Player Matchup

Horus
Horus
Rainbowblowboi
Horus
Level 85
God Stats
245W - 172L
1,675 SR
Queue Stats
295W - 268L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RayGustE
Morgan Le Fay
Level 194
God Stats
4W - 0L
1,888 SR
Queue Stats
134W - 181L
1,492 Elo+
Party 1
Khepri
Khepri
azizksouri
Khepri
Level 176
God Stats
3W - 1L
1,502 SR
Queue Stats
100W - 136L
1,500 Elo+
Party 1
Izanami
Izanami
charfi
Izanami
Level 156
God Stats
2W - 1L
1,627 SR
Queue Stats
19W - 21L
1,594 Elo+
Party 1
Nike
Nike
shady_knife
Nike
Level 109
God Stats
20W - 7L
1,662 SR
Queue Stats
663W - 630L
1,470 Elo+
Solo
Team Averages
Level 144
1,671 SR
1,520 Elo+

VS

Team Averages
Level 150
1,603 SR
1,508 Elo+
Charybdis
Charybdis
 
Charybdis
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Reykander
Janus
Level 157
God Stats
2W - 4L
1,536 SR
Queue Stats
97W - 73L
1,518 Elo+
Solo
Horus
Horus
SponSub
Horus
Level 155
God Stats
2W - 5L
1,522 SR
Queue Stats
220W - 216L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
ghostrider00008
Gilgamesh
Level 113
God Stats
18W - 9L
1,755 SR
Queue Stats
162W - 150L
1,522 Elo+
Solo
Awilix
Awilix
ickksk
Awilix
Level 153
God Stats
6W - 7L
1,704 SR
Queue Stats
386W - 328L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 2
7,026
703
5,310
4,807
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
RayGustE
Morgan Le Fay
11
5 / 1 / 1
6,536
654
6,625
6,193
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
azizksouri
Khepri
9
0 / 1 / 2
5,491
549
2,359
8,520
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
charfi
Izanami
9
0 / 3 / 0
5,368
537
4,843
5,199
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 4
5,301
530
3,810
7,433
2,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 0 / 3
5,726
573
5,003
5,362
1,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Reykander
Janus
11
1 / 2 / 1
5,788
579
5,759
4,846
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
SponSub
Horus
9
3 / 1 / 1
5,782
578
4,234
9,741
6,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
ghostrider00008
Gilgamesh
4
0 / 3 / 0
3,891
389
740
4,372
1,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Awilix
ickksk
Awilix
9
2 / 5 / 1
5,221
522
4,209
8,396
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
7
7
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
0
3
2.5
W
5
0
2
6
W
Morgan Le Fay
RayGustE
Morgan Le Fay
5
1
1
5.5
L
Janus
Reykander
Janus
1
2
1
0.75
L
Horus
SponSub
Horus
3
1
1
3.5
W
Khepri
azizksouri
Khepri
0
1
2
1
W
Izanami
charfi
Izanami
0
3
0
0
L
Gilgamesh
ghostrider00008
Gilgamesh
0
3
0
0
L
Awilix
ickksk
Awilix
2
5
1
0.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
19,945
32,152
Taken
32,717
12,043
Mitigated
12,770
9,112
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,003
2,116
0
3,386
5,362
1,365
0
732
4,630
0
44,046
W
5,310
2,284
200
2,616
4,807
2,034
299
446
4,220
0
43,215
W
Morgan Le Fay
RayGustE
Morgan Le Fay
6,625
334
0
1,705
6,193
1,870
0
2,373
3,516
38,710
0
L
Janus
Reykander
Janus
5,759
154
0
450
4,846
1,396
0
2,912
1,692
45,169
0
L
Horus
SponSub
Horus
4,234
2,027
1,092
4,948
9,741
6,350
0
2,597
6,998
0
18,270
W
Khepri
azizksouri
Khepri
2,359
429
0
2,970
8,520
4,175
0
1,519
6,795
13,653
1,081
W
Izanami
charfi
Izanami
4,843
3,623
0
1,171
5,199
1,365
0
0
5,199
0
41,948
L
Gilgamesh
ghostrider00008
Gilgamesh
740
180
0
760
4,372
1,357
0
297
4,039
0
10,902
L
Awilix
ickksk
Awilix
4,209
2,254
0
710
8,396
2,302
0
1,685
6,543
0
28,992
W
3,810
928
0
450
7,433
2,599
0
1,007
6,298
0
33,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,722
Gold Earned
26,408
295
Minions Killed
278
0
Camps Cleared
0
1,083,557
Distance Traveled
909,777
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,726
573
94
9
0
188,084
0
W
Horus
7,026
703
73
7
0
216,720
4
W
Morgan Le Fay
6,536
654
74
7
0
230,615
3
L
Janus
5,788
579
100
10
0
222,829
4
L
Horus
5,782
578
16
2
0
202,507
0
W
Khepri
5,491
549
21
2
0
209,692
0
W
Izanami
5,368
537
82
8
0
185,144
1
L
Gilgamesh
3,891
389
20
2
0
78,533
0
L
Awilix
5,221
522
48
5
0
217,824
0
W
Nike
5,301
530
45
5
0
241,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role