Player Matchup

Ares
Ares
Halowars707
Ares
Level 93
God Stats
0W - 2L
1,234 SR
Queue Stats
95W - 88L
1,607 Elo+
Solo
Medusa
Medusa
ItsRC19
Medusa
Level 69
God Stats
20W - 22L
1,471 SR
Queue Stats
148W - 157L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
TTVOhNahImGhost
Baron Samedi
Level 104
God Stats
4W - 10L
1,397 SR
Queue Stats
376W - 365L
1,514 Elo+
Solo
King Arthur
King Arthur
subatria
King Arthur
Level 94
God Stats
0W - 3L
1,224 SR
Queue Stats
21W - 28L
1,444 Elo+
Solo
Susano
Susano
thiago879
Susano
Level 47
God Stats
1W - 1L
1,764 SR
Queue Stats
44W - 64L
1,496 Elo+
Solo
Team Averages
Level 81
1,418 SR
1,510 Elo+

VS

Team Averages
Level 82
1,484 SR
1,528 Elo+
Charybdis
Charybdis
Apxasasn
Charybdis
Level 81
God Stats
4W - 6L
1,465 SR
Queue Stats
135W - 113L
1,462 Elo+
Solo
Lancelot
Lancelot
IamBot4U
Lancelot
Level 81
God Stats
2W - 0L
1,353 SR
Queue Stats
118W - 107L
1,496 Elo+
Solo
Discordia
Discordia
LuciferDkClout
Discordia
Level 63
God Stats
3W - 0L
1,712 SR
Queue Stats
58W - 39L
1,563 Elo+
Solo
Cerberus
Cerberus
Sharps19
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
Tinky Winky7196
Gilgamesh
Level 55
God Stats
3W - 4L
1,391 SR
Queue Stats
109W - 105L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,116
541
8,595
14,601
12,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
ItsRC19
Medusa
14
4 / 2 / 1
8,457
564
11,960
11,676
4,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TTVOhNahImGhost
Baron Samedi
14
4 / 6 / 3
8,313
554
7,766
11,723
5,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
subatria
King Arthur
10
1 / 3 / 1
6,427
428
6,376
10,895
8,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
thiago879
Susano
14
3 / 4 / 3
7,391
493
6,089
11,927
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Apxasasn
Charybdis
15
3 / 2 / 2
9,463
631
10,539
11,719
4,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
IamBot4U
Lancelot
15
4 / 3 / 3
8,305
554
9,688
13,854
7,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
LuciferDkClout
Discordia
13
4 / 5 / 1
7,695
513
7,941
8,090
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Cerberus
Sharps19
Cerberus
13
3 / 2 / 9
8,596
573
6,285
12,777
10,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

Gilgamesh
Tinky Winky7196
Gilgamesh
15
4 / 3 / 2
8,968
598
9,297
17,826
16,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
15
Kills
18
18
Deaths
15
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Apxasasn
Charybdis
3
2
2
2
L
3
3
3
1.5
W
Lancelot
IamBot4U
Lancelot
4
3
3
1.83
L
Medusa
ItsRC19
Medusa
4
2
1
2.25
W
Discordia
LuciferDkClout
Discordia
4
5
1
0.9
W
Cerberus
Sharps19
Cerberus
3
2
9
3.75
L
Baron Samedi
TTVOhNahImGhost
Baron Samedi
4
6
3
0.92
W
Gilgamesh
Tinky Winky7196
Gilgamesh
4
3
2
1.67
L
King Arthur
subatria
King Arthur
1
3
1
0.5
L
Susano
thiago879
Susano
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,786
Damage
43,750
60,822
Taken
64,266
33,300
Mitigated
41,032
14,870
Healing
16,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Apxasasn
Charybdis
10,539
6,976
0
5,397
11,719
4,460
0
1,065
10,654
0
77,744
L
8,595
828
0
2,594
14,601
12,338
146
3,385
11,165
26,132
1,298
W
Lancelot
IamBot4U
Lancelot
9,688
2,462
0
2,961
13,854
7,104
0
4,752
8,902
0
75,866
L
Medusa
ItsRC19
Medusa
11,960
5,432
0
3,923
11,676
4,032
434
441
11,235
0
71,970
W
Discordia
LuciferDkClout
Discordia
7,941
173
0
260
8,090
2,493
550
3,093
4,655
38,758
1,088
W
Cerberus
Sharps19
Cerberus
6,285
419
0
2,626
12,777
10,311
266
4,479
8,130
21,632
0
L
Baron Samedi
TTVOhNahImGhost
Baron Samedi
7,766
385
232
2,169
11,723
5,083
0
6,214
5,464
45,194
1,350
W
Gilgamesh
Tinky Winky7196
Gilgamesh
9,297
3,042
0
5,082
17,826
16,664
440
1,808
15,922
0
62,316
L
King Arthur
subatria
King Arthur
6,376
1,717
0
2,000
10,895
8,139
0
283
9,900
0
27,959
L
Susano
thiago879
Susano
6,089
1,357
0
3,952
11,927
3,708
0
3,809
7,981
0
52,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,704
Gold Earned
43,027
385
Minions Killed
425
0
Camps Cleared
0
1,408,327
Distance Traveled
1,516,674
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,463
631
132
9
0
270,654
0
L
Ares
8,116
541
36
2
0
308,384
0
W
Lancelot
8,305
554
102
7
0
360,231
0
L
Medusa
8,457
564
116
8
0
288,640
0
W
Discordia
7,695
513
62
4
0
296,066
0
W
Cerberus
8,596
573
38
3
0
317,007
4
L
Baron Samedi
8,313
554
107
7
0
279,408
2
W
Gilgamesh
8,968
598
91
6
0
272,716
0
L
King Arthur
6,427
428
45
3
0
177,681
0
L
Susano
7,391
493
81
5
0
354,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role