Player Matchup

Chaac
Chaac
Silver I
NOVAGANG__
Chaac
Silver I
Level 122
God Stats
13W - 12L
1,573 SR
Queue Stats
39W - 50L
1,218 MMR
Solo
Vulcan
Vulcan
Silver I
SheLoveTot
Vulcan
Silver I
Level 66
God Stats
16W - 14L
1,589 SR
Queue Stats
112W - 132L
1,072 MMR
Party 1
Medusa
Medusa
Silver I
Zippemm
Medusa
Silver I
Level 127
God Stats
6W - 5L
1,660 SR
Queue Stats
113W - 131L
1,054 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,607 SR
1,114 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,567 SR
1,135 MMR
Fenrir
Fenrir
Silver IV
JoseVM9888
Fenrir
Silver IV
Level 68
God Stats
61W - 67L
1,467 SR
Queue Stats
125W - 167L
752 MMR
Solo
Kukulkan
Kukulkan
Gold V
Yungplague77
Kukulkan
Gold V
Level 157
God Stats
53W - 58L
1,474 SR
Queue Stats
286W - 312L
1,343 MMR
Solo
Horus
Horus
Gold III
lm Snoopy
Horus
Gold III
Level 114
God Stats
13W - 5L
1,761 SR
Queue Stats
131W - 126L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 2 / 4
9,665
690
8,052
13,367
11,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
SheLoveTot
Vulcan
14
1 / 5 / 5
9,639
689
7,622
9,872
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Zippemm
Medusa
14
3 / 4 / 3
9,599
686
9,972
14,054
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PersephoneCthulhu

VS

Bans
Ne ZhaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JoseVM9888
Fenrir
15
7 / 4 / 0
11,089
792
9,119
15,182
5,658
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Yungplague77
Kukulkan
17
2 / 1 / 5
10,702
764
11,710
5,376
2,122
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
lm Snoopy
Horus
16
2 / 2 / 7
10,485
749
9,078
16,142
14,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
6
Kills
11
11
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
JoseVM9888
Fenrir
7
4
0
1.75
L
Chaac
2
2
4
2
L
Vulcan
SheLoveTot
Vulcan
1
5
5
0.7
W
Kukulkan
Yungplague77
Kukulkan
2
1
5
4.5
L
Medusa
Zippemm
Medusa
3
4
3
1.13
W
Horus
lm Snoopy
Horus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,646
Damage
29,907
37,293
Taken
36,700
18,497
Mitigated
22,431
6,071
Healing
6,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
JoseVM9888
Fenrir
9,119
2,566
0
769
15,182
5,658
215
3,920
11,051
0
32,931
L
Chaac
8,052
446
0
4,142
13,367
11,224
230
5,433
7,416
2,044
26,476
L
Vulcan
SheLoveTot
Vulcan
7,622
340
0
1,216
9,872
3,104
30
3,642
6,042
31,039
352
W
Kukulkan
Yungplague77
Kukulkan
11,710
1,242
0
219
5,376
2,122
1,753
648
4,642
62,027
0
L
Medusa
Zippemm
Medusa
9,972
3,042
0
713
14,054
4,169
868
4,446
9,374
0
52,128
W
Horus
lm Snoopy
Horus
9,078
2,877
1,134
4,411
16,142
14,651
663
4,205
11,408
2,747
24,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,903
Gold Earned
32,276
174
Minions Killed
179
0
Camps Cleared
0
748,136
Distance Traveled
816,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,089
792
41
3
0
296,238
0
L
Chaac
9,665
690
47
3
0
227,886
0
L
Vulcan
9,639
689
59
4
0
259,704
0
W
Kukulkan
10,702
764
106
8
0
243,823
0
L
Medusa
9,599
686
68
5
0
260,546
0
W
Horus
10,485
749
32
2
0
276,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role