Player Matchup

Neith
Neith
 
Neith
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Guizma
Charybdis
Level 187
God Stats
144W - 125L
1,609 SR
Queue Stats
437W - 439L
1,502 Elo+
Solo
Nu Wa
Nu Wa
Madmonk42233
Nu Wa
Level 108
God Stats
10W - 13L
1,568 SR
Queue Stats
108W - 113L
1,495 Elo+
Solo
Horus
Horus
TTV_MetriqSaberZ
Horus
Level 159
God Stats
14W - 7L
1,730 SR
Queue Stats
111W - 113L
1,570 Elo+
Party 2
Arachne
Arachne
noob__looool
Arachne
Level 183
God Stats
11W - 6L
1,657 SR
Queue Stats
161W - 157L
1,541 Elo+
Party 2
Team Averages
Level 165
1,613 SR
1,521 Elo+

VS

Team Averages
Level 129
1,588 SR
1,500 Elo+
Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AnonArchia
Ares
Level 149
God Stats
2W - 0L
1,741 SR
Queue Stats
40W - 37L
1,421 Elo+
Solo
Chang'e
Chang'e
PasteurisedMilk
Chang'e
Level 111
God Stats
43W - 36L
1,561 SR
Queue Stats
86W - 87L
1,485 Elo+
Party 1
Pele
Pele
RunTheScene
Pele
Level 102
God Stats
18W - 15L
1,576 SR
Queue Stats
235W - 215L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
TrivialAsh
Cthulhu
Level 123
God Stats
210W - 182L
1,562 SR
Queue Stats
371W - 335L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 1 / 0
5,043
630
1,674
3,814
1,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Guizma
Charybdis
5
0 / 0 / 0
3,445
431
0
587
104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 2 / 0
4,743
593
3,108
3,201
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,427
553
2,544
5,934
2,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arachne
noob__looool
Arachne
7
1 / 2 / 2
4,420
553
1,481
7,092
2,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 0 / 1
5,226
653
1,483
2,898
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
2 / 2 / 1
4,992
624
1,052
5,481
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 1
5,187
648
2,004
4,614
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 2
4,735
592
2,361
6,292
1,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
TrivialAsh
Cthulhu
11
3 / 0 / 0
5,880
735
3,492
5,144
3,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
8
8
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
W
Cupid
 
Cupid
0
0
1
0.5
W
2
2
1
1.25
L
Charybdis
Guizma
Charybdis
0
0
0
0
L
1
2
0
0.5
W
2
1
1
2.5
W
1
1
2
2
L
0
3
0
0
W
Cthulhu
TrivialAsh
Cthulhu
3
0
0
3
L
Arachne
noob__looool
Arachne
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,807
Damage
10,392
20,628
Taken
24,429
7,114
Mitigated
10,082
6,093
Healing
11,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,674
790
0
1,788
3,814
1,347
0
526
3,288
0
32,609
W
Cupid
 
Cupid
1,483
856
445
1,670
2,898
804
294
289
2,609
0
39,842
W
1,052
136
0
1,049
5,481
2,880
0
1,050
4,431
12,729
2,597
L
Charybdis
Guizma
Charybdis
0
0
0
165
587
104
0
18
569
0
3,303
L
3,108
1,112
0
250
3,201
731
0
1,450
1,751
20,407
460
W
2,004
60
364
2,128
4,614
1,220
0
1,140
3,474
30,303
0
W
2,361
563
0
3,006
6,292
1,629
0
361
5,931
0
33,788
L
2,544
876
0
2,357
5,934
2,790
0
3,896
2,038
0
21,131
W
Cthulhu
TrivialAsh
Cthulhu
3,492
940
0
2,371
5,144
3,549
0
250
4,542
36,247
0
L
Arachne
noob__looool
Arachne
1,481
1,261
0
1,533
7,092
2,142
0
563
6,529
0
21,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,078
Gold Earned
26,020
179
Minions Killed
307
0
Camps Cleared
0
606,866
Distance Traveled
857,961
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,043
630
47
6
0
141,298
0
W
Cupid
5,226
653
75
9
0
163,509
2
W
Ares
4,992
624
22
3
0
172,255
0
L
Charybdis
3,445
431
7
1
0
39,131
0
L
Nu Wa
4,743
593
41
5
0
124,311
0
W
Chang'e
5,187
648
71
9
0
181,203
0
W
Pele
4,735
592
70
9
0
184,416
0
L
Horus
4,427
553
42
5
0
130,202
2
W
Cthulhu
5,880
735
69
9
0
156,578
0
L
Arachne
4,420
553
42
5
0
171,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role