Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Gold V
NoodleVibes
Mulan
Gold V
Level 37
God Stats
7W - 1L
1,833 SR
Queue Stats
16W - 9L
1,717 MMR
Party 2
Aphrodite
Aphrodite
Gold I
TenienteWolf
Aphrodite
Gold I
Level 184
God Stats
70W - 68L
1,539 SR
Queue Stats
75W - 79L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,624 SR
1,632 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 102
1,596 SR
1,705 MMR
Arachne
Arachne
Silver I
GMKarnage
Arachne
Silver I
Level 33
God Stats
0W - 1L
1,502 SR
Queue Stats
8W - 6L
1,632 MMR
Solo
Bacchus
Bacchus
Platinum V
Xtreemø
Bacchus
Platinum V
Level 109
God Stats
57W - 55L
1,548 SR
Queue Stats
89W - 85L
1,781 MMR
Party 1
Chang'e
Chang'e
Platinum V
Z4R4KI
Chang'e
Platinum V
Level 165
God Stats
3W - 2L
1,737 SR
Queue Stats
91W - 87L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 0 / 6
9,492
730
8,614
14,758
15,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
6 / 0 / 3
10,485
807
16,900
13,943
12,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
TenienteWolf
Aphrodite
16
1 / 2 / 6
9,650
742
7,993
9,800
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
ThothNe ZhaAtlasCthulhuKuzenbo

VS

Bans
VulcanHorusDiscordiaAchillesPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GMKarnage
Arachne
12
0 / 5 / 2
8,142
626
5,191
11,899
5,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Xtreemø
Bacchus
14
0 / 1 / 2
8,146
627
6,902
14,079
17,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Z4R4KI
Chang'e
15
2 / 3 / 0
9,187
707
12,090
13,686
5,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
6
5
L
Arachne
GMKarnage
Arachne
0
5
2
0.2
W
6
0
3
7.5
W
Aphrodite
TenienteWolf
Aphrodite
1
2
6
2
L
Bacchus
Xtreemø
Bacchus
0
1
2
1
L
Chang'e
Z4R4KI
Chang'e
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,507
Damage
24,183
38,501
Taken
39,664
35,429
Mitigated
28,561
19,663
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,614
264
0
3,029
14,758
15,555
236
5,871
8,484
28,851
3,605
L
Arachne
GMKarnage
Arachne
5,191
4,931
0
1,679
11,899
5,379
0
4,833
6,594
0
26,579
W
16,900
1,812
0
5,831
13,943
12,153
374
6,141
7,241
1,827
59,848
W
Aphrodite
TenienteWolf
Aphrodite
7,993
471
5,082
5,721
9,800
7,721
198
5,700
3,858
37,181
1,214
L
Bacchus
Xtreemø
Bacchus
6,902
686
0
3,703
14,079
17,233
0
5,390
7,719
19,562
1,070
L
Chang'e
Z4R4KI
Chang'e
12,090
457
2,864
4,913
13,686
5,949
0
6,101
6,630
51,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,627
Gold Earned
25,475
217
Minions Killed
166
0
Camps Cleared
0
770,199
Distance Traveled
751,341
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,492
730
56
4
0
261,853
0
L
Arachne
8,142
626
43
3
0
218,644
0
W
Mulan
10,485
807
91
7
0
265,729
0
W
Aphrodite
9,650
742
70
5
0
242,617
0
L
Bacchus
8,146
627
35
3
0
277,646
4
L
Chang'e
9,187
707
88
7
0
255,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role