7,012
584
89
7
0
231,857
2
L
Tyr
7,109
592
93
8
0
252,840
3
W
Horus
7,198
600
43
4
0
263,438
2
W
Zhong Kui
7,815
651
107
9
0
214,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role