Player Matchup

Odin
Odin
Platinum V
 
Odin
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
Flhighki
Chiron
Gold IV
Level 134
God Stats
9W - 9L
1,571 SR
Queue Stats
92W - 91L
1,557 MMR
Party 1
Nu Wa
Nu Wa
Gold III
Gsweezyy
Nu Wa
Gold III
Level 108
God Stats
4W - 1L
1,715 SR
Queue Stats
104W - 101L
1,649 MMR
Party 1
Nox
Nox
Gold I
OnlyFuns
Nox
Gold I
Level 220
God Stats
3W - 5L
1,540 SR
Queue Stats
670W - 692L
1,580 MMR
Solo
Thanatos
Thanatos
Platinum V
PhillyD76
Thanatos
Platinum V
Level 145
God Stats
16W - 15L
1,583 SR
Queue Stats
282W - 276L
1,581 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,582 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,616 SR
1,588 MMR
Chaac
Chaac
Gold IV
ChineeMan425
Chaac
Gold IV
Level 135
God Stats
1W - 0L
1,712 SR
Queue Stats
12W - 8L
1,592 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
ChopSticks44
Baron Samedi
Silver I
Level 109
God Stats
4W - 1L
1,693 SR
Queue Stats
39W - 26L
1,605 MMR
Solo
Atlas
Atlas
Gold II
ClasifiedCinema
Atlas
Gold II
Level 142
God Stats
2W - 3L
1,368 SR
Queue Stats
132W - 134L
1,571 MMR
Solo
Skadi
Skadi
Platinum V
NightShade6415
Skadi
Platinum V
Level 152
God Stats
11W - 14L
1,547 SR
Queue Stats
203W - 201L
1,588 MMR
Solo
Serqet
Serqet
Gold II
amato132
Serqet
Gold II
Level 106
God Stats
10W - 4L
1,761 SR
Queue Stats
42W - 37L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 0 / 0
7,308
457
2,857
9,132
7,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Chiron
Flhighki
Chiron
14
2 / 6 / 0
8,176
511
6,874
12,167
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Gsweezyy
Nu Wa
11
0 / 3 / 0
7,041
440
8,871
5,827
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 0
6,119
382
2,305
7,479
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
PhillyD76
Thanatos
13
0 / 5 / 1
6,963
435
5,146
13,031
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
GebJanusAwilixSusanoChang'e

VS

Bans
Ix ChelCharybdisMedusaLancelotCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
9,583
599
11,332
14,937
15,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ChopSticks44
Baron Samedi
16
4 / 0 / 2
10,127
633
4,411
7,074
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 0 / 6
8,969
561
2,872
10,838
8,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 2 / 3
9,635
602
8,491
10,606
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
amato132
Serqet
16
5 / 0 / 3
9,536
596
4,156
9,388
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
17
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
0
0
1
W
1
1
2
2
W
Baron Samedi
ChopSticks44
Baron Samedi
4
0
2
5
W
2
0
6
5
L
Chiron
Flhighki
Chiron
2
6
0
0.33
L
Nu Wa
Gsweezyy
Nu Wa
0
3
0
0
W
5
2
3
3.25
L
0
3
0
0
L
Thanatos
PhillyD76
Thanatos
0
5
1
0.1
W
Serqet
amato132
Serqet
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,053
Damage
31,262
47,636
Taken
52,843
21,468
Mitigated
33,581
15,858
Healing
15,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,857
940
0
1,824
9,132
7,752
0
110
8,870
0
39,334
W
11,332
931
0
5,543
14,937
15,950
101
2,310
12,329
0
68,670
W
Baron Samedi
ChopSticks44
Baron Samedi
4,411
183
112
2,614
7,074
2,506
936
4,393
2,276
82,480
1,372
W
2,872
666
0
2,850
10,838
8,136
0
2,230
8,368
26,709
2,782
L
Chiron
Flhighki
Chiron
6,874
1,738
174
2,708
12,167
3,974
0
1,111
10,917
0
60,531
L
Nu Wa
Gsweezyy
Nu Wa
8,871
1,051
0
494
5,827
1,553
0
3,526
1,760
42,933
0
W
8,491
3,010
0
2,841
10,606
3,316
1,177
1,427
8,973
0
77,587
L
2,305
394
0
875
7,479
3,699
0
969
6,458
19,873
0
L
Thanatos
PhillyD76
Thanatos
5,146
1,121
0
9,783
13,031
4,490
0
703
11,939
0
55,767
W
Serqet
amato132
Serqet
4,156
833
0
1,191
9,388
3,673
480
1,755
7,297
0
64,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
47,850
405
Minions Killed
512
0
Camps Cleared
0
1,515,327
Distance Traveled
1,618,016
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,308
457
63
4
0
312,529
0
W
Chaac
9,583
599
104
7
0
286,600
0
W
Baron Samedi
10,127
633
159
10
0
305,467
7
W
Atlas
8,969
561
36
2
0
338,889
2
L
Chiron
8,176
511
119
7
0
286,084
1
L
Nu Wa
7,041
440
90
6
0
277,406
0
W
Skadi
9,635
602
115
7
0
293,692
4
L
Nox
6,119
382
37
2
0
296,569
2
L
Thanatos
6,963
435
96
6
0
342,739
4
W
Serqet
9,536
596
98
6
0
393,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role